Player Matchup

Fenrir
Fenrir
ApollxTheDog
Fenrir
Level 8
God Stats
9W - 16L
1,155 SR
Queue Stats
23W - 29L
1,276 Elo+
Solo
Jing Wei
Jing Wei
Awshwistic
Jing Wei
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 43L
1,547 Elo+
Party 1
Arachne
Arachne
Clxments
Arachne
Level 58
God Stats
71W - 82L
1,512 SR
Queue Stats
203W - 220L
1,495 Elo+
Party 1
Hel
Hel
PinkMisery
Hel
Level 29
God Stats
1W - 0L
1,527 SR
Queue Stats
3W - 2L
1,138 Elo+
Solo
Yemoja
Yemoja
ThikCokDady
Yemoja
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 69L
1,487 Elo+
Party 1
Team Averages
Level 24
1,439 SR
1,388 Elo+

VS

Team Averages
Level 12
1,514 SR
1,420 Elo+
Mercury
Mercury
ClosedClutch
Mercury
Level 7
God Stats
8W - 4L
1,640 SR
Queue Stats
15W - 13L
1,433 Elo+
Solo
Heimdallr
Heimdallr
FleshEatingDino
Heimdallr
Level 16
God Stats
5W - 7L
1,415 SR
Queue Stats
168W - 200L
1,405 Elo+
Solo
Persephone
Persephone
Natasha99
Persephone
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,675 Elo+
Party 2
Ymir
Ymir
Ultraviolet1
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,172 Elo+
Party 2
Nike
Nike
llWrxithll
Nike
Level 29
God Stats
6W - 6L
1,517 SR
Queue Stats
138W - 165L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 3 / 2
5,656
435
977
7,936
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
Awshwistic
Jing Wei
12
4 / 0 / 8
7,135
549
7,448
6,938
2,260
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Clxments
Arachne
14
12 / 2 / 1
8,724
671
8,540
10,569
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
7 / 0 / 2
7,162
551
5,155
4,417
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
11
3 / 0 / 8
7,369
567
3,206
8,496
5,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ClosedClutch
Mercury
8
1 / 8 / 0
5,390
415
4,111
8,072
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
FleshEatingDino
Heimdallr
8
0 / 6 / 0
5,101
392
7,091
9,701
2,614
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Persephone
Natasha99
Persephone
10
2 / 2 / 1
6,522
502
1,951
5,204
1,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

6
0 / 5 / 0
4,901
377
284
5,835
3,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
2 / 4 / 0
5,595
430
3,526
8,094
4,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
26
Kills
5
5
Deaths
25
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
3
2
0.33
W
Jing Wei
Awshwistic
Jing Wei
4
0
8
8
L
Mercury
ClosedClutch
Mercury
1
8
0
0.13
W
Arachne
Clxments
Arachne
12
2
1
6.25
L
Heimdallr
FleshEatingDino
Heimdallr
0
6
0
0
L
Persephone
Natasha99
Persephone
2
2
1
1.25
W
7
0
2
8
W
Yemoja
3
0
8
7
L
0
5
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,326
Damage
16,963
38,356
Taken
36,906
16,194
Mitigated
14,981
18,353
Healing
5,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
977
164
0
3,130
7,936
2,391
21
424
7,353
0
20,614
W
Jing Wei
Awshwistic
Jing Wei
7,448
5,926
0
3,253
6,938
2,260
1,148
137
6,758
0
48,287
L
Mercury
ClosedClutch
Mercury
4,111
1,627
0
525
8,072
2,950
128
613
7,403
0
22,371
W
Arachne
Clxments
Arachne
8,540
6,367
0
4,392
10,569
4,573
75
1,207
9,281
0
63,322
L
Heimdallr
FleshEatingDino
Heimdallr
7,091
2,654
0
1,444
9,701
2,614
372
2,023
7,678
0
19,675
L
Persephone
Natasha99
Persephone
1,951
330
0
1,414
5,204
1,303
673
681
4,521
26,671
0
W
5,155
424
552
1,666
4,417
1,158
1,070
511
3,672
30,503
0
W
Yemoja
3,206
413
1,842
3,518
8,496
5,812
318
709
7,744
15,909
0
L
284
102
0
48
5,835
3,509
0
1,866
3,833
10,979
0
L
3,526
520
0
1,713
8,094
4,605
40
2,746
5,108
3,192
15,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,046
Gold Earned
27,509
330
Minions Killed
181
0
Camps Cleared
0
1,350,681
Distance Traveled
1,113,797
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,656
435
44
3
0
248,715
0
W
Jing Wei
7,135
549
90
7
0
243,335
0
L
Mercury
5,390
415
46
4
0
281,289
0
W
Arachne
8,724
671
122
9
0
327,801
6
L
Heimdallr
5,101
392
31
2
0
240,195
0
L
Persephone
6,522
502
48
4
0
229,487
3
W
Hel
7,162
551
53
4
0
223,574
0
W
Yemoja
7,369
567
21
2
0
307,256
0
L
Ymir
4,901
377
28
2
0
171,895
0
L
Nike
5,595
430
28
2
0
190,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role