Player Matchup

Cthulhu
Cthulhu
GodKingWall
Cthulhu
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Neith
Neith
RindouK
Neith
Level 34
God Stats
1W - 1L
1,289 SR
Queue Stats
27W - 12L
1,662 Elo+
Party 1
Ah Puch
Ah Puch
gigofer
Ah Puch
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,593 Elo+
Solo
Loki
Loki
lucasl29
Loki
Level 126
God Stats
13W - 11L
1,565 SR
Queue Stats
413W - 394L
1,599 Elo+
Party 1
Baron Samedi
Baron Samedi
фAzazelф
Baron Samedi
Level 118
God Stats
1W - 0L
1,441 SR
Queue Stats
36W - 31L
1,568 Elo+
Party 1
Team Averages
Level 89
1,459 SR
1,585 Elo+

VS

Team Averages
Level 71
1,516 SR
1,462 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ACREANOXD
Apollo
Level 65
God Stats
1W - 3L
1,426 SR
Queue Stats
78W - 72L
1,512 Elo+
Solo
Thor
Thor
DoubleDiee
Thor
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,315 Elo+
Solo
The Morrigan
The Morrigan
Tigas_noia
The Morrigan
Level 82
God Stats
2W - 2L
1,642 SR
Queue Stats
234W - 273L
1,493 Elo+
Party 2
Cliodhna
Cliodhna
hipaminondass
Cliodhna
Level 101
God Stats
2W - 4L
1,513 SR
Queue Stats
340W - 389L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GodKingWall
Cthulhu
20
1 / 4 / 17
12,293
878
11,211
12,680
16,821
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
RindouK
Neith
20
10 / 0 / 12
14,643
1,046
20,210
4,664
2,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Puch
gigofer
Ah Puch
20
5 / 2 / 13
13,269
948
15,227
12,044
4,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
20
5 / 4 / 13
14,068
1,005
14,267
12,228
5,210
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
фAzazelф
Baron Samedi
20
6 / 2 / 11
13,888
992
19,736
9,713
4,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Team 1 Tickets

228

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
18
2 / 4 / 7
12,483
892
6,117
19,032
24,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
ACREANOXD
Apollo
18
3 / 3 / 6
12,397
886
4,862
9,113
4,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
1 / 8 / 6
11,444
817
3,828
17,340
7,055
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
Tigas_noia
The Morrigan
18
3 / 6 / 6
12,555
897
13,300
16,916
6,217
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
hipaminondass
Cliodhna
18
3 / 6 / 6
12,450
889
18,710
25,544
12,287
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
43
27
Kills
12
12
Deaths
27
66
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
4
7
1.38
L
Apollo
ACREANOXD
Apollo
3
3
6
2
L
1
8
6
0.5
W
Cthulhu
GodKingWall
Cthulhu
1
4
17
2.38
W
Neith
RindouK
Neith
10
0
12
16
L
The Morrigan
Tigas_noia
The Morrigan
3
6
6
1
W
Ah Puch
gigofer
Ah Puch
5
2
13
5.75
L
Cliodhna
hipaminondass
Cliodhna
3
6
6
1
W
Loki
5
4
13
2.88
W
Baron Samedi
фAzazelф
Baron Samedi
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,651
Damage
46,817
51,329
Taken
87,945
33,397
Mitigated
54,038
12,859
Healing
1,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
6,117
1,088
0
938
19,032
24,431
0
10,783
7,392
18,319
0
L
Apollo
ACREANOXD
Apollo
4,862
3,228
0
0
9,113
4,048
0
3,902
4,998
0
33,575
L
3,828
308
0
0
17,340
7,055
0
7,560
9,243
0
10,504
W
Cthulhu
GodKingWall
Cthulhu
11,211
933
362
622
12,680
16,821
0
3,970
8,710
33,357
0
W
Neith
RindouK
Neith
20,210
4,450
0
2,060
4,664
2,345
0
2,023
2,641
0
60,616
L
The Morrigan
Tigas_noia
The Morrigan
13,300
1,764
0
0
16,916
6,217
0
8,947
7,281
28,957
1,585
W
Ah Puch
gigofer
Ah Puch
15,227
291
237
3,199
12,044
4,133
0
7,022
5,022
38,157
0
L
Cliodhna
hipaminondass
Cliodhna
18,710
467
15
505
25,544
12,287
0
13,576
11,200
1,719
40,843
W
Loki
14,267
2,139
0
0
12,228
5,210
0
2,147
10,070
0
33,809
W
Baron Samedi
фAzazelф
Baron Samedi
19,736
588
3,971
2,408
9,713
4,888
0
3,711
5,953
53,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,161
Gold Earned
61,329
293
Minions Killed
193
13
Camps Cleared
5
1,329,491
Distance Traveled
1,022,507
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
12,483
892
22
2
0
216,134
1
L
Apollo
12,397
886
65
5
2
183,708
0
L
Thor
11,444
817
17
1
0
133,173
0
W
Cthulhu
12,293
878
40
3
0
234,411
2
W
Neith
14,643
1,046
100
7
1
273,632
1
L
The Morrigan
12,555
897
48
3
1
220,599
0
W
Ah Puch
13,269
948
47
3
1
267,357
1
L
Cliodhna
12,450
889
41
3
2
268,893
0
W
Loki
14,068
1,005
24
2
8
273,640
0
W
Baron Samedi
13,888
992
82
6
3
280,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role