Player Matchup

Skadi
Skadi
 
Skadi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Etacinrof
Ra
Level 7
God Stats
2W - 3L
1,246 SR
Queue Stats
3W - 6L
1,155 Elo+
Party 3
Ganesha
Ganesha
KoSOSouLEateR72
Ganesha
Level 89
God Stats
14W - 7L
1,680 SR
Queue Stats
62W - 66L
1,486 Elo+
Party 3
Hercules
Hercules
iBDux
Hercules
Level 157
God Stats
2W - 1L
1,600 SR
Queue Stats
341W - 399L
1,498 Elo+
Party 3
Ao Kuang
Ao Kuang
xRezagadoxSyn
Ao Kuang
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
85W - 117L
1,363 Elo+
Party 1
Team Averages
Level 74
1,505 SR
1,400 Elo+

VS

Team Averages
Level 42
1,413 SR
1,420 Elo+
Anubis
Anubis
LALO HALO 12
Anubis
Level 28
God Stats
8W - 11L
1,345 SR
Queue Stats
165W - 180L
1,441 Elo+
Party 2
Ravana
Ravana
Likelyz5774
Ravana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 144L
1,458 Elo+
Party 2
Ares
Ares
Velez_iacc_14
Ares
Level 40
God Stats
7W - 7L
1,561 SR
Queue Stats
309W - 313L
1,416 Elo+
Solo
Danzaburou
Danzaburou
harukaewe
Danzaburou
Level 7
God Stats
1W - 7L
1,241 SR
Queue Stats
2W - 7L
1,369 Elo+
Party 2
Chaac
Chaac
xXKevinXx7280
Chaac
Level 68
God Stats
15W - 11L
1,420 SR
Queue Stats
258W - 274L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
14 / 3 / 7
15,080
580
32,413
14,488
4,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
1 / 11 / 5
10,710
412
7,707
17,283
5,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
1 / 4 / 24
12,155
468
11,613
23,113
28,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
iBDux
Hercules
20
4 / 1 / 10
13,622
524
12,672
20,638
32,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ao Kuang
xRezagadoxSyn
Ao Kuang
20
13 / 2 / 11
14,018
539
19,062
22,119
30,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
5 / 6 / 2
10,407
400
13,961
15,026
6,274
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
20
9 / 6 / 6
12,754
491
20,184
21,371
8,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 8 / 4
11,028
424
12,430
28,509
24,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
harukaewe
Danzaburou
15
1 / 8 / 4
9,642
371
7,869
17,349
4,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 5 / 1
11,373
437
14,523
25,337
17,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
38
33
Kills
21
21
Deaths
33
57
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
14
3
7
5.83
W
1
11
5
0.32
W
1
4
24
3.25
L
Anubis
5
6
2
1
L
Ravana
9
6
6
2
L
3
8
4
0.63
L
Danzaburou
harukaewe
Danzaburou
1
8
4
0.38
W
Hercules
iBDux
Hercules
4
1
10
9
W
Ao Kuang
xRezagadoxSyn
Ao Kuang
13
2
11
9.25
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,467
Damage
68,967
97,641
Taken
107,592
100,988
Mitigated
60,845
29,894
Healing
30,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
32,413
15,401
0
2,764
14,488
4,733
5,392
1,896
12,592
0
121,710
W
7,707
1,030
715
4,106
17,283
5,612
381
5,566
11,717
55,501
0
W
11,613
1,128
1,255
3,413
23,113
28,086
887
8,410
14,703
35,770
0
L
Anubis
13,961
523
88
4,843
15,026
6,274
899
8,127
6,781
50,499
0
L
Ravana
20,184
7,546
0
5,167
21,371
8,308
0
9,428
11,863
0
110,068
L
12,430
776
786
6,745
28,509
24,626
0
6,779
21,590
61,137
0
L
Danzaburou
harukaewe
Danzaburou
7,869
4,519
0
3,022
17,349
4,585
596
6,208
11,113
0
42,755
W
Hercules
iBDux
Hercules
12,672
3,641
0
8,784
20,638
32,147
215
4,802
15,836
0
93,350
W
Ao Kuang
xRezagadoxSyn
Ao Kuang
19,062
6,479
0
8,857
22,119
30,410
734
5,717
16,402
84,255
20,820
L
14,523
6,287
0
10,092
25,337
17,052
465
5,710
19,597
0
81,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,585
Gold Earned
55,204
618
Minions Killed
511
0
Camps Cleared
0
2,347,062
Distance Traveled
2,272,161
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
15,080
580
180
7
0
469,053
3
W
Ra
10,710
412
97
4
0
424,321
0
W
Ganesha
12,155
468
6
0
0
453,336
1
L
Anubis
10,407
400
71
3
0
452,295
0
L
Ravana
12,754
491
136
5
0
469,757
3
L
Ares
11,028
424
79
3
0
473,462
1
L
Danzaburou
9,642
371
88
3
0
383,080
0
W
Hercules
13,622
524
183
7
0
478,239
5
W
Ao Kuang
14,018
539
152
6
0
522,113
4
L
Chaac
11,373
437
137
5
0
493,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role