Player Matchup

Discordia
Discordia
Masters
 
Discordia
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Masters
Icon
Artemis
Masters
Level 160
God Stats
4W - 5L
1,500 SR
Queue Stats
41W - 38L
2,608 MMR
Solo
Ullr
Ullr
Diamond I
S7ADE
Ullr
Diamond I
Level 149
God Stats
2W - 2L
1,327 SR
Queue Stats
270W - 214L
2,698 MMR
Party 1
Achilles
Achilles
Diamond I
Salіeri
Achilles
Diamond I
Level 156
God Stats
6W - 4L
1,663 SR
Queue Stats
76W - 49L
2,665 MMR
Party 1
Cerberus
Cerberus
Diamond I
THORNATOR2
Cerberus
Diamond I
Level 160
God Stats
9W - 10L
1,621 SR
Queue Stats
217W - 211L
2,479 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,522 SR
2,390 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,877 SR
2,581 MMR
Erlang Shen
Erlang Shen
Masters
Araite
Erlang Shen
Masters
Level 160
God Stats
6W - 8L
1,637 SR
Queue Stats
293W - 270L
2,487 MMR
Party 3
Geb
Geb
Masters
ElWally
Geb
Masters
Level 160
God Stats
15W - 2L
2,073 SR
Queue Stats
497W - 504L
2,445 MMR
Solo
Scylla
Scylla
Masters
Hayze
Scylla
Masters
Level 157
God Stats
7W - 6L
1,761 SR
Queue Stats
109W - 93L
2,664 MMR
Party 3
Jing Wei
Jing Wei
Diamond I
Poseidonia
Jing Wei
Diamond I
Level 123
God Stats
4W - 1L
1,982 SR
Queue Stats
66W - 39L
2,685 MMR
Party 4
Osiris
Osiris
Diamond III
WendysSpider
Osiris
Diamond III
Level 119
God Stats
3W - 1L
1,931 SR
Queue Stats
61W - 31L
2,623 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
1 / 2 / 9
9,387
522
8,511
8,905
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
Icon
Artemis
17
4 / 1 / 2
10,445
580
9,837
9,132
4,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
S7ADE
Ullr
17
3 / 6 / 9
9,977
554
7,009
13,653
5,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Salіeri
Achilles
18
9 / 0 / 2
11,057
614
18,163
13,427
12,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
THORNATOR2
Cerberus
13
4 / 1 / 7
8,901
495
7,791
18,542
14,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
PersephoneAthenaOdinMorgan Le FayTsukuyomi

VS

Bans
TiamatAwilixRavanaRaijinSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Araite
Erlang Shen
15
1 / 6 / 6
9,161
509
8,434
16,137
8,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Geb
12
0 / 4 / 6
7,746
430
8,751
15,032
12,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Hayze
Scylla
16
6 / 4 / 1
9,913
551
10,684
9,839
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Poseidonia
Jing Wei
15
2 / 4 / 0
9,465
526
7,801
14,785
3,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
14
1 / 3 / 0
8,515
473
6,754
13,414
13,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
21
Kills
10
10
Deaths
21
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
2
9
2.75
L
Erlang Shen
Araite
Erlang Shen
1
6
6
0.67
L
Geb
0
4
6
0.75
L
Scylla
Hayze
Scylla
6
4
1
1.63
W
Artemis
Icon
Artemis
4
1
2
5
L
Jing Wei
Poseidonia
Jing Wei
2
4
0
0.5
W
Ullr
S7ADE
Ullr
3
6
9
1.25
W
Achilles
Salіeri
Achilles
9
0
2
10
W
Cerberus
THORNATOR2
Cerberus
4
1
7
7.5
L
Osiris
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,311
Damage
42,424
63,659
Taken
69,207
39,790
Mitigated
40,051
18,811
Healing
12,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,511
332
141
1,608
8,905
2,731
0
5,387
3,279
61,615
0
L
Erlang Shen
Araite
Erlang Shen
8,434
3,916
0
4,842
16,137
8,455
0
3,650
12,228
0
81,711
L
Geb
8,751
1,841
0
1,985
15,032
12,373
69
4,921
9,513
26,362
0
L
Scylla
Hayze
Scylla
10,684
1,276
0
2,492
9,839
2,920
0
4,603
4,879
73,036
0
W
Artemis
Icon
Artemis
9,837
4,220
0
1,323
9,132
4,289
0
494
8,638
0
82,213
L
Jing Wei
Poseidonia
Jing Wei
7,801
6,731
0
2,192
14,785
3,263
1,105
1,788
12,901
0
71,762
W
Ullr
S7ADE
Ullr
7,009
1,721
0
3,268
13,653
5,725
0
4,121
9,420
0
75,588
W
Achilles
Salіeri
Achilles
18,163
4,412
0
6,984
13,427
12,374
28
3,254
10,150
0
69,255
W
Cerberus
THORNATOR2
Cerberus
7,791
785
2,128
3,359
18,542
14,671
0
7,368
11,102
25,080
0
L
Osiris
6,754
1,351
0
1,110
13,414
13,040
0
506
11,732
7,285
41,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,767
Gold Earned
44,800
579
Minions Killed
539
0
Camps Cleared
0
1,848,826
Distance Traveled
1,778,433
34
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,387
522
139
8
0
355,876
7
L
Erlang Shen
9,161
509
137
8
0
363,996
5
L
Geb
7,746
430
28
2
0
362,090
6
L
Scylla
9,913
551
128
7
0
339,358
6
W
Artemis
10,445
580
151
8
0
371,936
4
L
Jing Wei
9,465
526
149
8
0
351,146
4
W
Ullr
9,977
554
129
7
0
350,083
5
W
Achilles
11,057
614
128
7
0
420,762
7
W
Cerberus
8,901
495
32
2
0
350,169
11
L
Osiris
8,515
473
97
5
0
361,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role