Player Matchup

Hercules
Hercules
Emjay15
Hercules
Level 46
God Stats
18W - 21L
1,059 SR
Queue Stats
323W - 333L
1,384 Elo+
Party 2
Medusa
Medusa
Living lMasTeR
Medusa
Level 106
God Stats
11W - 17L
1,448 SR
Queue Stats
1,105W - 1,078L
1,450 Elo+
Party 1
Sol
Sol
MakeItRayner
Sol
Level 58
God Stats
2W - 2L
1,660 SR
Queue Stats
234W - 270L
1,375 Elo+
Party 2
Ne Zha
Ne Zha
Mawayer
Ne Zha
Level 59
God Stats
22W - 25L
1,452 SR
Queue Stats
240W - 251L
1,336 Elo+
Party 1
Jormungandr
Jormungandr
sasukecuchija
Jormungandr
Level 21
God Stats
33W - 38L
1,409 SR
Queue Stats
53W - 59L
1,325 Elo+
Party 1
Team Averages
Level 58
1,406 SR
1,374 Elo+

VS

Team Averages
Level 60
1,462 SR
1,410 Elo+
Cliodhna
Cliodhna
AyDios
Cliodhna
Level 158
God Stats
7W - 8L
1,634 SR
Queue Stats
366W - 363L
1,545 Elo+
Party 3
Ymir
Ymir
SmiteLeft
Ymir
Level 8
God Stats
6W - 5L
1,271 SR
Queue Stats
8W - 7L
1,217 Elo+
Party 3
Chaac
Chaac
SouperMonkeyKing
Chaac
Level 47
God Stats
8W - 10L
1,423 SR
Queue Stats
109W - 146L
1,436 Elo+
Party 3
Medusa
Medusa
cmurphy94
Medusa
Level 42
God Stats
74W - 94L
1,467 SR
Queue Stats
98W - 114L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
k1000osilva
Baron Samedi
Level 44
God Stats
3W - 5L
1,514 SR
Queue Stats
310W - 325L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Emjay15
Hercules
14
3 / 1 / 2
8,737
514
11,338
10,305
10,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
6 / 6 / 0
8,989
529
9,859
12,279
3,634
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 4 / 0
7,575
446
1,924
9,515
2,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
Mawayer
Ne Zha
14
2 / 4 / 6
8,524
501
5,597
12,310
5,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
sasukecuchija
Jormungandr
12
1 / 8 / 3
7,247
426
5,793
16,223
7,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AyDios
Cliodhna
16
10 / 2 / 2
9,743
573
10,921
11,466
4,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
13
3 / 1 / 9
8,383
493
4,529
10,897
10,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 2 / 3
8,764
516
5,600
12,549
14,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
cmurphy94
Medusa
15
9 / 6 / 5
9,576
563
16,235
13,026
4,410
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
k1000osilva
Baron Samedi
15
1 / 2 / 7
9,105
536
6,082
8,638
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
13
Kills
23
23
Deaths
13
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
AyDios
Cliodhna
10
2
2
5.5
L
Hercules
Emjay15
Hercules
3
1
2
4
L
6
6
0
1
L
1
4
0
0.25
L
Ne Zha
Mawayer
Ne Zha
2
4
6
1.25
W
Ymir
3
1
9
7.5
W
0
2
3
0.75
W
Medusa
cmurphy94
Medusa
9
6
5
1.92
W
Baron Samedi
k1000osilva
Baron Samedi
1
2
7
2.25
L
Jormungandr
sasukecuchija
Jormungandr
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,511
Damage
43,367
60,632
Taken
56,576
30,861
Mitigated
37,618
12,632
Healing
17,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
AyDios
Cliodhna
10,921
2,421
0
4,414
11,466
4,315
925
1,301
10,165
0
64,220
L
Hercules
Emjay15
Hercules
11,338
2,318
0
3,039
10,305
10,969
125
279
9,210
9,565
38,150
L
9,859
4,301
0
2,859
12,279
3,634
962
2,403
9,876
0
41,718
L
1,924
339
0
2,628
9,515
2,922
0
3,186
6,329
37,914
0
L
Ne Zha
Mawayer
Ne Zha
5,597
740
0
2,891
12,310
5,422
242
2,012
10,207
0
40,519
W
Ymir
4,529
135
0
1,337
10,897
10,358
0
2,871
8,026
27,880
0
W
5,600
748
0
3,803
12,549
14,334
903
1,387
11,162
0
49,008
W
Medusa
cmurphy94
Medusa
16,235
8,988
0
3,639
13,026
4,410
744
2,962
10,064
0
58,036
W
Baron Samedi
k1000osilva
Baron Samedi
6,082
547
422
3,795
8,638
4,201
672
1,711
6,927
66,174
0
L
Jormungandr
sasukecuchija
Jormungandr
5,793
1,206
221
994
16,223
7,914
572
2,731
13,492
30,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,072
Gold Earned
45,571
351
Minions Killed
477
0
Camps Cleared
0
1,600,344
Distance Traveled
1,582,241
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,743
573
111
7
0
364,909
1
L
Hercules
8,737
514
92
5
0
360,420
5
L
Medusa
8,989
529
60
4
0
323,280
5
L
Sol
7,575
446
70
4
0
285,320
2
L
Ne Zha
8,524
501
72
4
0
351,161
2
W
Ymir
8,383
493
61
4
0
286,355
1
W
Chaac
8,764
516
107
6
0
314,453
2
W
Medusa
9,576
563
76
4
0
312,424
2
W
Baron Samedi
9,105
536
122
7
0
304,100
1
L
Jormungandr
7,247
426
57
3
0
280,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role