Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
IICreepII
Cliodhna
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,555 Elo+
Party 1
Heimdallr
Heimdallr
Rigbertt
Heimdallr
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 58L
1,617 Elo+
Solo
Hera
Hera
SirWaveyy
Hera
Level 109
God Stats
15W - 5L
1,607 SR
Queue Stats
245W - 215L
1,575 Elo+
Party 1
Chaac
Chaac
Subudai1213
Chaac
Level 28
God Stats
13W - 4L
1,653 SR
Queue Stats
37W - 23L
1,665 Elo+
Solo
Team Averages
Level 39
1,552 SR
1,582 Elo+

VS

Team Averages
Level 20
1,559 SR
1,636 Elo+
Cupid
Cupid
Jerryzwx
Cupid
Level 23
God Stats
10W - 5L
1,773 SR
Queue Stats
87W - 73L
1,625 Elo+
Solo
Kuzenbo
Kuzenbo
NumbersComplex
Kuzenbo
Level 26
God Stats
0W - 4L
1,147 SR
Queue Stats
76W - 67L
1,507 Elo+
Solo
Nemesis
Nemesis
SoloPlays101
Nemesis
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 29L
1,773 Elo+
Solo
Osiris
Osiris
Temp1434
Osiris
Level 10
God Stats
3W - 1L
1,751 SR
Queue Stats
14W - 6L
1,628 Elo+
Solo
Ra
Ra
Vedriz
Ra
Level 29
God Stats
0W - 1L
1,626 SR
Queue Stats
65W - 50L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 1 / 7
6,748
613
5,396
9,895
7,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
IICreepII
Cliodhna
10
5 / 3 / 5
6,449
586
7,214
8,504
2,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Heimdallr
Rigbertt
Heimdallr
10
3 / 0 / 6
6,278
571
4,432
3,405
1,032
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
11
5 / 6 / 3
6,793
618
5,021
6,225
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 2
5,915
538
3,488
7,571
4,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Jerryzwx
Cupid
10
0 / 6 / 2
5,839
531
4,501
7,254
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
0 / 3 / 1
4,454
405
1,438
5,413
3,373
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
SoloPlays101
Nemesis
12
8 / 4 / 1
7,410
674
9,139
8,820
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
Temp1434
Osiris
11
2 / 3 / 1
6,184
562
5,959
7,288
5,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
10
2 / 5 / 2
6,134
558
2,936
6,223
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
21
Kills
12
12
Deaths
21
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
7
10.5
W
Cliodhna
IICreepII
Cliodhna
5
3
5
2.5
L
Cupid
Jerryzwx
Cupid
0
6
2
0.17
L
0
3
1
0.17
W
Heimdallr
Rigbertt
Heimdallr
3
0
6
6
W
Hera
5
6
3
1.08
L
Nemesis
SoloPlays101
Nemesis
8
4
1
2.13
W
1
2
2
1
L
Osiris
Temp1434
Osiris
2
3
1
0.83
L
Ra
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,551
Damage
23,973
35,600
Taken
34,998
16,701
Mitigated
16,093
9,186
Healing
7,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,396
1,672
180
2,085
9,895
7,402
132
1,658
8,167
0
17,033
W
Cliodhna
IICreepII
Cliodhna
7,214
2,218
0
2,465
8,504
2,370
0
1,257
7,201
0
31,896
L
Cupid
Jerryzwx
Cupid
4,501
2,912
0
1,074
7,254
1,721
1,242
623
6,561
0
28,686
L
1,438
603
35
1,622
5,413
3,373
0
626
4,761
13,394
0
W
Heimdallr
Rigbertt
Heimdallr
4,432
1,878
0
600
3,405
1,032
0
520
2,853
0
32,066
W
Hera
5,021
1,716
0
404
6,225
1,648
76
1,299
4,844
37,079
0
L
Nemesis
SoloPlays101
Nemesis
9,139
4,459
0
1,826
8,820
3,391
0
2,408
6,237
0
34,752
W
3,488
1,082
0
3,452
7,571
4,249
0
700
6,865
0
24,719
L
Osiris
Temp1434
Osiris
5,959
1,477
0
1,146
7,288
5,791
0
0
6,709
5,966
19,653
L
Ra
2,936
555
235
1,494
6,223
1,817
0
1,096
5,039
28,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,183
Gold Earned
30,021
289
Minions Killed
261
0
Camps Cleared
0
1,030,389
Distance Traveled
927,358
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,748
613
25
2
0
215,740
4
W
Cliodhna
6,449
586
63
6
0
214,439
2
L
Cupid
5,839
531
64
6
0
168,081
3
L
Kuzenbo
4,454
405
25
2
0
131,625
3
W
Heimdallr
6,278
571
59
5
0
198,301
1
W
Hera
6,793
618
83
8
0
196,273
0
L
Nemesis
7,410
674
58
5
0
228,437
1
W
Chaac
5,915
538
59
5
0
205,636
0
L
Osiris
6,184
562
50
5
0
194,317
1
L
Ra
6,134
558
64
6
0
204,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role