Player Matchup

Thanatos
Thanatos
DrBanheta
Thanatos
Level 17
God Stats
3W - 5L
1,545 SR
Queue Stats
33W - 34L
1,505 Elo+
Party 3
Merlin
Merlin
DrS3x0
Merlin
Level 17
God Stats
11W - 3L
1,619 SR
Queue Stats
20W - 11L
1,517 Elo+
Party 3
Olorun
Olorun
ImPastel
Olorun
Level 29
God Stats
7W - 6L
1,522 SR
Queue Stats
90W - 112L
1,515 Elo+
Party 3
Ratatoskr
Ratatoskr
numseinenhumnick
Ratatoskr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,090 Elo+
Party 1
Fafnir
Fafnir
panetone0103
Fafnir
Level 7
God Stats
1W - 0L
1,548 SR
Queue Stats
1W - 6L
1,090 Elo+
Party 1
Team Averages
Level 15
1,547 SR
1,343 Elo+

VS

Team Averages
Level 14
1,423 SR
1,333 Elo+
Thor
Thor
MattGamer00
Thor
Level 15
God Stats
0W - 1L
1,527 SR
Queue Stats
5W - 5L
1,246 Elo+
Party 2
Ra
Ra
UMBOMNICKPORRA
Ra
Level 5
God Stats
0W - 2L
1,238 SR
Queue Stats
5W - 6L
1,223 Elo+
Party 2
Skadi
Skadi
bgoatjames
Skadi
Level 18
God Stats
3W - 2L
1,291 SR
Queue Stats
45W - 55L
1,238 Elo+
Solo
Cthulhu
Cthulhu
dhieg0_hades_
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
vento-soprado
Izanami
Level 29
God Stats
27W - 32L
1,562 SR
Queue Stats
128W - 157L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DrBanheta
Thanatos
13
7 / 5 / 3
8,201
547
6,184
11,984
5,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
DrS3x0
Merlin
14
3 / 1 / 3
8,306
554
3,013
4,620
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
ImPastel
Olorun
15
8 / 1 / 4
9,236
616
12,700
9,786
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
11
4 / 3 / 4
7,030
469
6,020
8,120
3,376
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
10
1 / 2 / 3
6,836
456
3,882
9,739
9,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,032
402
1,346
9,405
2,281
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
3 / 2 / 2
7,955
530
4,916
6,722
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
11
2 / 4 / 2
7,065
471
4,176
7,539
1,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
10
1 / 7 / 1
6,536
436
3,127
10,414
4,219
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
13
6 / 5 / 1
8,173
545
9,475
11,173
2,924
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
23
Kills
12
12
Deaths
24
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DrBanheta
Thanatos
7
5
3
1.7
W
Merlin
DrS3x0
Merlin
3
1
3
4.5
W
Olorun
ImPastel
Olorun
8
1
4
10
L
0
6
3
0.25
L
3
2
2
2
L
Skadi
2
4
2
0.75
L
Cthulhu
1
7
1
0.21
W
Ratatoskr
4
3
4
2
W
Fafnir
1
2
3
1.25
L
Izanami
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,799
Damage
23,040
44,249
Taken
45,253
23,631
Mitigated
13,599
17,320
Healing
9,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DrBanheta
Thanatos
6,184
1,103
0
7,464
11,984
5,244
16
1,389
10,541
0
46,013
W
Merlin
DrS3x0
Merlin
3,013
348
0
1,021
4,620
1,654
0
1,253
3,237
52,660
0
W
Olorun
ImPastel
Olorun
12,700
6,610
18
5,953
9,786
3,736
2,092
4,077
5,655
71,476
0
L
1,346
317
0
250
9,405
2,281
0
1,814
7,485
0
28,100
L
4,916
885
357
3,035
6,722
2,283
0
2,724
3,930
41,098
0
L
Skadi
4,176
2,301
0
1,602
7,539
1,892
0
2,604
4,907
0
31,053
L
Cthulhu
3,127
515
0
743
10,414
4,219
0
7,621
2,771
18,098
0
W
Ratatoskr
6,020
1,876
0
1,320
8,120
3,376
282
198
7,868
0
19,006
W
Fafnir
3,882
1,007
0
1,544
9,739
9,621
46
774
8,905
22,774
0
L
Izanami
9,475
6,306
0
3,828
11,173
2,924
290
4,608
6,565
0
43,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,609
Gold Earned
35,761
390
Minions Killed
323
0
Camps Cleared
0
1,348,805
Distance Traveled
1,293,882
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,201
547
84
6
0
303,751
0
W
Merlin
8,306
554
101
7
0
264,044
0
W
Olorun
9,236
616
134
9
0
258,293
3
L
Thor
6,032
402
50
3
0
261,953
0
L
Ra
7,955
530
108
7
0
312,162
1
L
Skadi
7,065
471
66
4
0
229,496
3
L
Cthulhu
6,536
436
23
2
0
266,304
2
W
Ratatoskr
7,030
469
37
2
0
275,177
1
W
Fafnir
6,836
456
34
2
0
247,540
2
L
Izanami
8,173
545
76
5
0
223,967
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role