Player Matchup

Janus
Janus
Eevee5689
Janus
Level 155
God Stats
1W - 2L
1,401 SR
Queue Stats
65W - 72L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
MowgliJGb0k
Cthulhu
Level 16
God Stats
21W - 17L
1,583 SR
Queue Stats
24W - 20L
1,432 Elo+
Party 1
Da Ji
Da Ji
UberGauss
Da Ji
Level 144
God Stats
12W - 4L
1,717 SR
Queue Stats
144W - 100L
1,683 Elo+
Party 1
Team Averages
Level 105
1,567 SR
1,544 Elo+

VS

Team Averages
Level 50
1,517 SR
1,519 Elo+
Cthulhu
Cthulhu
Demonic6Unicorn
Cthulhu
Level 29
God Stats
53W - 35L
1,683 SR
Queue Stats
98W - 83L
1,492 Elo+
Party 2
Janus
Janus
Kusorae
Janus
Level 118
God Stats
1W - 5L
1,367 SR
Queue Stats
140W - 124L
1,564 Elo+
Party 2
Thor
Thor
monster2122
Thor
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Eevee5689
Janus
14
5 / 2 / 12
9,431
786
5,012
5,963
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
MowgliJGb0k
Cthulhu
12
4 / 2 / 13
8,758
730
5,444
8,995
7,262
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
UberGauss
Da Ji
14
17 / 3 / 6
11,164
930
23,363
11,094
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 6 / 1
9,827
819
7,048
13,714
9,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
Kusorae
Janus
11
1 / 8 / 4
7,902
659
6,659
9,830
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 14 / 3
6,723
560
1,941
14,639
4,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
26
Kills
7
7
Deaths
28
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
6
6
1
1.08
W
Janus
Eevee5689
Janus
5
2
12
5.5
L
Janus
Kusorae
Janus
1
8
4
0.38
W
Cthulhu
MowgliJGb0k
Cthulhu
4
2
13
5.25
W
Da Ji
UberGauss
Da Ji
17
3
6
6.67
L
0
14
3
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,819
Damage
15,648
26,052
Taken
38,183
13,962
Mitigated
16,192
4,975
Healing
1,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,048
590
197
540
13,714
9,391
0
3,953
9,571
15,876
0
W
Janus
Eevee5689
Janus
5,012
217
69
1,251
5,963
2,043
1,044
4,261
1,614
34,205
0
L
Janus
Kusorae
Janus
6,659
317
0
384
9,830
2,542
0
1,308
8,440
21,196
0
W
Cthulhu
MowgliJGb0k
Cthulhu
5,444
550
66
1,407
8,995
7,262
377
3,652
5,195
20,786
0
W
Da Ji
UberGauss
Da Ji
23,363
11,054
0
2,182
11,094
4,657
282
6,046
4,730
0
44,660
L
1,941
1,197
0
0
14,639
4,259
58
4,891
9,664
0
4,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,353
Gold Earned
24,452
136
Minions Killed
74
8
Camps Cleared
1
651,906
Distance Traveled
560,835
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,827
819
23
2
1
205,487
4
W
Janus
9,431
786
83
7
2
222,083
3
L
Janus
7,902
659
42
4
0
180,635
1
W
Cthulhu
8,758
730
31
3
0
220,824
0
W
Da Ji
11,164
930
22
2
6
208,999
1
L
Thor
6,723
560
9
1
0
174,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role