Player Matchup

Fenrir
Fenrir
All ShamPain
Fenrir
Level 87
God Stats
0W - 2L
1,177 SR
Queue Stats
22W - 23L
1,510 Elo+
Party 2
Rama
Rama
Mirruh
Rama
Level 127
God Stats
0W - 3L
1,316 SR
Queue Stats
133W - 133L
1,529 Elo+
Party 2
Sun Wukong
Sun Wukong
Soda Jukes
Sun Wukong
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,467 Elo+
Solo
Hachiman
Hachiman
TheOnyxAngel
Hachiman
Level 106
God Stats
0W - 4L
1,170 SR
Queue Stats
136W - 126L
1,545 Elo+
Solo
Thoth
Thoth
temp-413830
Thoth
Level 125
God Stats
0W - 2L
1,274 SR
Queue Stats
39W - 38L
1,536 Elo+
Solo
Team Averages
Level 114
1,287 SR
1,517 Elo+

VS

Team Averages
Level 117
1,551 SR
1,497 Elo+
Amaterasu
Amaterasu
DaGr8Anubis
Amaterasu
Level 126
God Stats
2W - 0L
1,563 SR
Queue Stats
54W - 48L
1,524 Elo+
Party 1
Agni
Agni
ItsAppleVirus
Agni
Level 33
God Stats
2W - 0L
1,529 SR
Queue Stats
20W - 21L
1,468 Elo+
Party 1
Anhur
Anhur
SULJA_
Anhur
Level 157
God Stats
2W - 0L
1,454 SR
Queue Stats
21W - 22L
1,477 Elo+
Party 3
Geb
Geb
TrickyLastWish
Geb
Level 125
God Stats
1W - 1L
1,567 SR
Queue Stats
35W - 27L
1,606 Elo+
Party 3
Athena
Athena
Unlikelyherosx
Athena
Level 144
God Stats
1W - 1L
1,640 SR
Queue Stats
7W - 9L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
9 / 4 / 6
10,174
783
9,857
13,709
16,657
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
Mirruh
Rama
14
2 / 6 / 9
8,998
692
13,781
10,981
4,169
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Soda Jukes
Sun Wukong
16
2 / 2 / 8
9,190
707
7,033
13,194
9,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
TheOnyxAngel
Hachiman
13
0 / 7 / 8
8,244
634
9,184
11,556
4,413
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
4 / 3 / 8
9,910
762
18,044
8,420
3,199
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DaGr8Anubis
Amaterasu
16
9 / 5 / 8
11,488
884
7,400
15,319
12,650
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 6 / 6
9,259
712
9,679
11,055
6,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
SULJA_
Anhur
18
7 / 3 / 10
10,819
832
12,425
15,272
8,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
0 / 1 / 17
10,453
804
10,760
15,027
18,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 2 / 16
10,609
816
9,535
16,815
24,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
79
17
Kills
22
22
Deaths
17
39
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
9
4
6
3
W
Amaterasu
DaGr8Anubis
Amaterasu
9
5
8
2.6
W
3
6
6
1
L
Rama
Mirruh
Rama
2
6
9
1.08
W
Anhur
SULJA_
Anhur
7
3
10
4
L
Sun Wukong
Soda Jukes
Sun Wukong
2
2
8
3
L
Hachiman
TheOnyxAngel
Hachiman
0
7
8
0.57
W
0
1
17
8.5
W
3
2
16
5.5
L
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,899
Damage
49,799
57,860
Taken
73,488
37,817
Mitigated
70,628
16,084
Healing
21,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,857
1,157
413
1,141
13,709
16,657
0
7,043
6,666
0
13,153
W
Amaterasu
DaGr8Anubis
Amaterasu
7,400
2,690
809
2,957
15,319
12,650
1,388
3,625
11,694
0
12,780
W
9,679
738
967
1,597
11,055
6,346
0
2,057
8,998
21,782
0
L
Rama
Mirruh
Rama
13,781
8,411
1,289
1,594
10,981
4,169
0
5,203
5,778
0
25,726
W
Anhur
SULJA_
Anhur
12,425
3,561
2,263
4,404
15,272
8,491
2,738
4,938
10,334
0
33,310
L
Sun Wukong
Soda Jukes
Sun Wukong
7,033
1,780
1,091
6,669
13,194
9,379
0
6,747
6,447
3,143
13,984
L
Hachiman
TheOnyxAngel
Hachiman
9,184
4,719
1,070
637
11,556
4,413
1,064
7,099
4,457
0
16,554
W
10,760
890
1,679
3,250
15,027
18,874
1,248
3,551
11,476
24,820
0
W
9,535
1,913
651
2,492
16,815
24,267
59
4,382
12,433
19,783
0
L
18,044
633
374
1,806
8,420
3,199
667
3,882
4,538
36,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,516
Gold Earned
52,628
118
Minions Killed
122
0
Camps Cleared
0
1,062,809
Distance Traveled
1,227,927
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,174
783
6
0
0
237,212
0
W
Amaterasu
11,488
884
16
1
0
237,287
2
W
Agni
9,259
712
28
2
0
212,240
1
L
Rama
8,998
692
33
3
0
172,369
0
W
Anhur
10,819
832
47
4
0
235,793
0
L
Sun Wukong
9,190
707
15
1
0
261,950
1
L
Hachiman
8,244
634
22
2
0
189,509
0
W
Geb
10,453
804
19
1
0
265,504
0
W
Athena
10,609
816
12
1
0
277,103
10
L
Thoth
9,910
762
42
3
0
201,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role