Player Matchup

Hercules
Hercules
Cakeface88
Hercules
Level 141
God Stats
6W - 6L
1,620 SR
Queue Stats
205W - 197L
1,678 Elo+
Party 2
Zhong Kui
Zhong Kui
JuicyTheCrab
Zhong Kui
Level 128
God Stats
7W - 5L
1,692 SR
Queue Stats
97W - 114L
1,600 Elo+
Party 2
Nemesis
Nemesis
Mukok
Nemesis
Level 160
God Stats
3W - 1L
1,785 SR
Queue Stats
287W - 220L
1,669 Elo+
Party 3
Baron Samedi
Baron Samedi
RogueThrone
Baron Samedi
Level 126
God Stats
0W - 2L
1,320 SR
Queue Stats
200W - 160L
1,661 Elo+
Solo
Nu Wa
Nu Wa
Ulthy
Nu Wa
Level 158
God Stats
27W - 11L
1,779 SR
Queue Stats
335W - 296L
1,684 Elo+
Party 3
Team Averages
Level 143
1,639 SR
1,658 Elo+

VS

Team Averages
Level 143
1,684 SR
1,717 Elo+
Bacchus
Bacchus
ALEXBION
Bacchus
Level 132
God Stats
2W - 1L
1,669 SR
Queue Stats
230W - 247L
1,662 Elo+
Solo
Chronos
Chronos
LandMas
Chronos
Level 147
God Stats
9W - 5L
1,744 SR
Queue Stats
385W - 382L
1,723 Elo+
Party 1
Danzaburou
Danzaburou
Ninbasu
Danzaburou
Level 142
God Stats
3W - 0L
1,866 SR
Queue Stats
88W - 50L
1,832 Elo+
Solo
Cliodhna
Cliodhna
chemtiger21
Cliodhna
Level 133
God Stats
10W - 11L
1,516 SR
Queue Stats
345W - 332L
1,712 Elo+
Party 1
Tyr
Tyr
ïтѕÐιzzγ
Tyr
Level 160
God Stats
7W - 7L
1,624 SR
Queue Stats
270W - 282L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cakeface88
Hercules
19
3 / 5 / 13
13,878
434
11,517
35,505
33,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
JuicyTheCrab
Zhong Kui
20
6 / 8 / 9
15,441
483
22,508
35,829
23,991
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Mukok
Nemesis
20
10 / 7 / 10
17,460
546
25,715
32,164
24,354
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
RogueThrone
Baron Samedi
20
2 / 7 / 9
14,451
452
14,602
24,683
31,416
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Ulthy
Nu Wa
20
6 / 8 / 12
17,257
539
40,138
22,629
9,663
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ALEXBION
Bacchus
20
3 / 6 / 19
16,590
518
16,674
36,480
72,949
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos
LandMas
Chronos
20
13 / 6 / 10
19,972
624
33,729
31,655
13,203
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Ninbasu
Danzaburou
20
3 / 8 / 5
17,740
554
18,749
28,445
10,852
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
chemtiger21
Cliodhna
20
8 / 6 / 9
18,256
571
24,512
25,171
9,923
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 1 / 19
19,506
610
28,300
45,595
64,458
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
97
27
Kills
35
35
Deaths
27
53
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ALEXBION
Bacchus
3
6
19
2.08
L
Hercules
Cakeface88
Hercules
3
5
13
1.9
L
Zhong Kui
JuicyTheCrab
Zhong Kui
6
8
9
1.31
W
Chronos
LandMas
Chronos
13
6
10
3
L
Nemesis
Mukok
Nemesis
10
7
10
2.14
W
Danzaburou
Ninbasu
Danzaburou
3
8
5
0.69
L
Baron Samedi
RogueThrone
Baron Samedi
2
7
9
0.93
L
Nu Wa
Ulthy
Nu Wa
6
8
12
1.5
W
Cliodhna
chemtiger21
Cliodhna
8
6
9
2.08
W
8
1
19
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,480
Damage
121,964
150,810
Taken
167,346
123,247
Mitigated
171,385
52,092
Healing
62,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ALEXBION
Bacchus
16,674
1,982
0
4,355
36,480
72,949
438
16,964
19,259
40,422
0
L
Hercules
Cakeface88
Hercules
11,517
2,979
0
10,709
35,505
33,823
105
16,193
19,312
0
36,100
L
Zhong Kui
JuicyTheCrab
Zhong Kui
22,508
1,740
0
15,788
35,829
23,991
2,263
8,949
26,880
112,579
0
W
Chronos
LandMas
Chronos
33,729
8,312
851
9,573
31,655
13,203
4,175
16,972
14,351
177,854
0
L
Nemesis
Mukok
Nemesis
25,715
12,000
0
10,094
32,164
24,354
2,598
11,797
20,367
244
147,151
W
Danzaburou
Ninbasu
Danzaburou
18,749
9,522
0
11,501
28,445
10,852
5,827
12,561
15,762
0
171,461
L
Baron Samedi
RogueThrone
Baron Samedi
14,602
1,743
3,001
6,310
24,683
31,416
348
9,056
15,627
88,768
0
L
Nu Wa
Ulthy
Nu Wa
40,138
7,750
254
5,936
22,629
9,663
2,163
10,684
11,945
165,732
0
W
Cliodhna
chemtiger21
Cliodhna
24,512
1,719
0
13,804
25,171
9,923
6,417
12,219
12,763
0
174,036
W
28,300
1,091
0
22,817
45,595
64,458
589
22,325
23,042
25,259
112,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,487
Gold Earned
92,064
813
Minions Killed
902
0
Camps Cleared
0
2,915,128
Distance Traveled
3,238,164
29
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
16,590
518
34
1
0
610,805
10
L
Hercules
13,878
434
65
2
0
656,859
6
L
Zhong Kui
15,441
483
162
5
0
521,571
6
W
Chronos
19,972
624
241
8
0
652,972
13
L
Nemesis
17,460
546
192
6
0
668,424
5
W
Danzaburou
17,740
554
201
6
0
558,759
6
L
Baron Samedi
14,451
452
138
4
0
532,758
4
L
Nu Wa
17,257
539
256
8
0
535,516
8
W
Cliodhna
18,256
571
226
7
0
665,326
4
W
Tyr
19,506
610
200
6
0
750,302
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role