Player Matchup

Izanami
Izanami
Cutekittyemily
Izanami
Level 43
God Stats
17W - 23L
1,426 SR
Queue Stats
40W - 43L
1,358 Elo+
Solo
Olorun
Olorun
JFWAGO
Olorun
Level 104
God Stats
5W - 4L
1,398 SR
Queue Stats
140W - 157L
1,372 Elo+
Party 1
Yemoja
Yemoja
haxor114www
Yemoja
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,344 Elo+
Party 1
Team Averages
Level 65
1,441 SR
1,358 Elo+

VS

Team Averages
Level 71
1,365 SR
1,330 Elo+
Cliodhna
Cliodhna
ReaP_0s1ris
Cliodhna
Level 110
God Stats
18W - 17L
1,343 SR
Queue Stats
168W - 226L
1,306 Elo+
Party 2
Cthulhu
Cthulhu
ReaP_BorkChoP
Cthulhu
Level 39
God Stats
1W - 0L
1,289 SR
Queue Stats
144W - 183L
1,328 Elo+
Party 2
Gilgamesh
Gilgamesh
TistTheory
Gilgamesh
Level 64
God Stats
12W - 12L
1,463 SR
Queue Stats
108W - 132L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
7,025
639
6,453
7,409
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
JFWAGO
Olorun
10
0 / 4 / 1
6,377
580
2,686
7,521
3,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
11
0 / 2 / 1
7,157
651
3,311
7,598
6,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ReaP_0s1ris
Cliodhna
13
4 / 0 / 4
8,029
730
8,306
6,678
2,486
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
12
0 / 0 / 6
7,052
641
3,864
8,598
6,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
TistTheory
Gilgamesh
13
5 / 1 / 4
8,056
732
7,983
7,224
3,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
9
9
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Olorun
JFWAGO
Olorun
0
4
1
0.13
W
Cliodhna
ReaP_0s1ris
Cliodhna
4
0
4
6
W
Cthulhu
0
0
6
3
W
Gilgamesh
TistTheory
Gilgamesh
5
1
4
7
L
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,450
Damage
20,153
22,528
Taken
22,500
13,399
Mitigated
12,547
4,013
Healing
7,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,453
3,461
0
398
7,409
3,249
0
1,816
5,593
0
27,427
L
Olorun
JFWAGO
Olorun
2,686
925
25
680
7,521
3,443
0
1,010
6,511
16,251
1,578
W
Cliodhna
ReaP_0s1ris
Cliodhna
8,306
168
914
1,929
6,678
2,486
142
1,478
5,200
0
35,971
W
Cthulhu
3,864
74
696
2,630
8,598
6,799
0
2,349
6,249
18,653
0
W
Gilgamesh
TistTheory
Gilgamesh
7,983
482
690
939
7,224
3,262
383
2,405
4,819
0
17,110
L
Yemoja
3,311
63
1,183
1,727
7,598
6,707
0
1,412
6,186
9,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,559
Gold Earned
23,137
110
Minions Killed
127
4
Camps Cleared
7
567,671
Distance Traveled
685,328
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,025
639
68
6
2
189,542
1
L
Olorun
6,377
580
28
3
2
177,529
0
W
Cliodhna
8,029
730
70
6
3
234,341
1
W
Cthulhu
7,052
641
31
3
2
229,903
0
W
Gilgamesh
8,056
732
26
2
2
221,084
0
L
Yemoja
7,157
651
14
1
0
200,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role