Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DrBanheta
Ah Muzen Cab
Level 17
God Stats
11W - 10L
1,573 SR
Queue Stats
33W - 34L
1,488 Elo+
Party 3
Merlin
Merlin
DrS3x0
Merlin
Level 17
God Stats
11W - 3L
1,583 SR
Queue Stats
20W - 11L
1,500 Elo+
Party 3
Nemesis
Nemesis
ImPastel
Nemesis
Level 28
God Stats
8W - 4L
1,781 SR
Queue Stats
90W - 112L
1,506 Elo+
Party 3
Sun Wukong
Sun Wukong
RekreationSf
Sun Wukong
Level 17
God Stats
13W - 8L
1,567 SR
Queue Stats
22W - 16L
1,481 Elo+
Solo
Ymir
Ymir
cassotinha
Ymir
Level 17
God Stats
1W - 1L
1,280 SR
Queue Stats
9W - 12L
1,294 Elo+
Solo
Team Averages
Level 19
1,557 SR
1,454 Elo+

VS

Team Averages
Level 21
1,412 SR
1,479 Elo+
Merlin
Merlin
Japonexx1
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,544 Elo+
Solo
Bellona
Bellona
Piggeon-_-
Bellona
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,512 Elo+
Party 2
Susano
Susano
alan_megavioes
Susano
Level 13
God Stats
0W - 3L
1,269 SR
Queue Stats
11W - 17L
1,477 Elo+
Party 2
Charybdis
Charybdis
davihfd
Charybdis
Level 34
God Stats
1W - 2L
1,291 SR
Queue Stats
12W - 22L
1,362 Elo+
Party 1
Khepri
Khepri
syline
Khepri
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DrBanheta
Ah Muzen Cab
16
5 / 1 / 1
10,042
558
9,115
11,515
4,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
DrS3x0
Merlin
17
3 / 0 / 4
9,696
539
6,681
9,719
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
ImPastel
Nemesis
17
2 / 2 / 4
10,027
557
9,225
12,704
5,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
RekreationSf
Sun Wukong
15
4 / 3 / 2
9,368
520
6,696
11,621
11,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 0 / 2
8,839
491
4,725
11,077
10,842
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Japonexx1
Merlin
12
0 / 2 / 0
7,856
436
6,460
6,056
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
Piggeon-_-
Bellona
14
4 / 4 / 0
9,113
506
11,353
13,581
12,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 8 / 1
8,049
447
7,838
16,515
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
davihfd
Charybdis
1
0 / 0 / 0
4,872
271
0
0
0
Khepri
syline
Khepri
11
0 / 3 / 1
6,693
372
5,226
12,498
12,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
17
Kills
6
6
Deaths
17
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DrBanheta
Ah Muzen Cab
5
1
1
5.5
W
Merlin
DrS3x0
Merlin
3
0
4
5
W
Nemesis
ImPastel
Nemesis
2
2
4
2
L
Merlin
Japonexx1
Merlin
0
2
0
0
L
Bellona
Piggeon-_-
Bellona
4
4
0
1
W
Sun Wukong
RekreationSf
Sun Wukong
4
3
2
1.67
L
2
8
1
0.31
W
3
0
2
4
L
Charybdis
davihfd
Charybdis
0
0
0
0
L
Khepri
syline
Khepri
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,442
Damage
30,877
56,636
Taken
48,650
37,066
Mitigated
32,613
17,311
Healing
7,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DrBanheta
Ah Muzen Cab
9,115
5,062
0
6,978
11,515
4,778
2,172
3,709
7,806
0
65,391
W
Merlin
DrS3x0
Merlin
6,681
494
254
3,365
9,719
3,800
162
4,367
5,352
67,677
0
W
Nemesis
ImPastel
Nemesis
9,225
5,213
0
1,818
12,704
5,945
427
1,256
11,448
0
90,044
L
Merlin
Japonexx1
Merlin
6,460
223
0
1,697
6,056
2,140
0
2,862
2,996
52,795
0
L
Bellona
Piggeon-_-
Bellona
11,353
2,046
0
2,116
13,581
12,520
215
649
11,829
10,374
34,815
W
Sun Wukong
RekreationSf
Sun Wukong
6,696
1,757
0
1,728
11,621
11,701
202
1,563
10,058
0
40,271
L
7,838
2,014
0
3,345
16,515
5,623
0
3,444
12,884
0
43,058
W
4,725
686
702
2,466
11,077
10,842
722
3,589
7,488
46,054
0
L
Charybdis
davihfd
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Khepri
syline
Khepri
5,226
1,262
0
42
12,498
12,330
0
4,023
8,357
23,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,972
Gold Earned
36,583
554
Minions Killed
312
0
Camps Cleared
0
1,782,111
Distance Traveled
1,248,608
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,042
558
118
7
0
313,790
2
W
Merlin
9,696
539
122
7
0
359,871
0
W
Nemesis
10,027
557
145
8
0
410,866
5
L
Merlin
7,856
436
107
6
0
243,939
6
L
Bellona
9,113
506
98
5
0
353,068
1
W
Sun Wukong
9,368
520
86
5
0
360,595
0
L
Susano
8,049
447
77
4
0
316,146
2
W
Ymir
8,839
491
83
5
0
336,989
5
L
Charybdis
4,872
271
0
0
0
0
0
L
Khepri
6,693
372
30
2
0
335,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role