Player Matchup

Hercules
Hercules
 
Hercules
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ToferGalaxia
Ra
Level 97
God Stats
1W - 1L
1,313 SR
Queue Stats
3W - 7L
1,045 Elo+
Party 1
Team Averages
Level 103
1,438 SR
1,348 Elo+

VS

Team Averages
Level 107
1,487 SR
1,308 Elo+
Guan Yu
Guan Yu
Mamedson
Guan Yu
Level 48
God Stats
0W - 1L
1,140 SR
Queue Stats
10W - 19L
1,324 Elo+
Party 2
Charybdis
Charybdis
MercerWercheg
Charybdis
Level 144
God Stats
2W - 4L
1,713 SR
Queue Stats
4W - 17L
1,210 Elo+
Party 2
Baron Samedi
Baron Samedi
N0FX182
Baron Samedi
Level 128
God Stats
19W - 15L
1,609 SR
Queue Stats
215W - 261L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
10 / 1 / 4
9,975
831
12,690
11,350
8,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
 
Kukulkan
13
2 / 0 / 5
8,613
718
3,044
2,594
799
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 8
9,011
751
3,288
6,379
1,920
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Mamedson
Guan Yu
10
1 / 6 / 3
7,419
618
3,821
10,632
9,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
MercerWercheg
Charybdis
11
1 / 6 / 3
7,773
648
5,509
10,180
3,538
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
N0FX182
Baron Samedi
10
2 / 2 / 1
7,388
616
4,756
4,456
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
14
Kills
4
4
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
10
1
4
12
W
Kukulkan
 
Kukulkan
2
0
5
4.5
L
Guan Yu
Mamedson
Guan Yu
1
6
3
0.42
L
Charybdis
MercerWercheg
Charybdis
1
6
3
0.42
L
Baron Samedi
N0FX182
Baron Samedi
2
2
1
1.25
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,022
Damage
14,086
20,323
Taken
25,268
11,642
Mitigated
15,428
5,011
Healing
5,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,690
3,171
0
2,292
11,350
8,923
372
1,084
10,092
1,375
18,793
W
Kukulkan
 
Kukulkan
3,044
89
0
0
2,594
799
799
1,530
940
31,085
0
L
Guan Yu
Mamedson
Guan Yu
3,821
410
536
1,469
10,632
9,914
0
2,901
7,302
0
13,246
L
Charybdis
MercerWercheg
Charybdis
5,509
3,347
0
1,796
10,180
3,538
381
2,912
6,872
0
26,721
L
Baron Samedi
N0FX182
Baron Samedi
4,756
188
516
1,171
4,456
1,976
216
1,332
2,943
21,571
0
W
3,288
621
743
1,976
6,379
1,920
1,155
1,896
4,374
23,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,599
Gold Earned
22,580
146
Minions Killed
119
6
Camps Cleared
4
658,990
Distance Traveled
535,450
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,975
831
25
2
2
256,442
3
W
Kukulkan
8,613
718
70
6
1
205,030
3
L
Guan Yu
7,419
618
22
2
1
199,298
0
L
Charybdis
7,773
648
50
4
1
189,657
6
L
Baron Samedi
7,388
616
47
4
2
146,495
3
W
Ra
9,011
751
51
4
3
197,518
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role