Player Matchup

Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Deadkid269
Jing Wei
Level 144
God Stats
1W - 1L
1,681 SR
Queue Stats
234W - 249L
1,387 Elo+
Solo
King Arthur
King Arthur
TacticalLegit18
King Arthur
Level 124
God Stats
17W - 19L
1,537 SR
Queue Stats
237W - 238L
1,437 Elo+
Solo
Athena
Athena
lil__civ
Athena
Level 59
God Stats
5W - 14L
1,185 SR
Queue Stats
177W - 183L
1,349 Elo+
Solo
Loki
Loki
squrrielman59
Loki
Level 104
God Stats
7W - 4L
1,468 SR
Queue Stats
24W - 22L
1,424 Elo+
Solo
Team Averages
Level 104
1,474 SR
1,419 Elo+

VS

Team Averages
Level 59
1,465 SR
1,309 Elo+
Charybdis
Charybdis
Aioros_lx
Charybdis
Level 65
God Stats
0W - 2L
1,416 SR
Queue Stats
80W - 139L
1,296 Elo+
Solo
Baron Samedi
Baron Samedi
Deadkomet
Baron Samedi
Level 84
God Stats
12W - 14L
1,455 SR
Queue Stats
250W - 284L
1,387 Elo+
Solo
Ao Kuang
Ao Kuang
FYBbronxBuLLy5
Ao Kuang
Level 45
God Stats
6W - 4L
1,354 SR
Queue Stats
66W - 73L
1,284 Elo+
Solo
Chaac
Chaac
ll-vlaZysnaGz-ll
Chaac
Level 68
God Stats
8W - 10L
1,600 SR
Queue Stats
62W - 90L
1,320 Elo+
Solo
Jormungandr
Jormungandr
wally1996cabj
Jormungandr
Level 32
God Stats
15W - 15L
1,499 SR
Queue Stats
124W - 185L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
7 / 4 / 4
12,801
582
12,783
12,452
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
Deadkid269
Jing Wei
18
9 / 6 / 7
12,399
564
15,188
14,926
5,201
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
TacticalLegit18
King Arthur
18
2 / 4 / 10
12,255
557
13,445
21,609
21,854
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
lil__civ
Athena
17
4 / 3 / 15
11,767
535
14,806
22,987
20,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
7 / 0 / 5
12,360
562
8,158
13,561
5,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aioros_lx
Charybdis
10
2 / 9 / 0
8,007
364
9,167
14,734
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Deadkomet
Baron Samedi
20
8 / 5 / 1
12,343
561
20,542
19,490
11,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
18
5 / 7 / 1
10,964
498
10,344
18,961
8,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 4 / 2
10,609
482
12,119
21,259
23,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
wally1996cabj
Jormungandr
13
0 / 5 / 7
9,804
446
7,541
21,596
18,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
29
Kills
17
17
Deaths
30
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
4
4
2.25
L
Charybdis
Aioros_lx
Charybdis
2
9
0
0.22
W
Jing Wei
Deadkid269
Jing Wei
9
6
7
2.08
L
Baron Samedi
Deadkomet
Baron Samedi
8
5
1
1.7
L
Ao Kuang
5
7
1
0.79
W
King Arthur
TacticalLegit18
King Arthur
2
4
10
1.75
W
Athena
lil__civ
Athena
4
3
15
3.83
L
2
4
2
0.75
W
7
0
5
9.5
L
Jormungandr
wally1996cabj
Jormungandr
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,380
Damage
59,713
85,535
Taken
96,040
57,661
Mitigated
66,848
25,605
Healing
28,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,783
4,158
0
4,833
12,452
4,746
4,550
7,692
4,226
64,507
4,768
L
Charybdis
Aioros_lx
Charybdis
9,167
5,154
0
1,797
14,734
4,520
553
4,377
10,357
0
36,046
W
Jing Wei
Deadkid269
Jing Wei
15,188
12,034
0
3,788
14,926
5,201
4,176
6,140
8,760
0
75,570
L
Baron Samedi
Deadkomet
Baron Samedi
20,542
1,111
692
7,918
19,490
11,397
0
8,056
11,434
100,528
0
L
Ao Kuang
10,344
3,046
0
5,885
18,961
8,320
900
4,051
14,910
58,354
13,996
W
King Arthur
TacticalLegit18
King Arthur
13,445
2,397
0
5,080
21,609
21,854
0
8,620
11,708
903
72,687
W
Athena
lil__civ
Athena
14,806
3,642
0
3,976
22,987
20,398
359
11,327
11,375
45,621
0
L
12,119
2,622
74
6,732
21,259
23,715
136
5,119
16,140
11,044
58,141
W
8,158
2,071
1,254
6,674
13,561
5,462
1,352
5,061
7,912
0
74,267
L
Jormungandr
wally1996cabj
Jormungandr
7,541
2,849
1,674
3,607
21,596
18,896
311
6,398
15,198
45,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,582
Gold Earned
51,727
538
Minions Killed
530
0
Camps Cleared
0
2,134,313
Distance Traveled
1,778,866
23
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,801
582
114
5
0
424,991
6
L
Charybdis
8,007
364
66
3
0
303,135
1
W
Jing Wei
12,399
564
149
7
0
378,427
3
L
Baron Samedi
12,343
561
163
7
0
413,160
1
L
Ao Kuang
10,964
498
112
5
0
305,425
0
W
King Arthur
12,255
557
134
6
0
425,641
10
W
Athena
11,767
535
35
2
0
441,582
3
L
Chaac
10,609
482
136
6
0
357,383
1
W
Loki
12,360
562
106
5
0
463,672
1
L
Jormungandr
9,804
446
53
2
0
399,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role