Player Matchup

Artemis
Artemis
 
Artemis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
Aequitas82
Cliodhna
Level 63
God Stats
18W - 15L
1,300 SR
Queue Stats
240W - 279L
1,379 Elo+
Party 1
Ymir
Ymir
Carnage113
Ymir
Level 67
God Stats
11W - 9L
1,463 SR
Queue Stats
273W - 329L
1,375 Elo+
Party 1
Scylla
Scylla
Delta5Com7
Scylla
Level 25
God Stats
1W - 3L
1,220 SR
Queue Stats
54W - 40L
1,594 Elo+
Party 3
King Arthur
King Arthur
RampagingVikin
King Arthur
Level 29
God Stats
2W - 8L
1,208 SR
Queue Stats
7W - 12L
1,280 Elo+
Party 1
Team Averages
Level 50
1,338 SR
1,426 Elo+

VS

Team Averages
Level 57
1,493 SR
1,465 Elo+
Hercules
Hercules
BuddyRabbit
Hercules
Level 44
God Stats
3W - 10L
1,425 SR
Queue Stats
83W - 90L
1,549 Elo+
Party 2
Sobek
Sobek
PandaHudz
Sobek
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 92L
1,544 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RedPhoenix987
Morgan Le Fay
Level 146
God Stats
0W - 1L
1,294 SR
Queue Stats
27W - 29L
1,457 Elo+
Party 2
Neith
Neith
TASKEY591
Neith
Level 14
God Stats
0W - 2L
1,747 SR
Queue Stats
0W - 2L
1,250 Elo+
Party 2
Awilix
Awilix
UsanBoltNooger
Awilix
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 78L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
8 / 0 / 12
13,633
620
22,039
15,981
7,295
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cliodhna
Aequitas82
Cliodhna
20
7 / 2 / 4
15,227
692
12,860
14,605
6,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 3 / 15
11,593
527
6,788
22,514
25,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Delta5Com7
Scylla
15
3 / 7 / 9
10,832
492
8,153
15,255
5,615
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
RampagingVikin
King Arthur
17
7 / 2 / 7
12,236
556
18,564
14,570
15,229
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BuddyRabbit
Hercules
18
3 / 4 / 3
10,323
469
9,204
18,197
20,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
PandaHudz
Sobek
12
0 / 5 / 8
8,537
388
6,405
24,494
22,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morgan Le Fay
RedPhoenix987
Morgan Le Fay
13
2 / 10 / 5
8,492
386
9,421
15,316
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
TASKEY591
Neith
13
1 / 7 / 2
8,699
395
3,309
10,652
3,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
8 / 3 / 5
11,176
508
15,513
16,903
6,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
37
29
Kills
14
14
Deaths
29
47
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
0
12
14
W
Cliodhna
Aequitas82
Cliodhna
7
2
4
4.5
L
Hercules
BuddyRabbit
Hercules
3
4
3
1.13
W
4
3
15
3.83
W
Scylla
Delta5Com7
Scylla
3
7
9
1.07
L
Sobek
PandaHudz
Sobek
0
5
8
0.8
W
King Arthur
RampagingVikin
King Arthur
7
2
7
5.25
L
Morgan Le Fay
RedPhoenix987
Morgan Le Fay
2
10
5
0.45
L
Neith
TASKEY591
Neith
1
7
2
0.29
L
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,404
Damage
43,852
82,925
Taken
85,562
60,298
Mitigated
56,811
28,514
Healing
12,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
22,039
12,607
0
10,709
15,981
7,295
6,353
3,190
12,304
0
130,422
W
Cliodhna
Aequitas82
Cliodhna
12,860
2,794
0
7,886
14,605
6,194
4,167
1,101
13,412
0
144,163
L
Hercules
BuddyRabbit
Hercules
9,204
1,367
0
6,750
18,197
20,919
0
3,010
15,187
0
63,306
W
6,788
1,716
0
5,510
22,514
25,965
789
5,237
16,877
24,722
0
W
Scylla
Delta5Com7
Scylla
8,153
1,764
0
3,771
15,255
5,615
2,340
5,417
9,788
46,656
0
L
Sobek
PandaHudz
Sobek
6,405
936
0
3,948
24,494
22,510
0
8,499
15,995
21,244
0
W
King Arthur
RampagingVikin
King Arthur
18,564
1,405
0
638
14,570
15,229
486
2,256
11,373
5,088
68,339
L
Morgan Le Fay
RedPhoenix987
Morgan Le Fay
9,421
734
0
320
15,316
3,883
0
2,948
12,368
35,615
0
L
Neith
TASKEY591
Neith
3,309
1,719
0
934
10,652
3,367
0
1,157
9,495
0
30,983
L
15,513
6,933
0
750
16,903
6,132
0
1,828
15,075
0
95,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,521
Gold Earned
47,227
629
Minions Killed
408
0
Camps Cleared
0
2,149,801
Distance Traveled
1,995,155
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,633
620
161
7
0
422,743
5
W
Cliodhna
15,227
692
227
10
0
509,944
5
L
Hercules
10,323
469
127
6
0
414,446
2
W
Ymir
11,593
527
40
2
0
431,076
3
W
Scylla
10,832
492
75
3
0
371,164
0
L
Sobek
8,537
388
34
2
0
433,556
6
W
King Arthur
12,236
556
126
6
0
414,874
6
L
Morgan Le Fay
8,492
386
39
2
0
385,275
0
L
Neith
8,699
395
65
3
0
270,602
1
L
Awilix
11,176
508
143
7
0
491,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role