Player Matchup

Izanami
Izanami
CuteandDepressed
Izanami
Level 121
God Stats
6W - 4L
1,468 SR
Queue Stats
82W - 86L
1,441 Elo+
Party 2
Ymir
Ymir
GawrUno
Ymir
Level 2
God Stats
4W - 3L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Chang'e
Chang'e
KodaiBlack
Chang'e
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 45L
1,351 Elo+
Solo
Gilgamesh
Gilgamesh
trabruh
Gilgamesh
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Osiris
Osiris
xXINFINITEXx261
Osiris
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,110 Elo+
Solo
Team Averages
Level 31
1,494 SR
1,380 Elo+

VS

Team Averages
Level 19
1,304 SR
1,219 Elo+
Achilles
Achilles
KidOnKrcidil
Achilles
Level 26
God Stats
1W - 3L
1,342 SR
Queue Stats
44W - 64L
1,281 Elo+
Solo
Merlin
Merlin
MisterClutch4evr
Merlin
Level 15
God Stats
1W - 8L
1,229 SR
Queue Stats
14W - 23L
1,238 Elo+
Party 1
Cthulhu
Cthulhu
Smoke888
Cthulhu
Level 7
God Stats
2W - 6L
1,097 SR
Queue Stats
2W - 8L
989 Elo+
Solo
Cliodhna
Cliodhna
TheBionicNugget
Cliodhna
Level 25
God Stats
6W - 3L
1,534 SR
Queue Stats
52W - 72L
1,238 Elo+
Party 1
Danzaburou
Danzaburou
xXDokkaebiXx296
Danzaburou
Level 24
God Stats
0W - 1L
1,319 SR
Queue Stats
19W - 26L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,630
512
3,930
2,270
814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
GawrUno
Ymir
7
0 / 2 / 3
5,116
465
1,048
4,917
2,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
KodaiBlack
Chang'e
10
1 / 2 / 5
5,856
532
3,072
6,448
1,534
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
trabruh
Gilgamesh
12
11 / 1 / 0
7,329
666
5,736
7,208
2,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 2 / 0
4,013
365
796
3,023
1,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KidOnKrcidil
Achilles
7
2 / 1 / 0
5,074
461
1,791
4,386
4,205
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 7 / 0
4,768
433
1,351
5,929
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Smoke888
Cthulhu
7
0 / 2 / 3
4,747
432
1,183
5,638
4,033
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
10
1 / 3 / 1
5,679
516
5,138
7,923
2,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
xXDokkaebiXx296
Danzaburou
9
4 / 1 / 0
6,202
564
4,157
5,004
1,348
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
14
Kills
7
7
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Ymir
GawrUno
Ymir
0
2
3
0.75
L
Achilles
KidOnKrcidil
Achilles
2
1
0
2
W
Chang'e
KodaiBlack
Chang'e
1
2
5
1.75
L
0
7
0
0
L
Cthulhu
Smoke888
Cthulhu
0
2
3
0.75
L
Cliodhna
1
3
1
0.5
W
Gilgamesh
trabruh
Gilgamesh
11
1
0
11
L
Danzaburou
xXDokkaebiXx296
Danzaburou
4
1
0
4
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,582
Damage
13,620
23,866
Taken
28,880
8,624
Mitigated
13,243
6,191
Healing
6,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,930
1,873
0
230
2,270
814
513
210
2,060
0
34,544
W
Ymir
GawrUno
Ymir
1,048
262
0
381
4,917
2,399
0
898
4,019
3,229
0
L
Achilles
KidOnKrcidil
Achilles
1,791
265
0
32
4,386
4,205
0
522
3,864
0
13,606
W
Chang'e
KodaiBlack
Chang'e
3,072
1,192
567
2,651
6,448
1,534
605
791
5,657
22,495
0
L
1,351
118
0
474
5,929
1,358
403
1,878
4,051
13,126
0
L
Cthulhu
Smoke888
Cthulhu
1,183
274
0
1,071
5,638
4,033
341
539
5,099
8,790
0
L
Cliodhna
5,138
1,020
0
2,525
7,923
2,299
661
912
7,011
0
34,595
W
Gilgamesh
trabruh
Gilgamesh
5,736
1,948
0
2,112
7,208
2,506
0
313
6,895
0
38,947
L
Danzaburou
xXDokkaebiXx296
Danzaburou
4,157
2,539
336
2,421
5,004
1,348
1,602
269
4,735
0
30,588
W
796
386
0
250
3,023
1,371
0
322
2,701
0
5,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,944
Gold Earned
26,470
211
Minions Killed
195
0
Camps Cleared
0
836,654
Distance Traveled
812,406
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,630
512
82
7
0
160,279
0
W
Ymir
5,116
465
6
1
0
157,916
0
L
Achilles
5,074
461
25
2
0
160,723
0
W
Chang'e
5,856
532
41
4
0
193,897
0
L
Merlin
4,768
433
28
3
0
136,915
0
L
Cthulhu
4,747
432
17
2
0
153,092
0
L
Cliodhna
5,679
516
62
6
0
167,957
0
W
Gilgamesh
7,329
666
73
7
0
235,585
0
L
Danzaburou
6,202
564
63
6
0
193,719
3
W
Osiris
4,013
365
9
1
0
88,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role