Player Matchup

Gilgamesh
Gilgamesh
Killermojito
Gilgamesh
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 27L
1,285 Elo+
Solo
Agni
Agni
TOOKIEgotSHOT
Agni
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
153W - 152L
1,426 Elo+
Solo
Xbalanque
Xbalanque
ima-goblin89
Xbalanque
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
tanobellusci
Neith
Level 29
God Stats
20W - 22L
1,488 SR
Queue Stats
80W - 112L
1,304 Elo+
Solo
Ymir
Ymir
thebowermonster
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 1
Team Averages
Level 19
1,498 SR
1,403 Elo+

VS

Team Averages
Level 31
1,489 SR
1,365 Elo+
Skadi
Skadi
Cryptic3926
Skadi
Level 69
God Stats
25W - 22L
1,483 SR
Queue Stats
107W - 124L
1,381 Elo+
Party 2
Arachne
Arachne
Dr Dj Dill Will
Arachne
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,374 Elo+
Party 2
Nemesis
Nemesis
Oralgameelite
Nemesis
Level 27
God Stats
5W - 1L
1,708 SR
Queue Stats
31W - 31L
1,334 Elo+
Solo
Zeus
Zeus
Toxic_Cota52
Zeus
Level 28
God Stats
19W - 30L
1,323 SR
Queue Stats
79W - 108L
1,358 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
spratling2
Morgan Le Fay
Level 24
God Stats
3W - 2L
1,431 SR
Queue Stats
12W - 10L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Killermojito
Gilgamesh
9
2 / 4 / 1
5,509
551
4,690
7,015
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

6
1 / 4 / 1
4,529
453
1,975
3,993
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
ima-goblin89
Xbalanque
4
0 / 6 / 1
3,940
394
762
5,205
1,211
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 4 / 2
5,410
541
2,887
4,294
1,230
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 5 / 1
4,459
446
785
6,852
3,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 4
5,969
597
3,552
3,382
768
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 1 / 0
6,994
699
3,059
5,889
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
8
4 / 2 / 5
5,881
588
3,725
5,448
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 1 / 3
5,819
582
3,393
3,275
990
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
spratling2
Morgan Le Fay
10
8 / 1 / 2
6,580
658
5,337
4,598
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
22
23
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
6
1
0
6
L
Gilgamesh
Killermojito
Gilgamesh
2
4
1
0.63
W
Nemesis
4
2
5
3.25
L
1
4
1
0.38
W
1
1
3
2.5
L
Xbalanque
ima-goblin89
Xbalanque
0
6
1
0.08
W
Morgan Le Fay
spratling2
Morgan Le Fay
8
1
2
9
L
2
4
2
0.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,099
Damage
19,066
27,359
Taken
22,592
10,502
Mitigated
7,510
3,330
Healing
6,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,552
1,011
33
730
3,382
768
201
236
3,146
0
26,415
W
3,059
2,119
0
2,808
5,889
2,531
1,679
181
5,708
0
35,854
L
Gilgamesh
Killermojito
Gilgamesh
4,690
1,546
0
1,301
7,015
3,463
209
2,459
4,556
0
23,201
W
Nemesis
3,725
1,526
0
1,126
5,448
1,760
0
700
4,682
0
17,003
L
1,975
171
0
500
3,993
1,134
0
1,927
2,066
10,977
0
W
3,393
679
0
462
3,275
990
1,719
1,144
1,987
23,965
0
L
Xbalanque
ima-goblin89
Xbalanque
762
446
0
359
5,205
1,211
335
1,505
3,700
0
5,865
W
Morgan Le Fay
spratling2
Morgan Le Fay
5,337
813
0
1,045
4,598
1,461
701
211
4,309
23,384
0
L
2,887
963
200
533
4,294
1,230
240
1,579
2,715
0
20,178
L
785
230
0
437
6,852
3,464
184
1,260
5,592
8,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,847
Gold Earned
31,243
138
Minions Killed
246
0
Camps Cleared
0
838,490
Distance Traveled
970,925
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,969
597
54
5
0
161,934
0
W
Arachne
6,994
699
76
8
0
210,902
2
L
Gilgamesh
5,509
551
48
5
0
198,572
0
W
Nemesis
5,881
588
26
3
0
239,437
0
L
Agni
4,529
453
24
2
0
126,093
1
W
Zeus
5,819
582
48
5
0
174,418
0
L
Xbalanque
3,940
394
13
1
0
173,209
0
W
Morgan Le Fay
6,580
658
42
4
0
184,234
3
L
Neith
5,410
541
35
4
0
165,161
1
L
Ymir
4,459
446
18
2
0
175,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role