Player Matchup

Fenrir
Fenrir
BloodsAreBool
Fenrir
Level 28
God Stats
2W - 2L
1,330 SR
Queue Stats
65W - 60L
1,460 Elo+
Solo
Olorun
Olorun
Fershofeik
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 62L
1,546 Elo+
Solo
Artemis
Artemis
ImperialTaurus2
Artemis
Level 29
God Stats
1W - 3L
1,075 SR
Queue Stats
96W - 108L
1,360 Elo+
Solo
Yemoja
Yemoja
Latinaisagod
Yemoja
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,182 Elo+
Solo
Persephone
Persephone
benjasotelo123
Persephone
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 61L
1,530 Elo+
Solo
Team Averages
Level 24
1,381 SR
1,416 Elo+

VS

Team Averages
Level 33
1,521 SR
1,520 Elo+
Jing Wei
Jing Wei
CrossMatched
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 43L
1,515 Elo+
Solo
Guan Yu
Guan Yu
DAKER1011
Guan Yu
Level 25
God Stats
4W - 4L
1,490 SR
Queue Stats
58W - 73L
1,358 Elo+
Solo
Cliodhna
Cliodhna
GRM Kinda Dark
Cliodhna
Level 89
God Stats
4W - 4L
1,615 SR
Queue Stats
136W - 155L
1,472 Elo+
Party 1
Bellona
Bellona
SLCtexcen
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,755 Elo+
Solo
Baron Samedi
Baron Samedi
cecilcantu
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 4
10,477
551
5,739
8,720
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Fershofeik
Olorun
17
10 / 2 / 2
11,294
594
8,434
11,449
5,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 3 / 3
10,507
553
4,869
7,954
2,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
14
2 / 6 / 8
9,683
510
3,782
15,515
11,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Persephone
benjasotelo123
Persephone
17
4 / 3 / 11
12,188
641
11,194
12,096
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CrossMatched
Jing Wei
10
0 / 7 / 5
7,162
377
2,860
12,329
3,951
Guan Yu
DAKER1011
Guan Yu
1
0 / 0 / 0
5,066
267
0
203
59
Cliodhna
20
9 / 4 / 3
11,741
618
15,933
18,567
6,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
SLCtexcen
Bellona
3
0 / 2 / 0
5,337
281
500
3,095
1,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
cecilcantu
Baron Samedi
12
5 / 13 / 3
8,467
446
10,267
13,099
6,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
24
Kills
14
16
Deaths
26
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Jing Wei
CrossMatched
Jing Wei
0
7
5
0.36
L
Guan Yu
DAKER1011
Guan Yu
0
0
0
0
W
Olorun
Fershofeik
Olorun
10
2
2
5.5
L
Cliodhna
9
4
3
2.63
W
4
3
3
1.83
W
Yemoja
2
6
8
1
L
Bellona
SLCtexcen
Bellona
0
2
0
0
W
Persephone
benjasotelo123
Persephone
4
3
11
3.17
L
Baron Samedi
cecilcantu
Baron Samedi
5
13
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,018
Damage
29,560
55,734
Taken
47,293
26,799
Mitigated
18,624
16,971
Healing
7,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,739
826
0
4,262
8,720
3,293
0
277
8,437
0
49,580
L
Jing Wei
CrossMatched
Jing Wei
2,860
2,255
0
1,060
12,329
3,951
0
6,320
5,833
0
19,585
L
Guan Yu
DAKER1011
Guan Yu
0
0
0
0
203
59
0
191
0
0
0
W
Olorun
Fershofeik
Olorun
8,434
4,295
0
5,688
11,449
5,406
5,664
1,405
9,888
71,701
8,005
L
Cliodhna
15,933
2,894
0
5,136
18,567
6,849
0
6,730
11,577
0
102,903
W
4,869
2,297
0
228
7,954
2,669
5,992
1,450
6,479
0
57,288
W
Yemoja
3,782
716
234
2,022
15,515
11,838
326
4,520
10,673
21,763
0
L
Bellona
SLCtexcen
Bellona
500
0
0
100
3,095
1,595
0
1,288
1,667
0
6,548
W
Persephone
benjasotelo123
Persephone
11,194
1,553
0
4,537
12,096
3,593
2,297
1,832
9,987
63,575
0
L
Baron Samedi
cecilcantu
Baron Samedi
10,267
1,575
290
868
13,099
6,170
0
7,292
5,721
21,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,149
Gold Earned
37,773
444
Minions Killed
262
0
Camps Cleared
0
1,533,404
Distance Traveled
1,107,278
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,477
551
85
4
0
335,865
2
L
Jing Wei
7,162
377
35
2
0
352,772
0
L
Guan Yu
5,066
267
0
0
0
875
0
W
Olorun
11,294
594
115
6
0
293,586
0
L
Cliodhna
11,741
618
192
10
0
412,836
4
W
Artemis
10,507
553
113
6
0
304,615
0
W
Yemoja
9,683
510
35
2
0
281,328
2
L
Bellona
5,337
281
14
1
0
94,246
0
W
Persephone
12,188
641
96
5
0
318,010
4
L
Baron Samedi
8,467
446
21
1
0
246,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role