Player Matchup

Neith
Neith
Copenhagen69407
Neith
Level 28
God Stats
9W - 5L
1,963 SR
Queue Stats
115W - 130L
1,426 Elo+
Party 1
Anubis
Anubis
GloomyThread698
Anubis
Level 53
God Stats
30W - 11L
1,546 SR
Queue Stats
125W - 118L
1,434 Elo+
Party 1
Osiris
Osiris
unkowngravity
Osiris
Level 45
God Stats
8W - 3L
1,938 SR
Queue Stats
88W - 106L
1,412 Elo+
Party 1
Team Averages
Level 42
1,816 SR
1,424 Elo+

VS

Team Averages
Level 44
1,452 SR
1,445 Elo+
Hercules
Hercules
HisMajestyBryan
Hercules
Level 29
God Stats
0W - 1L
1,298 SR
Queue Stats
19W - 29L
1,318 Elo+
Solo
Chaac
Chaac
OmgOGWoLFy
Chaac
Level 87
God Stats
6W - 7L
1,557 SR
Queue Stats
17W - 23L
1,517 Elo+
Party 2
Neith
Neith
WreCkTalRanGeRr
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 11
7,839
784
7,146
4,981
1,901
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
7 / 2 / 8
8,059
806
12,530
8,387
3,862
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
7 / 2 / 7
8,175
818
6,853
7,166
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 3 / 4
6,723
672
3,689
11,300
9,411
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chaac
10
2 / 6 / 2
6,808
681
7,612
11,957
8,415
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 8 / 1
6,155
616
1,114
8,101
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
17
Kills
4
5
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
W
7
2
8
5.5
L
Hercules
1
3
4
1
L
Chaac
2
6
2
0.5
L
1
8
1
0.19
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,529
Damage
12,415
20,534
Taken
31,358
10,577
Mitigated
19,584
7,354
Healing
4,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,146
2,938
296
2,298
4,981
1,901
242
415
4,566
0
23,416
W
12,530
159
0
2,481
8,387
3,862
380
156
8,231
28,362
0
L
Hercules
3,689
615
0
1,653
11,300
9,411
0
2,952
8,348
2,631
6,818
L
Chaac
7,612
2,269
113
2,472
11,957
8,415
0
5,725
6,232
0
16,309
L
1,114
314
0
262
8,101
1,758
0
4,178
3,923
0
6,532
W
6,853
2,469
228
2,051
7,166
4,814
208
834
6,332
0
23,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,073
Gold Earned
19,686
102
Minions Killed
40
7
Camps Cleared
1
517,863
Distance Traveled
427,035
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,839
784
36
4
1
147,233
2
W
Anubis
8,059
806
39
4
2
165,983
1
L
Hercules
6,723
672
10
1
0
151,898
2
L
Chaac
6,808
681
17
2
0
146,226
0
L
Neith
6,155
616
13
1
1
128,911
1
W
Osiris
8,175
818
27
3
4
204,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role