Player Matchup

Zeus
Zeus
DeviousGambit81
Zeus
Level 18
God Stats
1W - 2L
1,484 SR
Queue Stats
1W - 2L
1,334 Elo+
Solo
Neith
Neith
harrycaring
Neith
Level 25
God Stats
19W - 21L
1,442 SR
Queue Stats
93W - 126L
1,422 Elo+
Solo
Yemoja
Yemoja
inFamous_Protege
Yemoja
Level 13
God Stats
11W - 15L
1,404 SR
Queue Stats
51W - 46L
1,489 Elo+
Party 1
Agni
Agni
scarletmerman
Agni
Level 21
God Stats
5W - 6L
1,483 SR
Queue Stats
6W - 8L
1,383 Elo+
Party 1
Thor
Thor
snapdraggon
Thor
Level 23
God Stats
8W - 6L
1,483 SR
Queue Stats
113W - 110L
1,406 Elo+
Solo
Team Averages
Level 20
1,459 SR
1,407 Elo+

VS

Team Averages
Level 43
1,453 SR
1,408 Elo+
Hercules
Hercules
BiGbossSmith-007
Hercules
Level 151
God Stats
8W - 7L
1,387 SR
Queue Stats
139W - 145L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
BootyGodJosh
Danzaburou
Level 28
God Stats
4W - 3L
1,443 SR
Queue Stats
141W - 160L
1,365 Elo+
Solo
Zeus
Zeus
Drysniak
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,404 Elo+
Party 2
Chaac
Chaac
Kabushkii
Chaac
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 34L
1,430 Elo+
Solo
Ymir
Ymir
XGamingCentralX
Ymir
Level 21
God Stats
35W - 40L
1,433 SR
Queue Stats
43W - 48L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
9,391
854
14,639
13,194
4,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 3 / 6
9,581
871
13,262
13,909
5,387
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 2
10,807
982
4,696
14,482
16,225
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

16
2 / 7 / 3
10,018
911
11,355
15,795
6,373
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 0 / 0
8,140
740
0
0
0
Team 1 Tickets

153

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 8
11,487
1,044
11,534
15,499
22,224
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
BootyGodJosh
Danzaburou
17
7 / 3 / 5
11,462
1,042
17,873
12,063
5,725
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
16
0 / 0 / 4
9,159
833
6,369
1,867
951
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Kabushkii
Chaac
16
0 / 1 / 10
9,463
860
10,687
11,479
12,345
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 3 / 7
10,140
922
8,601
13,499
6,982
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
7
Kills
15
15
Deaths
7
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
Danzaburou
BootyGodJosh
Danzaburou
7
3
5
3.17
L
1
4
4
0.75
W
Zeus
0
0
4
2
W
Chaac
Kabushkii
Chaac
0
1
10
5
W
3
3
7
2.17
L
0
3
6
1
L
4
1
2
5
L
2
7
3
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,952
Damage
55,064
57,380
Taken
54,407
32,733
Mitigated
48,227
4,882
Healing
9,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,534
2,063
0
3,346
15,499
22,224
0
7,374
8,125
0
24,308
W
Danzaburou
BootyGodJosh
Danzaburou
17,873
9,777
0
1,418
12,063
5,725
0
7,841
4,222
0
41,909
L
14,639
2,742
0
250
13,194
4,748
0
2,635
10,559
29,673
0
W
Zeus
6,369
765
0
413
1,867
951
0
787
1,080
19,168
0
W
Chaac
Kabushkii
Chaac
10,687
1,171
0
3,425
11,479
12,345
0
5,394
6,085
0
19,618
W
8,601
717
0
1,396
13,499
6,982
0
9,294
4,205
26,165
0
L
13,262
5,789
0
648
13,909
5,387
0
4,529
9,380
0
27,698
L
4,696
372
2,948
862
14,482
16,225
0
3,569
10,913
22,588
0
L
11,355
877
0
174
15,795
6,373
0
4,237
11,558
27,019
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,937
Gold Earned
51,711
156
Minions Killed
195
3
Camps Cleared
4
716,093
Distance Traveled
948,223
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,487
1,044
43
4
0
226,620
4
W
Danzaburou
11,462
1,042
65
6
3
178,102
0
L
Zeus
9,391
854
32
3
0
192,383
0
W
Zeus
9,159
833
29
3
1
166,094
0
W
Chaac
9,463
860
10
1
0
214,701
0
W
Ymir
10,140
922
48
4
0
162,706
0
L
Neith
9,581
871
34
3
2
165,994
0
L
Yemoja
10,807
982
46
4
0
177,463
0
L
Agni
10,018
911
44
4
1
180,253
0
L
Thor
8,140
740
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role