Player Matchup

Chernobog
Chernobog
DaceeCZ
Chernobog
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 50L
1,412 Elo+
Party 2
Hel
Hel
Franqsinatra
Hel
Level 97
God Stats
3W - 5L
1,388 SR
Queue Stats
212W - 245L
1,393 Elo+
Party 3
Sun Wukong
Sun Wukong
Libbzy
Sun Wukong
Level 65
God Stats
2W - 3L
1,258 SR
Queue Stats
107W - 110L
1,407 Elo+
Party 3
Mulan
Mulan
LightShooter
Mulan
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 52L
1,405 Elo+
Party 2
He Bo
He Bo
moplayerone88
He Bo
Level 68
God Stats
18W - 27L
1,374 SR
Queue Stats
444W - 478L
1,436 Elo+
Solo
Team Averages
Level 85
1,404 SR
1,411 Elo+

VS

Team Averages
Level 71
1,396 SR
1,369 Elo+
Janus
Janus
Magago
Janus
Level 63
God Stats
10W - 12L
1,475 SR
Queue Stats
122W - 192L
1,332 Elo+
Party 1
Izanami
Izanami
RealCommodusPvP
Izanami
Level 35
God Stats
14W - 22L
1,385 SR
Queue Stats
78W - 91L
1,352 Elo+
Solo
Cthulhu
Cthulhu
Runnermax
Cthulhu
Level 84
God Stats
20W - 33L
1,389 SR
Queue Stats
310W - 415L
1,383 Elo+
Party 1
Thanatos
Thanatos
fiduzeh
Thanatos
Level 94
God Stats
2W - 4L
1,300 SR
Queue Stats
297W - 368L
1,375 Elo+
Party 1
Chaac
Chaac
ziul666
Chaac
Level 79
God Stats
48W - 66L
1,432 SR
Queue Stats
246W - 365L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DaceeCZ
Chernobog
16
7 / 7 / 2
10,145
441
14,839
24,351
9,130
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 10 / 9
9,254
402
9,453
22,823
13,975
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Libbzy
Sun Wukong
17
2 / 4 / 4
10,340
450
11,033
24,575
14,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

18
5 / 7 / 2
11,732
510
8,707
19,206
6,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

6
1 / 4 / 0
7,107
309
637
3,903
807
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Magago
Janus
18
8 / 6 / 10
11,854
515
14,215
10,331
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 5 / 5
11,165
485
4,575
13,330
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Runnermax
Cthulhu
18
2 / 2 / 18
11,481
499
16,485
28,384
26,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
fiduzeh
Thanatos
20
15 / 2 / 8
14,103
613
26,244
20,048
11,331
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
ziul666
Chaac
20
2 / 1 / 5
12,195
530
12,900
19,927
17,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
16
Kills
30
32
Deaths
16
17
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chernobog
DaceeCZ
Chernobog
7
7
2
1.14
L
1
10
9
0.55
L
Sun Wukong
Libbzy
Sun Wukong
2
4
4
1
L
5
7
2
0.86
W
Janus
Magago
Janus
8
6
10
2.17
W
3
5
5
1.1
W
Cthulhu
Runnermax
Cthulhu
2
2
18
5.5
W
Thanatos
fiduzeh
Thanatos
15
2
8
9.5
L
1
4
0
0.25
W
Chaac
ziul666
Chaac
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,669
Damage
74,419
94,858
Taken
92,020
45,240
Mitigated
63,032
29,237
Healing
52,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
DaceeCZ
Chernobog
14,839
11,198
0
5,411
24,351
9,130
1,413
7,882
16,351
0
61,562
L
9,453
1,002
7,407
6,909
22,823
13,975
585
8,757
13,908
42,225
0
L
Sun Wukong
Libbzy
Sun Wukong
11,033
2,067
0
4,343
24,575
14,850
481
6,142
18,283
0
66,604
L
8,707
2,451
0
4,276
19,206
6,478
0
6,039
13,045
0
52,803
W
Janus
Magago
Janus
14,215
2,033
0
180
10,331
3,709
963
1,731
8,600
53,411
0
W
4,575
2,342
0
5,566
13,330
4,520
2,789
2,323
11,007
0
77,806
W
Cthulhu
Runnermax
Cthulhu
16,485
328
2,011
11,213
28,384
26,405
250
3,245
25,139
68,052
0
W
Thanatos
fiduzeh
Thanatos
26,244
9,046
0
22,078
20,048
11,331
4,253
1,925
18,123
0
122,262
L
637
63
0
891
3,903
807
0
1,550
2,227
12,367
0
W
Chaac
ziul666
Chaac
12,900
3,860
726
11,220
19,927
17,067
750
866
19,061
0
101,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,578
Gold Earned
60,798
400
Minions Killed
646
0
Camps Cleared
0
1,768,718
Distance Traveled
2,238,940
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
10,145
441
100
4
0
374,528
3
L
Hel
9,254
402
69
3
0
393,017
2
L
Sun Wukong
10,340
450
110
5
0
473,207
3
L
Mulan
11,732
510
97
4
0
405,728
0
W
Janus
11,854
515
88
4
0
409,735
1
W
Izanami
11,165
485
127
6
0
431,414
4
W
Cthulhu
11,481
499
88
4
0
465,931
9
W
Thanatos
14,103
613
177
8
0
462,832
0
L
He Bo
7,107
309
24
1
0
122,238
1
W
Chaac
12,195
530
166
7
0
469,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role