Player Matchup

Morgan Le Fay
Morgan Le Fay
FAITHxLEGENDS
Morgan Le Fay
Level 158
God Stats
73W - 29L
1,740 SR
Queue Stats
348W - 268L
1,701 Elo+
Party 2
Gilgamesh
Gilgamesh
FAITHxVERM
Gilgamesh
Level 28
God Stats
37W - 10L
1,734 SR
Queue Stats
46W - 15L
1,755 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TX Prometheus
Ah Muzen Cab
Level 128
God Stats
0W - 1L
1,566 SR
Queue Stats
212W - 150L
1,626 Elo+
Party 2
Team Averages
Level 105
1,680 SR
1,694 Elo+

VS

Team Averages
Level 80
1,767 SR
1,774 Elo+
Loki
Loki
Limitless-Blank
Loki
Level 157
God Stats
7W - 2L
1,704 SR
Queue Stats
96W - 56L
1,649 Elo+
Party 1
Raijin
Raijin
MegaFusion
Raijin
Level 22
God Stats
3W - 0L
1,883 SR
Queue Stats
106W - 16L
1,912 Elo+
Party 1
Chang'e
Chang'e
thats2badd
Chang'e
Level 60
God Stats
5W - 1L
1,714 SR
Queue Stats
39W - 17L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FAITHxLEGENDS
Morgan Le Fay
17
9 / 8 / 6
13,541
797
20,717
22,289
8,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
FAITHxVERM
Gilgamesh
14
4 / 9 / 7
11,464
674
12,540
22,250
17,767
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
TX Prometheus
Ah Muzen Cab
15
6 / 10 / 8
12,085
711
14,293
18,338
6,482
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 16
12,661
745
14,581
16,778
7,055
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
MegaFusion
Raijin
17
11 / 6 / 14
13,801
812
22,418
18,944
6,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
thats2badd
Chang'e
17
9 / 8 / 15
13,488
793
18,961
22,782
7,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
72
19
Kills
27
27
Deaths
19
21
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
FAITHxLEGENDS
Morgan Le Fay
9
8
6
1.5
L
Gilgamesh
FAITHxVERM
Gilgamesh
4
9
7
0.83
W
7
5
16
3
W
Raijin
MegaFusion
Raijin
11
6
14
3
L
Ah Muzen Cab
TX Prometheus
Ah Muzen Cab
6
10
8
1
W
Chang'e
thats2badd
Chang'e
9
8
15
2.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,550
Damage
55,960
62,877
Taken
58,504
32,577
Mitigated
20,858
10,136
Healing
14,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
FAITHxLEGENDS
Morgan Le Fay
20,717
1,196
161
5,812
22,289
8,328
504
16,692
5,173
54,306
0
L
Gilgamesh
FAITHxVERM
Gilgamesh
12,540
2,531
0
1,844
22,250
17,767
84
13,147
8,669
6,018
21,702
W
14,581
2,280
0
32
16,778
7,055
1,093
5,739
11,039
0
38,617
W
Raijin
MegaFusion
Raijin
22,418
2,582
0
1,743
18,944
6,351
132
8,584
10,360
53,213
0
L
Ah Muzen Cab
TX Prometheus
Ah Muzen Cab
14,293
5,423
0
2,319
18,338
6,482
807
10,832
7,180
0
49,908
W
Chang'e
thats2badd
Chang'e
18,961
1,391
4,341
8,791
22,782
7,452
1,309
9,529
13,253
59,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,090
Gold Earned
39,950
165
Minions Killed
229
5
Camps Cleared
11
822,786
Distance Traveled
817,900
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
13,541
797
75
4
1
283,684
6
L
Gilgamesh
11,464
674
24
1
1
281,016
4
W
Loki
12,661
745
45
3
5
302,102
5
W
Raijin
13,801
812
78
5
2
247,104
1
L
Ah Muzen Cab
12,085
711
66
4
3
258,086
3
W
Chang'e
13,488
793
106
6
4
268,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role