Player Matchup

Fafnir
Fafnir
Agent8644
Fafnir
Level 125
God Stats
1W - 0L
1,429 SR
Queue Stats
6W - 4L
1,858 Elo+
Party 1
Cliodhna
Cliodhna
Magesticpandaa
Cliodhna
Level 28
God Stats
15W - 11L
1,688 SR
Queue Stats
119W - 77L
1,606 Elo+
Solo
Chaac
Chaac
Sora iwnl
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,858 Elo+
Party 1
Ra
Ra
TimesLikeThose
Ra
Level 18
God Stats
1W - 0L
1,753 SR
Queue Stats
8W - 9L
1,448 Elo+
Solo
Team Averages
Level 47
1,593 SR
1,693 Elo+

VS

Team Averages
Level 64
1,716 SR
1,521 Elo+
Mulan
Mulan
MakeMeUnalivePlz
Mulan
Level 29
God Stats
1W - 4L
1,696 SR
Queue Stats
33W - 15L
1,688 Elo+
Party 3
Vulcan
Vulcan
TTV_DEATHBRINGER
Vulcan
Level 29
God Stats
0W - 1L
1,663 SR
Queue Stats
1W - 4L
1,440 Elo+
Party 2
Gilgamesh
Gilgamesh
TropicalWasTaken
Gilgamesh
Level 136
God Stats
6W - 1L
1,702 SR
Queue Stats
115W - 52L
1,761 Elo+
Party 3
Bellona
Bellona
davy_wayvie
Bellona
Level 63
God Stats
0W - 1L
1,804 SR
Queue Stats
0W - 4L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Agent8644
Fafnir
19
7 / 0 / 16
13,630
852
13,271
17,503
24,695
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
20
17 / 2 / 4
14,516
907
24,364
13,250
6,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Sora iwnl
Chaac
17
2 / 4 / 9
11,810
738
12,389
14,162
17,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 9 / 9
10,960
685
11,043
12,722
8,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 6
12,268
767
15,844
19,768
19,084
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 9 / 2
10,336
646
6,646
12,342
4,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
19
9 / 3 / 4
13,291
831
20,067
20,550
14,976
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bellona
davy_wayvie
Bellona
15
0 / 8 / 3
10,209
638
3,028
17,670
22,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
27
Kills
15
15
Deaths
27
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Agent8644
Fafnir
7
0
16
15
W
Cliodhna
17
2
4
9.5
L
5
7
6
1.14
W
Chaac
Sora iwnl
Chaac
2
4
9
1.63
L
1
9
2
0.22
W
1
9
9
0.61
L
Gilgamesh
9
3
4
3.67
L
Bellona
davy_wayvie
Bellona
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,067
Damage
45,585
57,637
Taken
70,330
57,139
Mitigated
60,684
14,780
Healing
8,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Agent8644
Fafnir
13,271
5,326
0
5,877
17,503
24,695
607
4,543
12,814
37,526
0
W
Cliodhna
24,364
4,319
0
800
13,250
6,469
4,133
2,590
10,588
0
87,462
L
15,844
1,119
0
1,742
19,768
19,084
400
9,141
10,175
7,666
43,767
W
Chaac
Sora iwnl
Chaac
12,389
2,438
0
4,195
14,162
17,035
1,129
3,781
10,253
0
42,278
L
6,646
1,895
0
219
12,342
4,205
455
4,532
7,762
33,462
0
W
11,043
783
1,743
2,165
12,722
8,940
314
2,140
10,502
27,791
0
L
Gilgamesh
20,067
5,142
0
5,151
20,550
14,976
74
6,245
13,746
10,307
57,819
L
Bellona
davy_wayvie
Bellona
3,028
111
20
1,741
17,670
22,419
179
4,858
12,716
1,622
16,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,916
Gold Earned
46,104
263
Minions Killed
241
16
Camps Cleared
8
1,323,824
Distance Traveled
970,677
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,630
852
45
3
2
331,944
0
W
Cliodhna
14,516
907
109
7
6
366,832
3
L
Mulan
12,268
767
79
5
2
229,415
0
W
Chaac
11,810
738
62
4
6
317,849
2
L
Vulcan
10,336
646
46
3
2
206,755
0
W
Ra
10,960
685
47
3
2
307,199
2
L
Gilgamesh
13,291
831
85
5
4
302,098
2
L
Bellona
10,209
638
31
2
0
232,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role