Player Matchup

Janus
Janus
JK-Unknow
Janus
Level 25
God Stats
9W - 21L
1,317 SR
Queue Stats
607W - 618L
1,354 Elo+
Solo
Neith
Neith
Slayerki5504
Neith
Level 23
God Stats
78W - 72L
1,446 SR
Queue Stats
153W - 158L
1,314 Elo+
Solo
Jing Wei
Jing Wei
YT-GodsGuardian
Jing Wei
Level 20
God Stats
6W - 4L
1,411 SR
Queue Stats
36W - 33L
1,297 Elo+
Solo
Hades
Hades
destroyer1107
Hades
Level 29
God Stats
19W - 14L
1,539 SR
Queue Stats
71W - 95L
1,293 Elo+
Party 3
Nemesis
Nemesis
wizard10000
Nemesis
Level 29
God Stats
3W - 0L
1,776 SR
Queue Stats
66W - 96L
1,299 Elo+
Party 3
Team Averages
Level 25
1,498 SR
1,312 Elo+

VS

Team Averages
Level 12
1,400 SR
1,252 Elo+
Ymir
Ymir
Bug2914
Ymir
Level 7
God Stats
0W - 1L
1,657 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
TLZ Pyro
Fenrir
Level 15
God Stats
25W - 36L
1,112 SR
Queue Stats
70W - 74L
970 Elo+
Party 2
Geb
Geb
castlecrasher209
Geb
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 1
Janus
Janus
ironfox123494
Janus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,116 Elo+
Party 1
Hercules
Hercules
vLixnHeart
Hercules
Level 17
God Stats
41W - 46L
1,234 SR
Queue Stats
59W - 59L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JK-Unknow
Janus
18
8 / 2 / 4
12,584
547
17,386
9,794
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 1 / 8
12,135
528
15,033
13,435
5,254
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
18
4 / 3 / 12
11,998
522
12,913
10,417
3,641
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
12 / 2 / 5
11,942
519
21,945
16,482
8,987
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
wizard10000
Nemesis
16
4 / 1 / 5
10,957
476
4,999
10,601
5,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bug2914
Ymir
11
0 / 16 / 1
7,694
335
5,384
28,542
19,471
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
TLZ Pyro
Fenrir
17
2 / 2 / 0
9,975
434
3,613
17,400
12,862
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 3 / 2
7,635
332
3,117
13,925
5,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 11 / 0
8,114
353
9,568
14,658
7,062
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
vLixnHeart
Hercules
15
6 / 5 / 1
10,644
463
15,644
29,145
15,964
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
33
Kills
9
9
Deaths
37
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
Bug2914
Ymir
0
16
1
0.03
W
Janus
JK-Unknow
Janus
8
2
4
5
W
5
1
8
9
L
Fenrir
TLZ Pyro
Fenrir
2
2
0
1
W
Jing Wei
4
3
12
3.33
L
0
3
2
0.33
W
12
2
5
7.25
L
1
11
0
0.09
L
Hercules
vLixnHeart
Hercules
6
5
1
1.3
W
Nemesis
wizard10000
Nemesis
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,276
Damage
37,326
60,729
Taken
103,670
26,880
Mitigated
60,848
20,170
Healing
15,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Bug2914
Ymir
5,384
995
0
374
28,542
19,471
0
13,623
14,753
24,856
0
W
Janus
JK-Unknow
Janus
17,386
3,297
0
1,876
9,794
3,742
2,441
2,256
7,538
89,444
0
W
15,033
8,566
0
5,564
13,435
5,254
4,282
4,857
8,578
0
78,432
L
Fenrir
TLZ Pyro
Fenrir
3,613
773
0
8,687
17,400
12,862
0
2,661
14,627
0
69,602
W
Jing Wei
12,913
11,780
0
250
10,417
3,641
9,402
1,737
8,680
0
74,996
L
3,117
507
0
481
13,925
5,489
189
5,079
8,756
17,446
0
W
21,945
3,372
104
10,402
16,482
8,987
2,889
7,408
9,074
58,889
0
L
9,568
1,487
0
2,149
14,658
7,062
252
5,531
9,045
42,588
0
L
Hercules
vLixnHeart
Hercules
15,644
5,509
0
3,872
29,145
15,964
508
11,656
17,158
0
57,932
W
Nemesis
wizard10000
Nemesis
4,999
1,192
0
1,974
10,601
5,256
384
2,236
8,365
0
59,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,616
Gold Earned
44,062
595
Minions Killed
328
0
Camps Cleared
0
2,141,875
Distance Traveled
1,874,042
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,694
335
38
2
0
323,501
3
W
Janus
12,584
547
146
6
0
411,012
3
W
Neith
12,135
528
147
6
0
373,688
2
L
Fenrir
9,975
434
109
5
0
438,999
0
W
Jing Wei
11,998
522
116
5
0
454,888
2
L
Geb
7,635
332
28
1
0
324,665
0
W
Hades
11,942
519
88
4
0
372,179
1
L
Janus
8,114
353
61
3
0
352,438
0
L
Hercules
10,644
463
92
4
0
434,439
1
W
Nemesis
10,957
476
98
4
0
530,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role