Player Matchup

Nemesis
Nemesis
ChrisOrt
Nemesis
Level 25
God Stats
20W - 23L
1,447 SR
Queue Stats
70W - 59L
1,455 Elo+
Solo
Tiamat
Tiamat
Gooberbeans777
Tiamat
Level 24
God Stats
0W - 1L
1,747 SR
Queue Stats
51W - 45L
1,429 Elo+
Solo
Osiris
Osiris
M73Acorns
Osiris
Level 28
God Stats
4W - 5L
1,731 SR
Queue Stats
85W - 89L
1,451 Elo+
Party 1
Jormungandr
Jormungandr
Tyronne54321
Jormungandr
Level 16
God Stats
8W - 6L
1,756 SR
Queue Stats
29W - 34L
1,435 Elo+
Party 1
Olorun
Olorun
das0010
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,291 Elo+
Solo
Team Averages
Level 20
1,636 SR
1,412 Elo+

VS

Team Averages
Level 16
1,396 SR
1,393 Elo+
Gilgamesh
Gilgamesh
BlackFlash25389
Gilgamesh
Level 29
God Stats
2W - 5L
1,176 SR
Queue Stats
254W - 283L
1,397 Elo+
Solo
Medusa
Medusa
Cewchee
Medusa
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,071 Elo+
Solo
Fenrir
Fenrir
NeoPKA
Fenrir
Level 22
God Stats
1W - 5L
1,062 SR
Queue Stats
22W - 31L
1,355 Elo+
Solo
Chronos
Chronos
Tempestxxzx
Chronos
Level 18
God Stats
2W - 0L
1,740 SR
Queue Stats
40W - 16L
1,644 Elo+
Solo
Kukulkan
Kukulkan
monster2122
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChrisOrt
Nemesis
10
3 / 3 / 1
7,090
473
3,216
8,251
3,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 5 / 3
7,284
486
6,392
9,451
4,650
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
M73Acorns
Osiris
11
4 / 3 / 0
7,109
474
3,292
8,740
6,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
Tyronne54321
Jormungandr
8
0 / 9 / 4
6,299
420
4,152
14,607
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
das0010
Olorun
10
0 / 8 / 1
6,291
419
1,984
9,657
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlackFlash25389
Gilgamesh
12
3 / 3 / 6
8,477
565
4,289
10,348
6,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Cewchee
Medusa
18
13 / 0 / 3
11,487
766
15,705
9,854
3,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
NeoPKA
Fenrir
8
1 / 2 / 1
6,635
442
920
3,619
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Tempestxxzx
Chronos
16
10 / 0 / 1
10,330
689
14,711
9,784
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
monster2122
Kukulkan
5
0 / 7 / 1
5,943
396
277
5,426
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
27
28
Deaths
12
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BlackFlash25389
Gilgamesh
3
3
6
2
W
Medusa
Cewchee
Medusa
13
0
3
14.5
L
Nemesis
ChrisOrt
Nemesis
3
3
1
1.17
L
2
5
3
0.7
L
Osiris
M73Acorns
Osiris
4
3
0
1.33
W
Fenrir
NeoPKA
Fenrir
1
2
1
0.75
W
Chronos
Tempestxxzx
Chronos
10
0
1
10.5
L
Jormungandr
Tyronne54321
Jormungandr
0
9
4
0.22
L
Olorun
das0010
Olorun
0
8
1
0.06
W
Kukulkan
monster2122
Kukulkan
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,036
Damage
35,902
50,706
Taken
39,031
24,651
Mitigated
17,527
9,121
Healing
10,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BlackFlash25389
Gilgamesh
4,289
1,338
359
1,445
10,348
6,680
842
4,471
5,877
3,964
31,619
W
Medusa
Cewchee
Medusa
15,705
9,992
0
3,913
9,854
3,871
5,222
3,345
6,509
0
99,722
L
Nemesis
ChrisOrt
Nemesis
3,216
1,250
0
2,440
8,251
3,588
853
3,235
5,016
0
34,452
L
6,392
1,227
0
1,918
9,451
4,650
1,669
1,896
7,555
34,492
0
L
Osiris
M73Acorns
Osiris
3,292
798
0
2,468
8,740
6,131
0
3,248
5,492
0
29,293
W
Fenrir
NeoPKA
Fenrir
920
319
0
1,230
3,619
1,320
0
749
2,870
0
19,818
W
Chronos
Tempestxxzx
Chronos
14,711
5,353
0
3,699
9,784
4,267
3,368
2,012
7,772
67,753
6,361
L
Jormungandr
Tyronne54321
Jormungandr
4,152
1,514
0
550
14,607
8,385
608
2,541
12,066
13,973
0
L
Olorun
das0010
Olorun
1,984
789
13
1,732
9,657
1,897
1,442
3,159
6,498
26,331
0
W
Kukulkan
monster2122
Kukulkan
277
277
0
0
5,426
1,389
138
1,951
3,475
3,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,073
Gold Earned
42,872
259
Minions Killed
406
0
Camps Cleared
0
1,334,119
Distance Traveled
1,185,393
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,477
565
60
4
0
295,304
3
W
Medusa
11,487
766
161
11
0
289,393
4
L
Nemesis
7,090
473
64
4
0
321,539
1
L
Tiamat
7,284
486
60
4
0
247,948
1
L
Osiris
7,109
474
62
4
0
294,017
3
W
Fenrir
6,635
442
42
3
0
130,816
0
W
Chronos
10,330
689
135
9
0
293,268
4
L
Jormungandr
6,299
420
20
1
0
240,848
1
L
Olorun
6,291
419
53
4
0
229,767
1
W
Kukulkan
5,943
396
8
1
0
176,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role