Player Matchup

Yemoja
Yemoja
El_Prof_de_Papel
Yemoja
Level 26
God Stats
25W - 27L
1,455 SR
Queue Stats
121W - 124L
1,399 Elo+
Solo
Agni
Agni
Its_DaKidd
Agni
Level 31
God Stats
3W - 2L
1,641 SR
Queue Stats
74W - 91L
1,465 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WavyBoyDay
Cu Chulainn
Level 26
God Stats
10W - 21L
1,384 SR
Queue Stats
100W - 133L
1,389 Elo+
Party 1
Cliodhna
Cliodhna
demonic_shrooms
Cliodhna
Level 30
God Stats
8W - 6L
1,668 SR
Queue Stats
131W - 159L
1,467 Elo+
Party 1
Rama
Rama
iYotaroz
Rama
Level 26
God Stats
4W - 3L
1,317 SR
Queue Stats
124W - 108L
1,495 Elo+
Solo
Team Averages
Level 28
1,493 SR
1,443 Elo+

VS

Team Averages
Level 15
1,430 SR
1,392 Elo+
Cthulhu
Cthulhu
BLacK0uT 2oo8
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,172 Elo+
Solo
Osiris
Osiris
NotoriousMan___
Osiris
Level 27
God Stats
0W - 2L
1,279 SR
Queue Stats
78W - 71L
1,457 Elo+
Solo
Poseidon
Poseidon
PrototypeJ
Poseidon
Level 26
God Stats
11W - 16L
1,365 SR
Queue Stats
233W - 261L
1,427 Elo+
Solo
Neith
Neith
ngp godzilla
Neith
Level 6
God Stats
6W - 3L
1,680 SR
Queue Stats
9W - 13L
1,452 Elo+
Solo
Nemesis
Nemesis
satrict
Nemesis
Level 15
God Stats
1W - 4L
1,328 SR
Queue Stats
11W - 16L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 8
10,456
550
7,915
11,842
12,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
5 / 2 / 5
10,568
556
10,965
9,782
3,371
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
WavyBoyDay
Cu Chulainn
15
3 / 3 / 4
9,376
493
8,131
13,554
12,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
18
7 / 1 / 5
11,440
602
11,137
11,706
4,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
17
9 / 4 / 1
10,781
567
12,653
10,236
3,975
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 3 / 3
7,575
399
4,995
19,399
11,149
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 5 / 1
9,208
485
9,242
15,203
8,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
PrototypeJ
Poseidon
14
2 / 7 / 1
8,786
462
7,255
14,232
5,014
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 9 / 1
8,456
445
9,472
14,729
4,969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
satrict
Nemesis
12
0 / 3 / 0
7,764
409
662
11,630
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
27
Kills
10
10
Deaths
27
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
3
3
0.83
W
3
0
8
7
W
5
2
5
3.75
L
3
5
1
0.7
L
Poseidon
PrototypeJ
Poseidon
2
7
1
0.36
W
Cu Chulainn
WavyBoyDay
Cu Chulainn
3
3
4
1.67
W
Cliodhna
7
1
5
9.5
W
Rama
9
4
1
2.38
L
4
9
1
0.5
L
Nemesis
satrict
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,801
Damage
31,626
57,120
Taken
75,193
37,102
Mitigated
33,799
16,592
Healing
16,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,995
303
0
5,479
19,399
11,149
243
5,698
13,651
34,787
0
W
7,915
1,361
2,602
3,719
11,842
12,677
865
2,588
9,166
32,925
0
W
10,965
480
0
1,885
9,782
3,371
1,502
4,821
4,599
55,293
0
L
9,242
3,942
0
3,654
15,203
8,603
0
4,125
10,053
0
39,359
L
Poseidon
PrototypeJ
Poseidon
7,255
649
0
3,334
14,232
5,014
0
5,366
8,771
59,682
0
W
Cu Chulainn
WavyBoyDay
Cu Chulainn
8,131
1,240
0
2,176
13,554
12,388
543
1,014
12,438
9,334
23,739
W
Cliodhna
11,137
1,545
0
6,210
11,706
4,691
1,149
688
10,966
0
79,102
W
Rama
12,653
11,930
0
0
10,236
3,975
4,382
2,680
7,530
0
66,561
L
9,472
5,695
0
1,801
14,729
4,969
29
4,044
10,586
0
34,684
L
Nemesis
satrict
Nemesis
662
376
0
1,955
11,630
4,064
0
1,550
10,006
0
47,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,621
Gold Earned
41,789
485
Minions Killed
369
0
Camps Cleared
0
1,754,902
Distance Traveled
1,529,161
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,575
399
30
2
0
339,285
0
W
Yemoja
10,456
550
59
3
0
299,618
6
W
Agni
10,568
556
105
6
0
351,990
4
L
Osiris
9,208
485
70
4
0
318,933
1
L
Poseidon
8,786
462
103
5
0
319,123
3
W
Cu Chulainn
9,376
493
61
3
0
365,984
1
W
Cliodhna
11,440
602
132
7
0
418,035
3
W
Rama
10,781
567
128
7
0
319,275
0
L
Neith
8,456
445
69
4
0
308,764
0
L
Nemesis
7,764
409
97
5
0
243,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role