Player Matchup

Ao Kuang
Ao Kuang
Devil4ruit
Ao Kuang
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 51L
1,561 Elo+
Solo
Fenrir
Fenrir
ElArath001
Fenrir
Level 29
God Stats
8W - 8L
1,541 SR
Queue Stats
143W - 122L
1,538 Elo+
Solo
Sol
Sol
Happy_Trogdor
Sol
Level 25
God Stats
49W - 61L
1,140 SR
Queue Stats
120W - 126L
1,451 Elo+
Solo
Apollo
Apollo
SNijjar
Apollo
Level 27
God Stats
1W - 1L
1,916 SR
Queue Stats
6W - 2L
1,738 Elo+
Solo
Gilgamesh
Gilgamesh
Winstead21
Gilgamesh
Level 27
God Stats
1W - 2L
1,415 SR
Queue Stats
33W - 24L
1,500 Elo+
Solo
Team Averages
Level 26
1,502 SR
1,558 Elo+

VS

Team Averages
Level 38
1,462 SR
1,492 Elo+
Chronos
Chronos
Carbon839
Chronos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,302 Elo+
Party 2
Guan Yu
Guan Yu
DrSecSeeMD
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,476 Elo+
Solo
Cthulhu
Cthulhu
LovelyColt87441
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,682 Elo+
Party 1
Heimdallr
Heimdallr
PruneDaddy
Heimdallr
Level 143
God Stats
1W - 5L
1,311 SR
Queue Stats
234W - 228L
1,513 Elo+
Party 1
Set
Set
TheDuctor
Set
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Devil4ruit
Ao Kuang
13
9 / 1 / 2
7,791
779
6,877
8,299
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
ElArath001
Fenrir
12
4 / 2 / 1
7,084
708
4,494
6,055
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 0 / 1
6,218
622
2,871
4,886
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
SNijjar
Apollo
10
5 / 3 / 1
6,220
622
4,943
7,046
2,125
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Winstead21
Gilgamesh
9
1 / 2 / 6
5,719
572
3,941
8,071
5,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Carbon839
Chronos
9
1 / 3 / 0
5,271
527
2,643
5,794
2,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
DrSecSeeMD
Guan Yu
9
1 / 5 / 1
5,500
550
3,111
7,881
6,801
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
3 / 2 / 0
5,255
526
4,755
7,553
4,639
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
PruneDaddy
Heimdallr
8
0 / 5 / 4
5,073
507
4,225
5,929
1,470
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 5 / 1
5,702
570
4,685
7,531
3,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
20
Kills
8
8
Deaths
20
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
Carbon839
Chronos
1
3
0
0.33
W
Ao Kuang
Devil4ruit
Ao Kuang
9
1
2
10
L
Guan Yu
DrSecSeeMD
Guan Yu
1
5
1
0.3
W
Fenrir
ElArath001
Fenrir
4
2
1
2.25
W
1
0
1
1.5
L
3
2
0
1.5
L
Heimdallr
PruneDaddy
Heimdallr
0
5
4
0.4
W
Apollo
SNijjar
Apollo
5
3
1
1.83
L
3
5
1
0.7
W
Gilgamesh
Winstead21
Gilgamesh
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,126
Damage
19,419
34,357
Taken
34,688
13,717
Mitigated
18,253
15,045
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Carbon839
Chronos
2,643
1,092
0
1,054
5,794
2,058
0
3,082
2,712
19,016
2,851
W
Ao Kuang
Devil4ruit
Ao Kuang
6,877
1,880
0
4,970
8,299
2,631
0
1,795
6,504
41,870
0
L
Guan Yu
DrSecSeeMD
Guan Yu
3,111
1,137
0
2,876
7,881
6,801
0
1,674
6,207
0
21,755
W
Fenrir
ElArath001
Fenrir
4,494
1,322
0
3,142
6,055
2,264
386
115
5,940
0
39,089
W
2,871
1,422
0
2,807
4,886
1,415
1,122
1,508
3,378
32,168
0
L
4,755
243
0
1,916
7,553
4,639
0
2,013
5,540
21,867
0
L
Heimdallr
PruneDaddy
Heimdallr
4,225
1,882
0
782
5,929
1,470
0
345
5,584
0
23,302
W
Apollo
SNijjar
Apollo
4,943
3,439
0
2,369
7,046
2,125
52
1,969
5,077
0
32,482
L
4,685
2,768
0
1,518
7,531
3,285
0
2,634
4,897
0
30,477
W
Gilgamesh
Winstead21
Gilgamesh
3,941
1,257
0
1,757
8,071
5,282
0
1,611
6,460
0
13,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,032
Gold Earned
26,801
332
Minions Killed
240
0
Camps Cleared
0
1,061,581
Distance Traveled
926,317
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,271
527
56
6
0
178,818
1
W
Ao Kuang
7,791
779
85
9
0
255,324
4
L
Guan Yu
5,500
550
54
5
0
174,667
4
W
Fenrir
7,084
708
85
9
0
206,516
1
W
Sol
6,218
622
70
7
0
174,884
2
L
Cthulhu
5,255
526
28
3
0
213,826
2
L
Heimdallr
5,073
507
43
4
0
174,858
2
W
Apollo
6,220
622
68
7
0
197,611
3
L
Set
5,702
570
59
6
0
184,148
1
W
Gilgamesh
5,719
572
24
2
0
227,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role