Player Matchup

Hera
Hera
 
Hera
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Chickenbones26
Charybdis
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 148L
1,356 Elo+
Party 2
Cliodhna
Cliodhna
Mastodon103
Cliodhna
Level 83
God Stats
3W - 8L
1,102 SR
Queue Stats
466W - 562L
1,357 Elo+
Party 2
Cthulhu
Cthulhu
Nokkaoppa
Cthulhu
Level 88
God Stats
2W - 1L
1,322 SR
Queue Stats
82W - 78L
1,444 Elo+
Party 3
King Arthur
King Arthur
shingon505
King Arthur
Level 85
God Stats
2W - 0L
1,712 SR
Queue Stats
128W - 158L
1,452 Elo+
Solo
Team Averages
Level 88
1,427 SR
1,422 Elo+

VS

Team Averages
Level 70
1,534 SR
1,397 Elo+
Raijin
Raijin
F00tlessmete0r
Raijin
Level 46
God Stats
4W - 8L
1,173 SR
Queue Stats
15W - 31L
1,222 Elo+
Party 1
Izanami
Izanami
KingRacc23
Izanami
Level 89
God Stats
9W - 7L
1,605 SR
Queue Stats
113W - 120L
1,439 Elo+
Solo
Terra
Terra
SobekKing
Terra
Level 66
God Stats
1W - 1L
1,838 SR
Queue Stats
41W - 61L
1,397 Elo+
Party 1
Cliodhna
Cliodhna
Toxicwaste534
Cliodhna
Level 117
God Stats
0W - 2L
1,338 SR
Queue Stats
33W - 35L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
Zombiinator
Gilgamesh
Level 31
God Stats
3W - 5L
1,715 SR
Queue Stats
97W - 130L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
16 / 5 / 10
15,202
608
24,296
17,705
7,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
Chickenbones26
Charybdis
20
10 / 4 / 9
13,926
557
20,415
24,520
8,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Mastodon103
Cliodhna
20
11 / 4 / 15
14,514
581
18,715
19,403
8,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Nokkaoppa
Cthulhu
19
2 / 3 / 17
13,008
520
10,954
20,067
22,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
shingon505
King Arthur
20
9 / 6 / 14
14,355
574
14,832
27,441
28,655
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 16 / 3
10,717
429
14,011
25,332
8,069
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Izanami
KingRacc23
Izanami
10
2 / 2 / 3
8,338
334
3,150
4,978
1,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
SobekKing
Terra
16
2 / 6 / 6
10,169
407
8,311
26,597
25,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Toxicwaste534
Cliodhna
18
8 / 13 / 6
12,914
517
26,032
28,136
10,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Zombiinator
Gilgamesh
17
6 / 11 / 4
11,737
469
17,346
27,066
27,251
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
44
48
Kills
22
22
Deaths
48
65
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
16
5
10
4.2
W
Charybdis
Chickenbones26
Charybdis
10
4
9
3.63
L
4
16
3
0.34
L
Izanami
KingRacc23
Izanami
2
2
3
1.75
W
Cliodhna
Mastodon103
Cliodhna
11
4
15
4.63
W
Cthulhu
Nokkaoppa
Cthulhu
2
3
17
3.5
L
Terra
SobekKing
Terra
2
6
6
0.83
L
Cliodhna
Toxicwaste534
Cliodhna
8
13
6
0.85
L
Gilgamesh
Zombiinator
Gilgamesh
6
11
4
0.73
W
King Arthur
shingon505
King Arthur
9
6
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,212
Damage
68,850
109,136
Taken
112,109
76,410
Mitigated
73,063
37,129
Healing
18,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
24,296
6,966
213
5,042
17,705
7,903
4,046
1,980
15,695
112,680
0
W
Charybdis
Chickenbones26
Charybdis
20,415
14,367
0
15,668
24,520
8,934
10,535
3,518
21,002
0
107,946
L
14,011
2,093
30
2,720
25,332
8,069
0
10,544
14,788
50,140
0
L
Izanami
KingRacc23
Izanami
3,150
2,224
227
1,475
4,978
1,173
537
420
4,558
0
30,935
W
Cliodhna
Mastodon103
Cliodhna
18,715
2,471
99
6,118
19,403
8,623
766
5,213
14,138
0
95,095
W
Cthulhu
Nokkaoppa
Cthulhu
10,954
310
1,311
2,518
20,067
22,295
674
7,225
12,797
56,990
0
L
Terra
SobekKing
Terra
8,311
1,415
2,025
5,222
26,597
25,949
420
10,170
16,427
39,104
0
L
Cliodhna
Toxicwaste534
Cliodhna
26,032
4,771
0
4,868
28,136
10,621
0
7,745
20,391
0
90,091
L
Gilgamesh
Zombiinator
Gilgamesh
17,346
3,605
0
1,875
27,066
27,251
0
6,371
20,695
0
54,071
W
King Arthur
shingon505
King Arthur
14,832
2,240
0
6,160
27,441
28,655
1,156
4,441
22,876
0
84,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,005
Gold Earned
53,875
654
Minions Killed
380
0
Camps Cleared
0
2,405,050
Distance Traveled
1,855,745
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
15,202
608
158
6
0
443,171
2
W
Charybdis
13,926
557
149
6
0
414,629
1
L
Raijin
10,717
429
68
3
0
368,400
1
L
Izanami
8,338
334
68
3
0
151,519
5
W
Cliodhna
14,514
581
138
6
0
560,848
0
W
Cthulhu
13,008
520
77
3
0
501,917
5
L
Terra
10,169
407
53
2
0
460,506
3
L
Cliodhna
12,914
517
107
4
0
446,618
10
L
Gilgamesh
11,737
469
84
3
0
428,702
2
W
King Arthur
14,355
574
132
5
0
484,485
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role