Player Matchup

Bacchus
Bacchus
Masters
Elixzar
Bacchus
Masters
Level 90
God Stats
2W - 3L
1,730 SR
Queue Stats
94W - 79L
2,636 MMR
Solo
Bastet
Bastet
Masters
TWICE MARVEL
Bastet
Masters
Level 159
God Stats
15W - 11L
1,798 SR
Queue Stats
586W - 561L
2,696 MMR
Party 1
Cthulhu
Cthulhu
Masters
excellthru
Cthulhu
Masters
Level 129
God Stats
4W - 11L
1,586 SR
Queue Stats
424W - 412L
2,776 MMR
Party 1
Skadi
Skadi
Diamond I
luvPAIN---
Skadi
Diamond I
Level 110
God Stats
13W - 6L
1,897 SR
Queue Stats
214W - 201L
2,581 MMR
Solo
Discordia
Discordia
Masters
vDecay-l
Discordia
Masters
Level 145
God Stats
29W - 19L
1,775 SR
Queue Stats
499W - 498L
2,624 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 127
1,757 SR
2,663 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,734 SR
2,660 MMR
Sun Wukong
Sun Wukong
Diamond I
Asunemi
Sun Wukong
Diamond I
Level 160
God Stats
2W - 0L
1,736 SR
Queue Stats
28W - 6L
2,690 MMR
Party 2
Ratatoskr
Ratatoskr
Masters
Jayswervy
Ratatoskr
Masters
Level 154
God Stats
4W - 5L
1,468 SR
Queue Stats
733W - 613L
2,889 MMR
Solo
Anhur
Anhur
Diamond I
The_Papu_05
Anhur
Diamond I
Level 160
God Stats
5W - 5L
1,650 SR
Queue Stats
103W - 83L
2,512 MMR
Solo
Ganesha
Ganesha
Masters
XileyQins
Ganesha
Masters
Level 160
God Stats
7W - 10L
1,632 SR
Queue Stats
412W - 370L
2,598 MMR
Solo
Sol
Sol
Diamond III
mgranger8
Sol
Diamond III
Level 153
God Stats
4W - 1L
2,181 SR
Queue Stats
33W - 7L
2,611 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Elixzar
Bacchus
12
0 / 2 / 3
7,116
445
6,434
15,492
15,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
15
4 / 3 / 1
9,117
570
6,478
11,344
3,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
excellthru
Cthulhu
14
0 / 3 / 0
8,269
517
3,707
11,427
11,080
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
14
1 / 3 / 0
8,180
511
4,838
7,011
2,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
vDecay-l
Discordia
12
1 / 6 / 3
7,172
448
8,705
8,478
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TiamatGebOdinArtioAthena

VS

Bans
LokiArtemisKhepriPersephoneGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Asunemi
Sun Wukong
17
3 / 0 / 0
10,356
647
8,925
11,044
10,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ratatoskr
Jayswervy
Ratatoskr
17
10 / 1 / 4
10,530
658
11,899
9,089
4,478
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 3
9,218
576
3,594
9,543
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
XileyQins
Ganesha
14
0 / 0 / 8
7,844
490
4,002
10,462
8,906
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 4 / 3
8,513
532
11,722
11,878
4,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
17
17
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Asunemi
Sun Wukong
3
0
0
3
L
Bacchus
Elixzar
Bacchus
0
2
3
0.75
W
Ratatoskr
Jayswervy
Ratatoskr
10
1
4
12
L
Bastet
4
3
1
1.5
W
1
1
3
2.5
W
Ganesha
XileyQins
Ganesha
0
0
8
4
L
Cthulhu
excellthru
Cthulhu
0
3
0
0
L
Skadi
1
3
0
0.33
W
3
4
3
1.13
L
Discordia
vDecay-l
Discordia
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,162
Damage
40,142
53,752
Taken
52,016
36,006
Mitigated
32,007
9,266
Healing
18,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Asunemi
Sun Wukong
8,925
1,635
0
3,924
11,044
10,827
648
3,707
7,337
11,210
63,726
L
Bacchus
Elixzar
Bacchus
6,434
1,153
0
3,681
15,492
15,967
0
8,030
7,462
18,118
0
W
Ratatoskr
Jayswervy
Ratatoskr
11,899
3,493
0
2,286
9,089
4,478
0
1,316
7,661
0
85,091
L
Bastet
6,478
1,008
0
1,080
11,344
3,861
0
2,511
8,833
0
59,152
W
3,594
977
0
5,205
9,543
2,939
378
1,719
7,776
0
71,465
W
Ganesha
XileyQins
Ganesha
4,002
885
360
1,684
10,462
8,906
0
4,101
6,079
26,415
0
L
Cthulhu
excellthru
Cthulhu
3,707
316
0
2,693
11,427
11,080
0
1,945
9,482
56,125
0
L
Skadi
4,838
1,756
0
1,394
7,011
2,448
0
145
6,866
0
62,057
W
11,722
4,262
0
4,932
11,878
4,857
558
7,079
4,317
56,551
5,300
L
Discordia
vDecay-l
Discordia
8,705
409
0
418
8,478
2,650
0
3,761
4,717
51,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,854
Gold Earned
46,461
518
Minions Killed
581
0
Camps Cleared
0
1,535,535
Distance Traveled
1,614,737
38
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,356
647
164
10
0
308,125
4
L
Bacchus
7,116
445
13
1
0
318,291
14
W
Ratatoskr
10,530
658
146
9
0
379,029
2
L
Bastet
9,117
570
112
7
0
381,266
6
W
Anhur
9,218
576
126
8
0
291,129
4
W
Ganesha
7,844
490
14
1
0
322,333
8
L
Cthulhu
8,269
517
147
9
0
252,894
7
L
Skadi
8,180
511
133
8
0
274,237
7
W
Sol
8,513
532
131
8
0
314,121
2
L
Discordia
7,172
448
113
7
0
308,847
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role