Player Matchup

Bellona
Bellona
JkR BieL
Bellona
Level 79
God Stats
15W - 6L
1,681 SR
Queue Stats
41W - 30L
1,580 Elo+
Party 1
Cupid
Cupid
KilluaSelect
Cupid
Level 115
God Stats
4W - 2L
1,496 SR
Queue Stats
212W - 230L
1,434 Elo+
Party 1
King Arthur
King Arthur
LOST SHADOWX
King Arthur
Level 54
God Stats
46W - 45L
1,537 SR
Queue Stats
144W - 159L
1,502 Elo+
Party 1
Olorun
Olorun
ShadowRuby5832
Olorun
Level 37
God Stats
8W - 8L
1,449 SR
Queue Stats
97W - 103L
1,436 Elo+
Party 1
Yemoja
Yemoja
TheKnightBR2818
Yemoja
Level 84
God Stats
24W - 19L
1,145 SR
Queue Stats
541W - 577L
1,492 Elo+
Party 1
Team Averages
Level 74
1,462 SR
1,489 Elo+

VS

Team Averages
Level 56
1,497 SR
1,455 Elo+
Izanami
Izanami
 
Izanami
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
HegLaTarta
Osiris
Level 43
God Stats
1W - 1L
1,484 SR
Queue Stats
4W - 6L
1,420 Elo+
Solo
Khepri
Khepri
MurderKng36
Khepri
Level 44
God Stats
15W - 9L
1,588 SR
Queue Stats
206W - 203L
1,448 Elo+
Solo
Janus
Janus
Ye4hBaby
Janus
Level 120
God Stats
18W - 19L
1,448 SR
Queue Stats
47W - 48L
1,468 Elo+
Party 2
Loki
Loki
ZEKITO876
Loki
Level 32
God Stats
18W - 30L
1,467 SR
Queue Stats
77W - 79L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JkR BieL
Bellona
7
1 / 5 / 0
4,719
472
1,906
9,839
5,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 4 / 0
5,504
550
1,807
6,415
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
LOST SHADOWX
King Arthur
11
2 / 0 / 0
6,485
649
3,169
3,086
1,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 4 / 1
4,594
459
4,720
6,275
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 1 / 1
5,472
547
3,471
4,898
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
5 / 2 / 4
6,366
637
6,637
4,570
1,493
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
HegLaTarta
Osiris
9
1 / 2 / 0
5,359
536
1,574
4,765
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
8
2 / 1 / 8
5,778
578
3,060
7,283
4,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Ye4hBaby
Janus
10
4 / 0 / 4
6,035
604
6,125
3,775
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
10
2 / 0 / 2
5,731
573
1,574
4,443
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
14
14
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
4
3.5
W
Osiris
HegLaTarta
Osiris
1
2
0
0.5
L
Bellona
JkR BieL
Bellona
1
5
0
0.2
L
1
4
0
0.25
L
King Arthur
LOST SHADOWX
King Arthur
2
0
0
2
W
Khepri
2
1
8
6
L
0
4
1
0.13
L
1
1
1
1.5
W
Janus
Ye4hBaby
Janus
4
0
4
6
W
Loki
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,073
Damage
18,970
30,513
Taken
24,836
12,918
Mitigated
11,739
9,880
Healing
5,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,637
4,935
0
783
4,570
1,493
1,034
1,076
3,494
0
33,099
W
Osiris
HegLaTarta
Osiris
1,574
519
0
581
4,765
3,501
170
0
4,765
0
20,534
L
Bellona
JkR BieL
Bellona
1,906
568
0
2,546
9,839
5,251
0
2,377
7,462
0
18,204
L
1,807
501
42
1,224
6,415
2,439
63
1,631
4,784
0
31,595
L
King Arthur
LOST SHADOWX
King Arthur
3,169
576
0
1,277
3,086
1,643
0
0
3,086
0
37,806
W
Khepri
3,060
353
0
1,192
7,283
4,186
0
3,835
3,448
10,821
0
L
4,720
2,969
248
1,689
6,275
1,785
0
3,993
2,282
21,730
0
L
3,471
1,225
486
2,368
4,898
1,800
0
1,184
3,714
28,922
0
W
Janus
Ye4hBaby
Janus
6,125
618
0
250
3,775
1,301
482
2,096
1,679
33,949
0
W
Loki
1,574
460
0
2,555
4,443
1,258
0
1,184
3,259
0
23,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,774
Gold Earned
29,269
281
Minions Killed
252
0
Camps Cleared
0
1,008,793
Distance Traveled
1,091,509
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,366
637
66
7
0
200,902
3
W
Osiris
5,359
536
60
6
0
201,108
2
L
Bellona
4,719
472
41
4
0
199,350
1
L
Cupid
5,504
550
65
7
0
193,001
9
L
King Arthur
6,485
649
94
9
0
214,853
4
W
Khepri
5,778
578
17
2
0
202,859
1
L
Olorun
4,594
459
29
3
0
205,121
1
L
Yemoja
5,472
547
52
5
0
196,468
2
W
Janus
6,035
604
51
5
0
234,578
3
W
Loki
5,731
573
58
6
0
252,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role