Player Matchup

Merlin
Merlin
 
Merlin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
FrAnKdUke89
Medusa
Level 109
God Stats
100W - 99L
1,626 SR
Queue Stats
985W - 1,051L
1,481 Elo+
Solo
Cthulhu
Cthulhu
NoRoamers420
Cthulhu
Level 45
God Stats
2W - 0L
1,892 SR
Queue Stats
38W - 45L
1,401 Elo+
Party 1
Cliodhna
Cliodhna
Spadez3rd
Cliodhna
Level 155
God Stats
36W - 22L
1,552 SR
Queue Stats
377W - 385L
1,518 Elo+
Party 1
Team Averages
Level 109
1,614 SR
1,480 Elo+

VS

Team Averages
Level 108
1,556 SR
1,440 Elo+
Cliodhna
Cliodhna
AC 131
Cliodhna
Level 124
God Stats
0W - 8L
1,500 SR
Queue Stats
319W - 321L
1,357 Elo+
Solo
Guan Yu
Guan Yu
RatCream
Guan Yu
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,581 Elo+
Solo
Kuzenbo
Kuzenbo
Whitehunter8201
Kuzenbo
Level 159
God Stats
4W - 2L
1,708 SR
Queue Stats
371W - 382L
1,409 Elo+
Solo
Charybdis
Charybdis
craven311
Charybdis
Level 155
God Stats
38W - 47L
1,574 SR
Queue Stats
599W - 600L
1,489 Elo+
Solo
Ra
Ra
de_aztechief
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
8 / 3 / 12
10,949
995
14,464
9,654
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
 
Aphrodite
14
1 / 1 / 8
8,129
739
4,665
7,510
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
15
5 / 2 / 10
9,965
906
8,969
8,957
3,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
NoRoamers420
Cthulhu
14
2 / 3 / 9
8,637
785
8,394
10,925
7,460
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
Spadez3rd
Cliodhna
16
10 / 2 / 9
10,843
986
15,459
10,915
7,048
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AC 131
Cliodhna
14
2 / 6 / 2
8,247
750
10,142
11,319
3,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
RatCream
Guan Yu
15
2 / 2 / 4
8,254
750
5,287
12,569
15,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 4 / 3
8,366
761
6,713
14,305
15,986
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
craven311
Charybdis
16
4 / 4 / 2
9,560
869
5,251
8,642
2,912
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 10 / 5
7,433
676
7,974
12,711
4,392
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
26
Kills
11
11
Deaths
26
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
3
12
4.67
W
Aphrodite
 
Aphrodite
1
1
8
5
L
Cliodhna
AC 131
Cliodhna
2
6
2
0.5
W
Medusa
5
2
10
5
W
Cthulhu
NoRoamers420
Cthulhu
2
3
9
2.17
L
Guan Yu
RatCream
Guan Yu
2
2
4
2
W
Cliodhna
Spadez3rd
Cliodhna
10
2
9
7.25
L
2
4
3
0.88
L
Charybdis
craven311
Charybdis
4
4
2
1.25
L
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,951
Damage
35,367
47,961
Taken
59,546
25,096
Mitigated
42,275
13,848
Healing
9,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,464
645
108
1,269
9,654
3,949
0
3,168
6,486
48,058
0
W
Aphrodite
 
Aphrodite
4,665
447
4,295
4,388
7,510
3,005
121
2,406
5,104
17,138
0
L
Cliodhna
AC 131
Cliodhna
10,142
243
798
1,572
11,319
3,905
1
3,494
7,825
0
26,734
W
Medusa
8,969
2,463
0
1,181
8,957
3,634
902
2,362
6,595
0
29,364
W
Cthulhu
NoRoamers420
Cthulhu
8,394
156
1,586
455
10,925
7,460
112
4,337
6,588
26,539
0
L
Guan Yu
RatCream
Guan Yu
5,287
478
970
3,510
12,569
15,080
0
5,792
6,777
26
22,301
W
Cliodhna
Spadez3rd
Cliodhna
15,459
962
0
566
10,915
7,048
0
2,599
8,316
0
30,555
L
6,713
1,716
0
420
14,305
15,986
60
7,865
6,440
15,767
0
L
Charybdis
craven311
Charybdis
5,251
1,611
0
0
8,642
2,912
1
3,770
4,872
0
20,669
L
7,974
789
325
1,513
12,711
4,392
0
6,812
5,899
20,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,523
Gold Earned
41,860
264
Minions Killed
179
9
Camps Cleared
6
1,151,790
Distance Traveled
1,001,770
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,949
995
100
9
2
212,757
1
W
Aphrodite
8,129
739
33
3
0
207,404
3
L
Cliodhna
8,247
750
47
4
3
214,381
0
W
Medusa
9,965
906
52
5
5
235,552
1
W
Cthulhu
8,637
785
44
4
0
226,666
0
L
Guan Yu
8,254
750
42
4
1
247,684
1
W
Cliodhna
10,843
986
35
3
2
269,411
4
L
Kuzenbo
8,366
761
22
2
1
191,322
1
L
Charybdis
9,560
869
46
4
0
188,339
3
L
Ra
7,433
676
22
2
1
160,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role