Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Marsot99
Mercury
Level 81
God Stats
5W - 11L
1,314 SR
Queue Stats
148W - 185L
1,369 Elo+
Party 1
Chang'e
Chang'e
i_Melodic_i
Chang'e
Level 89
God Stats
3W - 6L
1,339 SR
Queue Stats
223W - 271L
1,349 Elo+
Solo
Bastet
Bastet
lumiaxD321
Bastet
Level 4
God Stats
0W - 1L
1,726 SR
Queue Stats
2W - 5L
1,159 Elo+
Party 1
Sun Wukong
Sun Wukong
neutrabow123
Sun Wukong
Level 87
God Stats
5W - 6L
1,420 SR
Queue Stats
89W - 110L
1,331 Elo+
Party 1
Team Averages
Level 67
1,460 SR
1,342 Elo+

VS

Team Averages
Level 36
1,471 SR
1,253 Elo+
Odin
Odin
DigBicken420
Odin
Level 47
God Stats
3W - 3L
1,537 SR
Queue Stats
3W - 10L
1,212 Elo+
Party 2
Khepri
Khepri
JoiningCashew49
Khepri
Level 37
God Stats
38W - 33L
1,435 SR
Queue Stats
70W - 80L
1,293 Elo+
Party 2
Kukulkan
Kukulkan
LordOlimar69
Kukulkan
Level 18
God Stats
4W - 4L
1,624 SR
Queue Stats
26W - 18L
1,178 Elo+
Party 2
Neith
Neith
MARRANERAFOREVER
Neith
Level 39
God Stats
35W - 43L
1,396 SR
Queue Stats
99W - 117L
1,341 Elo+
Solo
Cthulhu
Cthulhu
P mizel
Cthulhu
Level 39
God Stats
1W - 3L
1,364 SR
Queue Stats
3W - 9L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 8 / 1
6,547
409
3,638
11,624
3,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Marsot99
Mercury
13
0 / 5 / 1
7,571
473
4,674
14,711
4,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chang'e
i_Melodic_i
Chang'e
15
4 / 1 / 0
9,384
587
7,489
7,182
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
lumiaxD321
Bastet
9
0 / 8 / 0
5,690
356
2,296
8,331
2,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
neutrabow123
Sun Wukong
11
1 / 4 / 0
7,187
449
7,802
13,507
9,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 6
7,895
493
4,108
7,198
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 14
8,278
517
3,295
7,923
7,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
LordOlimar69
Kukulkan
13
14 / 2 / 3
8,950
559
12,802
5,724
2,860
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 4
8,078
505
7,188
9,825
3,844
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
P mizel
Cthulhu
14
2 / 1 / 1
8,168
511
6,703
10,996
8,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
5
Kills
25
26
Deaths
5
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
8
1
0.06
W
4
0
6
7
W
1
0
14
8
W
Kukulkan
LordOlimar69
Kukulkan
14
2
3
7.75
W
4
2
4
3
L
Mercury
Marsot99
Mercury
0
5
1
0.1
W
Cthulhu
P mizel
Cthulhu
2
1
1
2.5
L
Chang'e
i_Melodic_i
Chang'e
4
1
0
4
L
Bastet
lumiaxD321
Bastet
0
8
0
0
L
Sun Wukong
neutrabow123
Sun Wukong
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,899
Damage
34,096
55,355
Taken
41,666
22,710
Mitigated
26,181
18,519
Healing
9,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,638
330
415
2,782
11,624
3,799
0
5,847
5,649
31,321
0
W
4,108
1,123
0
1,146
7,198
3,381
338
1,092
6,072
0
35,259
W
3,295
323
0
1,496
7,923
7,699
614
3,729
3,954
17,062
0
W
Kukulkan
LordOlimar69
Kukulkan
12,802
2,212
0
357
5,724
2,860
1,590
1,702
3,998
42,254
0
W
7,188
3,561
0
4,177
9,825
3,844
1,785
4,194
5,519
0
53,626
L
Mercury
Marsot99
Mercury
4,674
2,032
107
6,128
14,711
4,875
0
5,515
8,940
0
42,782
W
Cthulhu
P mizel
Cthulhu
6,703
679
0
2,675
10,996
8,397
882
0
10,996
35,367
0
L
Chang'e
i_Melodic_i
Chang'e
7,489
899
188
4,467
7,182
2,194
0
365
6,817
53,917
0
L
Bastet
lumiaxD321
Bastet
2,296
381
0
0
8,331
2,733
0
4,577
3,596
0
9,652
L
Sun Wukong
neutrabow123
Sun Wukong
7,802
1,973
0
4,432
13,507
9,109
294
5,212
7,253
0
38,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,379
Gold Earned
41,369
331
Minions Killed
337
0
Camps Cleared
0
1,434,568
Distance Traveled
1,436,632
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,547
409
59
4
0
197,177
2
W
Odin
7,895
493
58
4
0
339,456
2
W
Khepri
8,278
517
17
1
0
299,404
0
W
Kukulkan
8,950
559
107
7
0
233,638
0
W
Neith
8,078
505
81
5
0
269,576
1
L
Mercury
7,571
473
90
6
0
346,377
0
W
Cthulhu
8,168
511
74
5
0
294,558
2
L
Chang'e
9,384
587
99
6
0
305,147
2
L
Bastet
5,690
356
21
1
0
311,432
1
L
Sun Wukong
7,187
449
62
4
0
274,435
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role