Player Matchup

Nemesis
Nemesis
ChuIoDeChelas_
Nemesis
Level 18
God Stats
3W - 0L
1,806 SR
Queue Stats
40W - 17L
1,695 Elo+
Party 4
Ullr
Ullr
SomeShadyGuy
Ullr
Level 2
God Stats
22W - 7L
1,706 SR
Queue Stats
66W - 27L
1,500 Elo+
Party 4
Persephone
Persephone
XystomX
Persephone
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,461 Elo+
Party 1
Thor
Thor
Zrodix
Thor
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,366 Elo+
Party 4
Cthulhu
Cthulhu
by Emsii
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,467 Elo+
Party 1
Team Averages
Level 17
1,602 SR
1,498 Elo+

VS

Team Averages
Level 10
1,498 SR
1,425 Elo+
Tyr
Tyr
AgeLost-
Tyr
Level 5
God Stats
2W - 9L
1,367 SR
Queue Stats
25W - 30L
1,434 Elo+
Party 2
Thor
Thor
BlackMagicHaze
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,487 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Elxhxz
Tsukuyomi
Level 8
God Stats
9W - 20L
1,439 SR
Queue Stats
147W - 156L
1,381 Elo+
Solo
Ymir
Ymir
kingkoolclemo
Ymir
Level 6
God Stats
1W - 1L
1,683 SR
Queue Stats
3W - 3L
1,487 Elo+
Party 3
Ra
Ra
paueet077
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 11
9,493
527
9,760
11,835
6,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
15 / 2 / 4
11,249
625
21,443
9,100
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
XystomX
Persephone
13
2 / 5 / 9
8,608
478
9,408
9,946
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
Zrodix
Thor
16
15 / 0 / 8
10,790
599
14,960
9,287
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
by Emsii
Cthulhu
13
3 / 6 / 10
7,718
429
5,714
10,862
7,970
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 8 / 1
8,769
487
12,929
21,397
17,319
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
2 / 13 / 3
6,887
383
5,157
16,549
5,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Elxhxz
Tsukuyomi
12
2 / 5 / 3
7,806
434
3,745
10,761
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 4
6,933
385
1,371
13,631
10,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 9 / 3
8,532
474
8,781
15,772
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
32
38
Kills
18
18
Deaths
40
42
Assists
14
Player
Kills
Deaths
Assists
KDA
L
8
8
1
1.06
L
2
13
3
0.27
W
3
5
11
1.7
L
Tsukuyomi
Elxhxz
Tsukuyomi
2
5
3
0.7
W
15
2
4
8.5
W
Persephone
XystomX
Persephone
2
5
9
1.3
W
Thor
Zrodix
Thor
15
0
8
19
W
Cthulhu
by Emsii
Cthulhu
3
6
10
1.33
L
0
5
4
0.4
L
6
9
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,285
Damage
31,983
51,030
Taken
78,110
23,693
Mitigated
40,207
10,574
Healing
14,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,929
1,264
0
4,615
21,397
17,319
0
3,473
17,756
0
38,609
L
5,157
1,995
0
657
16,549
5,244
0
3,259
13,206
0
24,964
W
9,760
3,809
0
3,623
11,835
6,092
570
205
11,630
0
59,759
L
Tsukuyomi
Elxhxz
Tsukuyomi
3,745
1,213
0
3,014
10,761
2,719
468
356
10,369
0
39,993
W
21,443
8,940
0
2,540
9,100
2,966
207
1,170
7,930
0
96,624
W
Persephone
XystomX
Persephone
9,408
646
0
2,211
9,946
3,357
111
2,783
7,158
39,374
0
W
Thor
Zrodix
Thor
14,960
3,642
0
1,862
9,287
3,308
0
1,474
7,813
0
49,615
W
Cthulhu
by Emsii
Cthulhu
5,714
431
338
0
10,862
7,970
0
4,517
6,345
21,516
0
L
1,371
310
0
2,125
13,631
10,175
0
1,711
11,862
21,237
0
L
8,781
364
53
3,641
15,772
4,750
74
5,659
9,795
50,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,858
Gold Earned
38,927
456
Minions Killed
307
0
Camps Cleared
0
1,724,332
Distance Traveled
1,555,808
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,769
487
65
4
0
340,938
0
L
Thor
6,887
383
29
2
0
294,129
0
W
Nemesis
9,493
527
105
6
0
362,623
2
L
Tsukuyomi
7,806
434
81
5
0
332,913
2
W
Ullr
11,249
625
168
9
0
327,324
1
W
Persephone
8,608
478
75
4
0
326,822
2
W
Thor
10,790
599
70
4
0
372,053
2
W
Cthulhu
7,718
429
38
2
0
335,510
1
L
Ymir
6,933
385
42
2
0
297,664
0
L
Ra
8,532
474
90
5
0
290,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role