Player Matchup

Hercules
Hercules
ISplint
Hercules
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
50W - 64L
1,334 Elo+
Solo
Arachne
Arachne
nucl3oGG
Arachne
Level 29
God Stats
19W - 21L
1,453 SR
Queue Stats
115W - 167L
1,328 Elo+
Solo
Merlin
Merlin
sasori1416
Merlin
Level 28
God Stats
16W - 16L
1,524 SR
Queue Stats
79W - 80L
1,445 Elo+
Solo
Artemis
Artemis
seyadepegasos
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hel
Hel
vilney
Hel
Level 27
God Stats
6W - 2L
1,653 SR
Queue Stats
6W - 2L
1,553 Elo+
Solo
Team Averages
Level 22
1,526 SR
1,432 Elo+

VS

Team Averages
Level 16
1,451 SR
1,343 Elo+
Jing Wei
Jing Wei
DZoCria
Jing Wei
Level 10
God Stats
1W - 3L
1,165 SR
Queue Stats
7W - 8L
1,218 Elo+
Party 1
Cerberus
Cerberus
Maul006
Cerberus
Level 6
God Stats
3W - 3L
1,688 SR
Queue Stats
3W - 7L
1,317 Elo+
Solo
Cliodhna
Cliodhna
RenanSmith
Cliodhna
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
95W - 134L
1,334 Elo+
Solo
Vulcan
Vulcan
marllonhtr
Vulcan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,411 Elo+
Party 1
Bellona
Bellona
nrecromante
Bellona
Level 28
God Stats
5W - 11L
1,404 SR
Queue Stats
219W - 264L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ISplint
Hercules
15
2 / 8 / 3
9,811
467
6,849
21,651
22,520
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
nucl3oGG
Arachne
20
13 / 2 / 8
12,867
613
18,090
21,530
11,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
sasori1416
Merlin
17
8 / 3 / 10
11,341
540
19,363
15,561
5,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
14
2 / 10 / 3
8,650
412
5,022
11,551
2,265
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
vilney
Hel
16
12 / 3 / 3
11,029
525
13,406
13,394
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DZoCria
Jing Wei
14
1 / 10 / 6
8,931
425
5,868
16,319
5,208
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Maul006
Cerberus
12
2 / 6 / 3
7,939
378
8,663
18,767
14,582
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cliodhna
RenanSmith
Cliodhna
16
16 / 7 / 6
11,642
554
23,815
15,933
6,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
marllonhtr
Vulcan
12
1 / 9 / 3
8,062
384
7,679
14,097
4,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
nrecromante
Bellona
15
6 / 6 / 6
10,015
477
17,243
15,762
13,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
50
37
Kills
26
26
Deaths
38
27
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DZoCria
Jing Wei
1
10
6
0.4
W
Hercules
ISplint
Hercules
2
8
3
0.44
L
Cerberus
Maul006
Cerberus
2
6
3
0.58
L
Cliodhna
RenanSmith
Cliodhna
16
7
6
2.71
L
Vulcan
marllonhtr
Vulcan
1
9
3
0.28
L
Bellona
nrecromante
Bellona
6
6
6
1.5
W
Arachne
nucl3oGG
Arachne
13
2
8
8.5
W
Merlin
sasori1416
Merlin
8
3
10
4.33
W
Artemis
2
10
3
0.35
W
Hel
vilney
Hel
12
3
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,730
Damage
63,268
83,687
Taken
80,878
46,975
Mitigated
43,753
34,092
Healing
13,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DZoCria
Jing Wei
5,868
3,868
0
2,892
16,319
5,208
1,881
7,926
8,221
0
50,783
W
Hercules
ISplint
Hercules
6,849
1,821
0
9,011
21,651
22,520
302
1,303
20,348
0
45,848
L
Cerberus
Maul006
Cerberus
8,663
669
41
4,470
18,767
14,582
0
9,864
8,705
28,721
0
L
Cliodhna
RenanSmith
Cliodhna
23,815
4,348
0
2,663
15,933
6,144
0
4,668
11,035
0
72,508
L
Vulcan
marllonhtr
Vulcan
7,679
1,086
0
1,701
14,097
4,723
369
7,141
6,516
39,563
0
L
Bellona
nrecromante
Bellona
17,243
5,819
0
1,740
15,762
13,096
518
2,042
13,632
0
52,874
W
Arachne
nucl3oGG
Arachne
18,090
13,588
256
12,065
21,530
11,465
0
5,930
15,600
0
109,122
W
Merlin
sasori1416
Merlin
19,363
1,830
0
3,601
15,561
5,147
0
6,239
9,322
76,524
0
W
Artemis
5,022
3,338
0
436
11,551
2,265
3,151
534
11,017
0
23,696
W
Hel
vilney
Hel
13,406
1,057
3,130
5,593
13,394
5,578
3,305
2,336
11,058
55,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,698
Gold Earned
46,589
513
Minions Killed
422
0
Camps Cleared
0
1,928,173
Distance Traveled
1,900,798
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,931
425
102
5
0
357,335
3
W
Hercules
9,811
467
96
5
0
336,086
5
L
Cerberus
7,939
378
62
3
0
346,416
1
L
Cliodhna
11,642
554
105
5
0
401,752
4
L
Vulcan
8,062
384
67
3
0
359,048
3
L
Bellona
10,015
477
86
4
0
436,247
0
W
Arachne
12,867
613
138
7
0
457,817
2
W
Merlin
11,341
540
116
6
0
392,273
1
W
Artemis
8,650
412
56
3
0
350,591
0
W
Hel
11,029
525
107
5
0
391,406
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role