Player Matchup

Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
Cabroken0420
Izanami
Bronze III
Level 160
God Stats
1W - 2L
1,479 SR
Queue Stats
33W - 26L
1,312 MMR
Party 1
Da Ji
Da Ji
Silver I
FlipperBroom346
Da Ji
Silver I
Level 148
God Stats
6W - 6L
1,642 SR
Queue Stats
34W - 38L
1,210 MMR
Party 1
Vulcan
Vulcan
Gold IV
Nasty Nate91730
Vulcan
Gold IV
Level 148
God Stats
8W - 5L
1,520 SR
Queue Stats
116W - 116L
1,272 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
killergrisli
Zhong Kui
Silver I
Level 152
God Stats
3W - 3L
1,581 SR
Queue Stats
44W - 51L
1,232 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 152
1,544 SR
1,305 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,501 SR
1,250 MMR
Cerberus
Cerberus
Silver I
Chainwaax
Cerberus
Silver I
Level 89
God Stats
71W - 81L
1,563 SR
Queue Stats
327W - 339L
1,195 MMR
Solo
Osiris
Osiris
Silver I
ElderStifNoodle
Osiris
Silver I
Level 109
God Stats
2W - 2L
1,507 SR
Queue Stats
35W - 35L
1,280 MMR
Solo
Artio
Artio
Silver I
Im Fast AF Boi
Artio
Silver I
Level 112
God Stats
6W - 4L
1,500 SR
Queue Stats
66W - 69L
1,289 MMR
Solo
Anubis
Anubis
Silver I
Ledezma420
Anubis
Silver I
Level 140
God Stats
9W - 11L
1,536 SR
Queue Stats
478W - 481L
1,189 MMR
Solo
Charybdis
Charybdis
Silver III
Zvarai
Charybdis
Silver III
Level 43
God Stats
0W - 1L
1,398 SR
Queue Stats
14W - 17L
1,295 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
4 / 0 / 2
11,028
580
4,981
10,733
14,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
Cabroken0420
Izanami
19
2 / 3 / 6
11,888
626
8,094
10,874
4,141
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
5 / 5 / 6
11,110
585
7,201
12,800
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 5 / 5
10,598
558
10,201
10,375
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
killergrisli
Zhong Kui
19
3 / 1 / 1
11,979
630
9,551
9,656
7,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BakasuraArachneGilgameshGebMorgan Le Fay

VS

Bans
ChaacYmirAchillesCabrakanTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chainwaax
Cerberus
8
3 / 2 / 0
6,626
349
2,805
7,542
2,642
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
8 / 3 / 2
10,767
567
14,392
13,814
10,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 3 / 3
9,343
492
4,650
16,377
12,987
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Anubis
Ledezma420
Anubis
16
2 / 1 / 5
9,599
505
6,498
9,382
3,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Zvarai
Charybdis
14
0 / 7 / 1
8,812
464
2,403
9,845
2,532
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
16
Kills
14
14
Deaths
16
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
2
5
W
Izanami
Cabroken0420
Izanami
2
3
6
1.67
L
Cerberus
Chainwaax
Cerberus
3
2
0
1.5
L
8
3
2
3
W
5
5
6
1.6
L
1
3
3
0.83
L
Anubis
Ledezma420
Anubis
2
1
5
4.5
W
2
5
5
0.9
L
Charybdis
Zvarai
Charybdis
0
7
1
0.07
W
Zhong Kui
killergrisli
Zhong Kui
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,028
Damage
30,748
54,438
Taken
56,960
34,181
Mitigated
32,172
16,839
Healing
16,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,981
266
0
2,198
10,733
14,745
362
2,970
7,763
28,698
0
W
Izanami
Cabroken0420
Izanami
8,094
6,220
0
4,545
10,874
4,141
2,546
1,629
9,245
0
108,716
L
Cerberus
Chainwaax
Cerberus
2,805
109
0
2,408
7,542
2,642
0
1,569
5,935
15,556
0
L
14,392
5,513
190
4,546
13,814
10,400
0
4,900
8,757
0
87,541
W
7,201
1,987
0
3,370
12,800
4,830
921
1,693
11,107
0
63,790
L
4,650
300
290
5,009
16,377
12,987
74
9,088
6,729
56,665
0
L
Anubis
Ledezma420
Anubis
6,498
158
0
3,590
9,382
3,611
0
6,042
3,116
66,856
0
W
10,201
3,254
377
1,044
10,375
3,335
1,020
4,856
5,519
71,230
0
L
Charybdis
Zvarai
Charybdis
2,403
867
0
573
9,845
2,532
820
2,268
7,513
0
58,850
W
Zhong Kui
killergrisli
Zhong Kui
9,551
992
186
5,119
9,656
7,130
1,139
3,031
6,625
74,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,603
Gold Earned
45,147
637
Minions Killed
546
0
Camps Cleared
0
1,830,614
Distance Traveled
1,498,573
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,028
580
44
2
0
376,560
4
W
Izanami
11,888
626
197
10
0
354,911
1
L
Cerberus
6,626
349
33
2
0
127,939
2
L
Osiris
10,767
567
136
7
0
394,060
1
W
Da Ji
11,110
585
90
5
0
403,650
0
L
Artio
9,343
492
124
7
0
364,256
2
L
Anubis
9,599
505
126
7
0
351,710
5
W
Vulcan
10,598
558
119
6
0
349,789
1
L
Charybdis
8,812
464
127
7
0
260,608
2
W
Zhong Kui
11,979
630
187
10
0
345,704
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role