Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BigSarge13769
Anhur
Level 79
God Stats
3W - 9L
1,297 SR
Queue Stats
142W - 148L
1,403 Elo+
Party 4
Cthulhu
Cthulhu
ElaMain-TL
Cthulhu
Level 22
God Stats
0W - 2L
1,277 SR
Queue Stats
55W - 69L
1,305 Elo+
Party 2
Hera
Hera
MightyMorty8
Hera
Level 101
God Stats
0W - 2L
1,227 SR
Queue Stats
180W - 189L
1,342 Elo+
Party 4
Thanatos
Thanatos
Shazam-IVI
Thanatos
Level 48
God Stats
20W - 13L
1,507 SR
Queue Stats
238W - 245L
1,361 Elo+
Party 2
Team Averages
Level 69
1,362 SR
1,382 Elo+

VS

Team Averages
Level 65
1,476 SR
1,310 Elo+
Tiamat
Tiamat
BuckedDaAsh
Tiamat
Level 46
God Stats
12W - 5L
1,615 SR
Queue Stats
102W - 142L
1,319 Elo+
Party 1
Loki
Loki
Butterteaust
Loki
Level 121
God Stats
18W - 15L
1,565 SR
Queue Stats
288W - 279L
1,350 Elo+
Solo
Neith
Neith
MiskoKO2021
Neith
Level 16
God Stats
21W - 23L
1,317 SR
Queue Stats
22W - 24L
1,216 Elo+
Party 3
Raijin
Raijin
VKIDxB
Raijin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 242L
1,350 Elo+
Party 1
Ymir
Ymir
jackstikB
Ymir
Level 80
God Stats
26W - 22L
1,382 SR
Queue Stats
73W - 91L
1,314 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
2
0 / 1 / 0
3,691
336
124
772
210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 1 / 1
4,763
433
2,482
5,380
1,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ElaMain-TL
Cthulhu
9
2 / 1 / 1
5,621
511
2,222
4,031
2,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 1
5,362
487
3,308
4,395
1,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Shazam-IVI
Thanatos
11
3 / 2 / 2
6,217
565
2,302
7,276
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 1 / 1
5,583
508
1,891
4,770
2,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 0 / 0
7,665
697
716
2,909
954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 1 / 1
5,575
507
1,922
2,926
684
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
VKIDxB
Raijin
10
1 / 2 / 3
5,865
533
3,262
5,735
1,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
3 / 2 / 1
5,808
528
3,061
6,564
2,400
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
7
7
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
L
0
1
1
0.5
W
Tiamat
0
1
1
0.5
W
3
0
0
3
L
Cthulhu
ElaMain-TL
Cthulhu
2
1
1
2.5
L
0
2
1
0.25
W
0
1
1
0.5
L
Thanatos
Shazam-IVI
Thanatos
3
2
2
2
W
Raijin
VKIDxB
Raijin
1
2
3
1.25
W
Ymir
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,438
Damage
10,852
21,854
Taken
22,904
7,826
Mitigated
7,729
9,799
Healing
8,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
124
86
0
166
772
210
0
0
772
0
1,980
L
2,482
1,373
0
1,716
5,380
1,271
0
1,384
3,996
0
20,262
W
Tiamat
1,891
32
0
2,632
4,770
2,131
0
1,227
3,543
25,675
0
W
716
336
0
1,385
2,909
954
0
0
2,909
0
39,643
L
Cthulhu
ElaMain-TL
Cthulhu
2,222
412
0
1,363
4,031
2,225
0
2,173
1,858
16,796
0
L
3,308
820
0
375
4,395
1,375
226
2,186
2,209
31,553
0
W
1,922
533
0
795
2,926
684
454
530
2,396
0
22,607
L
Thanatos
Shazam-IVI
Thanatos
2,302
386
0
6,179
7,276
2,745
0
2,471
4,805
0
34,695
W
Raijin
VKIDxB
Raijin
3,262
309
0
2,422
5,735
1,560
150
1,044
4,691
29,976
0
W
Ymir
3,061
459
0
1,673
6,564
2,400
0
2,729
3,835
23,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,654
Gold Earned
30,496
188
Minions Killed
302
0
Camps Cleared
0
844,510
Distance Traveled
1,002,636
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,691
336
4
0
0
23,943
0
L
Anhur
4,763
433
35
3
0
164,702
0
W
Tiamat
5,583
508
56
5
0
213,348
3
W
Loki
7,665
697
106
10
0
223,436
0
L
Cthulhu
5,621
511
22
2
0
206,082
0
L
Hera
5,362
487
54
5
0
219,821
2
W
Neith
5,575
507
54
5
0
180,252
3
L
Thanatos
6,217
565
73
7
0
229,962
3
W
Raijin
5,865
533
43
4
0
215,990
3
W
Ymir
5,808
528
43
4
0
169,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role