Player Matchup

Thoth
Thoth
About 19 Pears
Thoth
Level 22
God Stats
1W - 0L
1,745 SR
Queue Stats
9W - 1L
1,732 Elo+
Party 2
Kuzenbo
Kuzenbo
Brodyy43
Kuzenbo
Level 66
God Stats
1W - 0L
1,459 SR
Queue Stats
11W - 5L
1,732 Elo+
Party 2
Mercury
Mercury
GoingFastBoi
Mercury
Level 28
God Stats
1W - 0L
2,009 SR
Queue Stats
34W - 8L
1,816 Elo+
Party 2
Team Averages
Level 39
1,738 SR
1,760 Elo+

VS

Team Averages
Level 54
1,513 SR
1,387 Elo+
Cthulhu
Cthulhu
CovetableDuQc13
Cthulhu
Level 107
God Stats
0W - 2L
1,520 SR
Queue Stats
57W - 59L
1,544 Elo+
Party 1
Poseidon
Poseidon
MidasChulo
Poseidon
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 58L
1,212 Elo+
Party 1
Neith
Neith
cracey94
Neith
Level 27
God Stats
1W - 3L
1,519 SR
Queue Stats
1W - 5L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 3 / 11
11,119
794
18,786
10,349
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Brodyy43
Kuzenbo
14
3 / 1 / 18
10,695
764
4,709
12,299
16,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
GoingFastBoi
Mercury
16
12 / 0 / 11
11,263
805
15,856
8,855
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
9,000
643
11,509
17,395
18,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
MidasChulo
Poseidon
9
1 / 11 / 1
8,022
573
2,372
11,575
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
cracey94
Neith
12
2 / 9 / 0
8,979
641
4,934
13,774
4,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
7
26
Kills
4
4
Deaths
26
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
11
3
11
5.5
W
Kuzenbo
Brodyy43
Kuzenbo
3
1
18
12
L
1
6
2
0.33
W
Mercury
GoingFastBoi
Mercury
12
0
11
17.5
L
Poseidon
MidasChulo
Poseidon
1
11
1
0.14
L
Neith
cracey94
Neith
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,351
Damage
18,815
31,503
Taken
42,744
23,486
Mitigated
25,237
9,762
Healing
4,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,786
565
0
3,948
10,349
3,355
812
5,848
4,014
51,768
0
W
Kuzenbo
Brodyy43
Kuzenbo
4,709
1,648
0
2,843
12,299
16,133
330
4,416
6,549
16,208
0
L
11,509
836
361
2,230
17,395
18,006
0
7,834
9,093
35,265
0
W
Mercury
GoingFastBoi
Mercury
15,856
10,095
0
2,971
8,855
3,998
892
2,783
5,901
0
52,011
L
Poseidon
MidasChulo
Poseidon
2,372
482
194
203
11,575
3,172
0
6,241
4,998
11,295
0
L
Neith
cracey94
Neith
4,934
1,841
0
1,222
13,774
4,059
0
8,780
4,658
0
18,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,077
Gold Earned
26,001
180
Minions Killed
114
10
Camps Cleared
2
828,430
Distance Traveled
603,161
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,119
794
96
7
2
237,771
0
W
Kuzenbo
10,695
764
9
1
0
278,085
2
L
Cthulhu
9,000
643
60
4
0
237,226
6
W
Mercury
11,263
805
75
5
8
312,574
1
L
Poseidon
8,022
573
25
2
0
153,493
1
L
Neith
8,979
641
29
2
2
212,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role