Player Matchup

Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
YesYouSuck2020
Scylla
Platinum V
Level 104
God Stats
25W - 35L
1,556 SR
Queue Stats
209W - 208L
1,789 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,519 SR
1,596 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 72
1,719 SR
1,467 MMR
Sol
Sol
Bronze III
Nightsbayne
Sol
Bronze III
Level 48
God Stats
0W - 1L
1,622 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Arachne
Arachne
Bronze III
Tharrion
Arachne
Bronze III
Level 78
God Stats
0W - 1L
2,012 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
Tibant
Gilgamesh
Bronze III
Level 89
God Stats
0W - 1L
1,523 SR
Queue Stats
1W - 4L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
9 / 1 / 8
8,630
863
10,566
10,059
6,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
 
Sobek
11
4 / 2 / 13
8,194
819
3,689
12,042
13,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 1 / 12
8,058
806
8,374
4,425
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThothAresCabrakanAphroditeOdin

VS

Bans
OlorunAthenaMedusaGaneshaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 3
6,884
688
9,188
9,376
2,676
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Tharrion
Arachne
9
1 / 5 / 2
6,491
649
2,733
7,845
5,115
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Tibant
Gilgamesh
11
2 / 4 / 1
7,260
726
4,422
9,202
6,837
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
18
Kills
4
4
Deaths
18
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
1
8
13
W
Sobek
 
Sobek
4
2
13
5.25
L
1
9
3
0.28
L
Arachne
Tharrion
Arachne
1
5
2
0.4
L
Gilgamesh
Tibant
Gilgamesh
2
4
1
0.63
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,629
Damage
16,343
26,526
Taken
26,423
21,613
Mitigated
14,628
8,696
Healing
1,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,566
2,710
0
3,649
10,059
6,522
0
3,047
7,012
0
27,295
W
Sobek
 
Sobek
3,689
135
0
4,556
12,042
13,573
23
4,321
7,721
9,764
0
L
9,188
2,816
0
552
9,376
2,676
0
3,059
6,024
23,000
0
L
Arachne
Tharrion
Arachne
2,733
1,940
0
927
7,845
5,115
0
3,734
3,893
0
5,847
L
Gilgamesh
Tibant
Gilgamesh
4,422
366
0
25
9,202
6,837
0
5,318
3,536
0
10,018
W
8,374
898
0
491
4,425
1,518
1,044
1,993
2,432
31,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,882
Gold Earned
20,635
134
Minions Killed
59
6
Camps Cleared
0
590,350
Distance Traveled
563,712
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,630
863
60
6
3
202,810
4
W
Sobek
8,194
819
8
1
0
208,419
10
L
Sol
6,884
688
34
3
0
156,093
1
L
Arachne
6,491
649
10
1
0
203,840
3
L
Gilgamesh
7,260
726
15
2
0
203,779
2
W
Scylla
8,058
806
66
7
3
179,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role