Player Matchup

Agni
Agni
 
Agni
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Dark Keondre
Nemesis
Level 128
God Stats
3W - 6L
1,644 SR
Queue Stats
305W - 288L
1,547 Elo+
Party 1
Zeus
Zeus
Kinjikun
Zeus
Level 124
God Stats
1W - 1L
1,699 SR
Queue Stats
167W - 159L
1,535 Elo+
Solo
Chang'e
Chang'e
TryHard_TC13
Chang'e
Level 157
God Stats
3W - 3L
1,583 SR
Queue Stats
270W - 290L
1,532 Elo+
Party 3
Hachiman
Hachiman
gabriel_rath777
Hachiman
Level 148
God Stats
2W - 1L
1,873 SR
Queue Stats
152W - 142L
1,531 Elo+
Party 3
Team Averages
Level 142
1,660 SR
1,529 Elo+

VS

Team Averages
Level 144
1,370 SR
1,557 Elo+
Apollo
Apollo
DominoMF
Apollo
Level 156
God Stats
6W - 11L
1,379 SR
Queue Stats
472W - 473L
1,569 Elo+
Solo
Xbalanque
Xbalanque
Fordil
Xbalanque
Level 126
God Stats
2W - 3L
1,169 SR
Queue Stats
104W - 90L
1,547 Elo+
Solo
Xing Tian
Xing Tian
Neanderballs
Xing Tian
Level 119
God Stats
1W - 1L
1,262 SR
Queue Stats
24W - 32L
1,519 Elo+
Solo
Ra
Ra
ShoeShang
Ra
Level 160
God Stats
5W - 3L
1,466 SR
Queue Stats
613W - 630L
1,570 Elo+
Party 2
Ares
Ares
ZeldA1233
Ares
Level 160
God Stats
7W - 5L
1,571 SR
Queue Stats
520W - 526L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
5 / 4 / 11
9,720
810
14,151
11,386
4,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Dark Keondre
Nemesis
17
6 / 4 / 9
10,183
849
8,214
16,903
15,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
14
2 / 6 / 8
8,697
725
15,981
8,414
3,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
TryHard_TC13
Chang'e
16
4 / 4 / 9
9,387
782
10,795
11,235
5,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
15
1 / 6 / 15
9,009
751
13,634
12,064
4,331
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DominoMF
Apollo
15
4 / 6 / 13
9,484
790
13,562
12,574
6,787
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Fordil
Xbalanque
18
8 / 3 / 12
10,667
889
10,524
12,380
6,967
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
Neanderballs
Xing Tian
18
3 / 2 / 18
10,569
881
5,769
19,569
23,550
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 3 / 15
10,459
872
14,915
12,224
9,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
15
2 / 4 / 17
10,092
841
6,783
20,425
26,311
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
98
18
Kills
23
24
Deaths
18
52
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
5
4
11
2.63
L
Nemesis
Dark Keondre
Nemesis
6
4
9
2.63
W
Apollo
DominoMF
Apollo
4
6
13
1.75
W
Xbalanque
Fordil
Xbalanque
8
3
12
4.67
L
Zeus
2
6
8
1
W
Xing Tian
Neanderballs
Xing Tian
3
2
18
6
W
6
3
15
4.5
L
Chang'e
TryHard_TC13
Chang'e
4
4
9
2.13
W
Ares
2
4
17
2.63
L
Hachiman
1
6
15
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,775
Damage
51,553
60,002
Taken
77,172
33,174
Mitigated
72,679
23,222
Healing
33,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
14,151
518
603
2,565
11,386
4,309
644
5,434
5,952
24,192
0
L
Nemesis
Dark Keondre
Nemesis
8,214
2,129
194
4,024
16,903
15,491
105
7,863
9,040
0
17,126
W
Apollo
DominoMF
Apollo
13,562
5,374
741
1,299
12,574
6,787
490
8,820
3,662
0
23,862
W
Xbalanque
Fordil
Xbalanque
10,524
4,855
213
2,193
12,380
6,967
3,039
6,924
5,270
0
33,718
L
Zeus
15,981
461
1,093
695
8,414
3,988
546
4,218
4,196
27,338
0
W
Xing Tian
Neanderballs
Xing Tian
5,769
285
574
2,992
19,569
23,550
592
7,515
11,776
16,405
0
W
14,915
803
15,625
6,100
12,224
9,064
814
7,665
4,488
32,228
0
L
Chang'e
TryHard_TC13
Chang'e
10,795
491
7,357
4,539
11,235
5,055
509
5,265
5,970
23,285
0
W
Ares
6,783
236
852
2,862
20,425
26,311
543
10,003
10,048
10,944
0
L
Hachiman
13,634
6,489
842
1,310
12,064
4,331
2,018
4,687
7,377
0
23,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,996
Gold Earned
51,271
121
Minions Killed
136
0
Camps Cleared
0
981,858
Distance Traveled
1,053,006
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,720
810
19
2
0
216,435
0
L
Nemesis
10,183
849
27
2
0
206,587
4
W
Apollo
9,484
790
36
3
0
167,436
1
W
Xbalanque
10,667
889
47
4
0
204,781
0
L
Zeus
8,697
725
25
2
0
167,183
1
W
Xing Tian
10,569
881
14
1
0
215,606
0
W
Ra
10,459
872
37
3
0
242,429
4
L
Chang'e
9,387
782
28
2
0
209,034
0
W
Ares
10,092
841
2
0
0
222,754
1
L
Hachiman
9,009
751
22
2
0
182,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role