Player Matchup

Cthulhu
Cthulhu
GameRicoh
Cthulhu
Level 16
God Stats
0W - 2L
1,714 SR
Queue Stats
25W - 24L
1,536 Elo+
Party 2
Neith
Neith
GameWyvern
Neith
Level 16
God Stats
0W - 1L
1,715 SR
Queue Stats
25W - 24L
1,536 Elo+
Party 2
Ra
Ra
RaggamuffinPL
Ra
Level 122
God Stats
1W - 4L
1,589 SR
Queue Stats
2W - 6L
1,585 Elo+
Solo
Team Averages
Level 51
1,673 SR
1,552 Elo+

VS

Team Averages
Level 48
1,764 SR
1,481 Elo+
Gilgamesh
Gilgamesh
Darkinley
Gilgamesh
Level 26
God Stats
6W - 0L
1,715 SR
Queue Stats
36W - 33L
1,452 Elo+
Party 1
Camazotz
Camazotz
ResettiQ
Camazotz
Level 86
God Stats
3W - 1L
1,860 SR
Queue Stats
99W - 127L
1,498 Elo+
Solo
Merlin
Merlin
Tedddy10120
Merlin
Level 32
God Stats
2W - 1L
1,715 SR
Queue Stats
61W - 54L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GameRicoh
Cthulhu
16
3 / 0 / 8
13,283
633
20,988
29,373
38,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
15
5 / 6 / 6
12,580
599
16,556
20,337
8,550
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 7 / 5
12,931
616
9,029
16,899
7,385
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Darkinley
Gilgamesh
17
8 / 3 / 3
13,104
624
19,444
21,600
22,075
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Camazotz
ResettiQ
Camazotz
15
3 / 4 / 7
12,376
589
20,360
23,735
16,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
17
2 / 5 / 9
12,573
599
22,098
14,984
5,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
12
Kills
13
13
Deaths
12
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Darkinley
Gilgamesh
8
3
3
3.17
L
Cthulhu
GameRicoh
Cthulhu
3
0
8
7
L
Neith
5
6
6
1.33
L
4
7
5
0.93
W
Camazotz
ResettiQ
Camazotz
3
4
7
1.63
W
Merlin
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,573
Damage
61,902
66,609
Taken
60,319
54,884
Mitigated
44,411
18,178
Healing
13,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Darkinley
Gilgamesh
19,444
3,441
0
316
21,600
22,075
407
8,134
13,466
11,902
38,147
L
Cthulhu
GameRicoh
Cthulhu
20,988
2,287
533
6,940
29,373
38,949
208
12,578
15,186
34,411
0
L
Neith
16,556
10,014
0
3,997
20,337
8,550
204
7,649
11,507
0
52,286
L
9,029
1,152
2,344
4,364
16,899
7,385
878
4,988
11,193
53,993
0
W
Camazotz
ResettiQ
Camazotz
20,360
4,407
0
9,221
23,735
16,416
356
13,511
10,224
0
35,410
W
Merlin
22,098
1,090
599
2,933
14,984
5,920
1,571
9,548
5,436
66,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,794
Gold Earned
38,053
211
Minions Killed
201
8
Camps Cleared
10
1,101,015
Distance Traveled
1,163,585
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,104
624
45
2
3
395,310
3
L
Cthulhu
13,283
633
29
1
3
415,008
3
L
Neith
12,580
599
59
3
2
339,439
1
L
Ra
12,931
616
123
6
3
346,568
0
W
Camazotz
12,376
589
28
1
2
408,017
3
W
Merlin
12,573
599
128
6
5
360,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role