Player Matchup

Sobek
Sobek
Alzari
Sobek
Level 61
God Stats
0W - 1L
1,497 SR
Queue Stats
35W - 31L
1,515 Elo+
Party 1
Ra
Ra
C0rl3x
Ra
Level 64
God Stats
2W - 3L
1,502 SR
Queue Stats
39W - 38L
1,509 Elo+
Party 1
Hun Batz
Hun Batz
MasterOfDeltora
Hun Batz
Level 56
God Stats
1W - 2L
1,634 SR
Queue Stats
44W - 43L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
Stelfi
Gilgamesh
Level 26
God Stats
0W - 3L
1,224 SR
Queue Stats
19W - 19L
1,538 Elo+
Party 1
Ullr
Ullr
lolance
Ullr
Level 83
God Stats
1W - 1L
1,451 SR
Queue Stats
55W - 54L
1,494 Elo+
Party 1
Team Averages
Level 58
1,462 SR
1,514 Elo+

VS

Team Averages
Level 62
1,699 SR
1,575 Elo+
Cupid
Cupid
Hum39k
Cupid
Level 69
God Stats
6W - 1L
1,695 SR
Queue Stats
399W - 352L
1,565 Elo+
Party 2
Gilgamesh
Gilgamesh
MiniSector
Gilgamesh
Level 49
God Stats
1W - 0L
1,855 SR
Queue Stats
9W - 7L
1,618 Elo+
Party 3
Thanatos
Thanatos
Robrobrain
Thanatos
Level 43
God Stats
31W - 27L
1,508 SR
Queue Stats
234W - 202L
1,547 Elo+
Party 2
Odin
Odin
franciscofmgbf
Odin
Level 109
God Stats
3W - 2L
1,618 SR
Queue Stats
360W - 301L
1,561 Elo+
Party 2
Ra
Ra
taNwoCgniK
Ra
Level 40
God Stats
3W - 1L
1,820 SR
Queue Stats
115W - 97L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alzari
Sobek
7
0 / 5 / 0
5,348
382
3,075
11,807
6,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ra
11
0 / 6 / 1
6,808
486
3,417
8,985
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
12
2 / 3 / 0
7,052
504
5,802
10,079
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
Stelfi
Gilgamesh
13
1 / 3 / 0
7,359
526
4,092
9,472
7,879
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
lolance
Ullr
8
0 / 8 / 0
5,385
385
3,587
9,603
1,516
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Hum39k
Cupid
15
10 / 0 / 4
9,380
670
9,713
6,885
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
MiniSector
Gilgamesh
14
6 / 1 / 3
8,275
591
9,477
8,844
7,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Robrobrain
Thanatos
13
4 / 1 / 2
7,664
547
4,694
7,710
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 0 / 9
7,095
507
6,576
8,203
6,530
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
4 / 1 / 4
8,316
594
7,141
7,486
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
3
Kills
25
25
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sobek
Alzari
Sobek
0
5
0
0
L
Ra
0
6
1
0.08
W
Cupid
Hum39k
Cupid
10
0
4
12
L
Hun Batz
2
3
0
0.67
W
Gilgamesh
MiniSector
Gilgamesh
6
1
3
7.5
W
Thanatos
Robrobrain
Thanatos
4
1
2
5
L
Gilgamesh
Stelfi
Gilgamesh
1
3
0
0.33
W
1
0
9
5.5
L
Ullr
lolance
Ullr
0
8
0
0
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,973
Damage
37,601
49,946
Taken
39,128
20,912
Mitigated
23,656
11,371
Healing
21,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Alzari
Sobek
3,075
629
0
2,574
11,807
6,053
0
1,126
10,669
9,266
0
L
Ra
3,417
351
149
1,871
8,985
2,391
0
3,603
5,168
44,130
0
W
Cupid
Hum39k
Cupid
9,713
5,818
375
3,408
6,885
2,638
49
1,282
5,603
0
68,701
L
Hun Batz
5,802
2,515
0
4,524
10,079
3,073
0
2,656
7,257
0
40,122
W
Gilgamesh
MiniSector
Gilgamesh
9,477
3,358
0
3,481
8,844
7,851
0
376
8,093
0
46,155
W
Thanatos
Robrobrain
Thanatos
4,694
516
0
8,101
7,710
3,539
0
716
6,994
0
47,179
L
Gilgamesh
Stelfi
Gilgamesh
4,092
1,216
0
1,726
9,472
7,879
120
812
8,632
0
38,089
W
6,576
1,162
68
1,696
8,203
6,530
0
2,057
6,098
7,888
24,403
L
Ullr
lolance
Ullr
3,587
993
0
527
9,603
1,516
84
207
9,396
0
25,235
W
7,141
614
666
3,937
7,486
3,098
536
2,125
5,361
62,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,952
Gold Earned
40,730
335
Minions Killed
485
0
Camps Cleared
0
1,329,829
Distance Traveled
1,426,922
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,348
382
11
1
0
227,839
3
L
Ra
6,808
486
105
8
0
261,465
4
W
Cupid
9,380
670
127
9
0
266,507
4
L
Hun Batz
7,052
504
82
6
0
306,545
3
W
Gilgamesh
8,275
591
86
6
0
291,165
1
W
Thanatos
7,664
547
87
6
0
286,323
3
L
Gilgamesh
7,359
526
90
6
0
264,077
3
W
Odin
7,095
507
54
4
0
285,663
0
L
Ullr
5,385
385
47
3
0
269,903
2
W
Ra
8,316
594
131
9
0
297,264
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role