Player Matchup

Aphrodite
Aphrodite
Baou
Aphrodite
Level 21
God Stats
2W - 1L
1,489 SR
Queue Stats
2W - 1L
1,491 Elo+
Solo
Fenrir
Fenrir
FaZe_OlTraX_22
Fenrir
Level 27
God Stats
3W - 1L
1,469 SR
Queue Stats
34W - 53L
1,292 Elo+
Solo
Artemis
Artemis
NinoShuttsox
Artemis
Level 29
God Stats
61W - 52L
1,517 SR
Queue Stats
122W - 146L
1,357 Elo+
Solo
Neith
Neith
RenanSmith
Neith
Level 29
God Stats
3W - 1L
1,403 SR
Queue Stats
95W - 134L
1,326 Elo+
Solo
Baron Samedi
Baron Samedi
yJoao HZ
Baron Samedi
Level 18
God Stats
14W - 27L
1,341 SR
Queue Stats
23W - 39L
1,332 Elo+
Solo
Team Averages
Level 25
1,444 SR
1,360 Elo+

VS

Team Averages
Level 14
1,323 SR
1,252 Elo+
Persephone
Persephone
Spyro01
Persephone
Level 15
God Stats
0W - 2L
1,607 SR
Queue Stats
0W - 2L
1,242 Elo+
Solo
Thanatos
Thanatos
Trxpeus
Thanatos
Level 17
God Stats
3W - 13L
1,068 SR
Queue Stats
70W - 120L
1,235 Elo+
Solo
Sun Wukong
Sun Wukong
baltimedina03
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,206 Elo+
Solo
Set
Set
hollowkinit
Set
Level 12
God Stats
0W - 6L
1,097 SR
Queue Stats
10W - 16L
1,322 Elo+
Solo
Heimdallr
Heimdallr
siri-ruivo
Heimdallr
Level 26
God Stats
16W - 29L
1,345 SR
Queue Stats
79W - 158L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Baou
Aphrodite
15
5 / 1 / 9
11,021
551
5,465
9,203
4,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
8 / 3 / 6
10,577
529
12,344
12,854
6,416
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
NinoShuttsox
Artemis
16
4 / 2 / 6
10,922
546
7,448
9,961
3,712
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
17
8 / 2 / 6
11,443
572
8,449
9,898
4,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Baron Samedi
yJoao HZ
Baron Samedi
16
9 / 1 / 2
11,111
556
8,216
7,299
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Spyro01
Persephone
16
4 / 6 / 1
10,697
535
6,103
9,947
3,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Trxpeus
Thanatos
12
2 / 8 / 3
8,718
436
5,106
13,216
3,946
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
baltimedina03
Sun Wukong
14
1 / 2 / 0
8,600
430
2,565
9,112
6,861
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 9 / 1
7,459
373
3,865
14,429
5,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
siri-ruivo
Heimdallr
12
1 / 10 / 0
8,367
418
4,008
14,851
5,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
34
Kills
8
9
Deaths
35
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Baou
Aphrodite
5
1
9
9.5
W
8
3
6
3.67
W
Artemis
NinoShuttsox
Artemis
4
2
6
3.5
W
Neith
8
2
6
5.5
L
Persephone
Spyro01
Persephone
4
6
1
0.75
L
Thanatos
Trxpeus
Thanatos
2
8
3
0.44
L
Sun Wukong
baltimedina03
Sun Wukong
1
2
0
0.5
L
0
9
1
0.06
L
Heimdallr
siri-ruivo
Heimdallr
1
10
0
0.1
W
Baron Samedi
yJoao HZ
Baron Samedi
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,922
Damage
21,647
49,215
Taken
61,555
22,620
Mitigated
24,567
21,349
Healing
10,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Baou
Aphrodite
5,465
1,601
4,972
5,876
9,203
4,665
2,996
648
8,555
40,186
0
W
12,344
3,281
0
1,629
12,854
6,416
1,630
1,605
11,080
0
44,705
W
Artemis
NinoShuttsox
Artemis
7,448
4,173
138
2,868
9,961
3,712
2,268
1,230
8,576
0
62,833
W
Neith
8,449
4,567
0
3,681
9,898
4,068
6,549
421
9,477
0
67,949
L
Persephone
Spyro01
Persephone
6,103
376
20
1,297
9,947
3,434
324
3,521
6,195
63,341
0
L
Thanatos
Trxpeus
Thanatos
5,106
1,195
0
4,505
13,216
3,946
151
2,657
10,477
0
31,134
L
Sun Wukong
baltimedina03
Sun Wukong
2,565
443
0
2,616
9,112
6,861
214
669
8,379
0
42,326
L
3,865
1,641
0
544
14,429
5,205
0
3,253
11,086
0
34,330
L
Heimdallr
siri-ruivo
Heimdallr
4,008
1,232
0
1,983
14,851
5,121
0
3,075
11,736
0
48,736
W
Baron Samedi
yJoao HZ
Baron Samedi
8,216
599
65
2,120
7,299
3,759
2,835
2,252
5,002
43,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,074
Gold Earned
43,841
436
Minions Killed
397
0
Camps Cleared
0
1,888,584
Distance Traveled
1,701,530
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,021
551
74
4
0
327,150
1
W
Fenrir
10,577
529
58
3
0
445,824
1
W
Artemis
10,922
546
108
5
0
376,380
3
W
Neith
11,443
572
103
5
0
375,709
5
L
Persephone
10,697
535
114
6
0
353,328
1
L
Thanatos
8,718
436
50
3
0
363,427
0
L
Sun Wukong
8,600
430
96
5
0
319,725
1
L
Set
7,459
373
59
3
0
337,893
1
L
Heimdallr
8,367
418
78
4
0
327,157
0
W
Baron Samedi
11,111
556
93
5
0
363,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role