Player Matchup

Achilles
Achilles
Bdabz94
Achilles
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,218 Elo+
Solo
Tiamat
Tiamat
CNDLock
Tiamat
Level 17
God Stats
2W - 3L
1,497 SR
Queue Stats
15W - 24L
1,432 Elo+
Solo
Yemoja
Yemoja
El_Prof_de_Papel
Yemoja
Level 26
God Stats
25W - 27L
1,754 SR
Queue Stats
121W - 124L
1,402 Elo+
Solo
Fenrir
Fenrir
LSDemon69
Fenrir
Level 9
God Stats
2W - 12L
1,211 SR
Queue Stats
34W - 61L
1,363 Elo+
Solo
Kukulkan
Kukulkan
llmscrash
Kukulkan
Level 5
God Stats
0W - 1L
1,298 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,452 SR
1,383 Elo+

VS

Team Averages
Level 14
1,395 SR
1,398 Elo+
Janus
Janus
Crvehs
Janus
Level 8
God Stats
8W - 6L
1,500 SR
Queue Stats
72W - 53L
1,500 Elo+
Solo
Bellona
Bellona
KGBVadimRUSS777
Bellona
Level 5
God Stats
1W - 1L
1,325 SR
Queue Stats
2W - 4L
1,206 Elo+
Party 1
Jing Wei
Jing Wei
KMCxKazach
Jing Wei
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,206 Elo+
Party 1
Erlang Shen
Erlang Shen
ProfessorWoodie
Erlang Shen
Level 27
God Stats
13W - 10L
1,313 SR
Queue Stats
49W - 44L
1,528 Elo+
Party 2
Tyr
Tyr
jubjubkilla
Tyr
Level 25
God Stats
2W - 3L
1,337 SR
Queue Stats
40W - 25L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bdabz94
Achilles
13
1 / 12 / 5
8,485
326
2,524
19,191
13,692
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
CNDLock
Tiamat
18
5 / 8 / 6
11,044
425
9,464
21,576
10,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 4 / 5
10,784
415
6,034
22,689
28,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
LSDemon69
Fenrir
17
7 / 10 / 4
11,268
433
14,747
25,959
13,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
llmscrash
Kukulkan
7
1 / 10 / 1
7,425
286
1,298
7,145
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Crvehs
Janus
20
21 / 1 / 9
15,726
605
36,694
12,278
5,477
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 8 / 8
10,300
396
4,821
20,834
19,057
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jing Wei
KMCxKazach
Jing Wei
19
2 / 3 / 11
13,149
506
6,074
13,807
5,372
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Erlang Shen
ProfessorWoodie
Erlang Shen
20
13 / 1 / 10
14,145
544
19,077
20,954
17,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 4 / 11
12,151
467
3,415
19,676
25,679
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
90
17
Kills
41
44
Deaths
17
21
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Achilles
Bdabz94
Achilles
1
12
5
0.29
L
Tiamat
CNDLock
Tiamat
5
8
6
1
W
Janus
Crvehs
Janus
21
1
9
25.5
L
3
4
5
1.38
W
1
8
8
0.63
W
Jing Wei
KMCxKazach
Jing Wei
2
3
11
2.5
L
Fenrir
LSDemon69
Fenrir
7
10
4
0.9
W
Erlang Shen
ProfessorWoodie
Erlang Shen
13
1
10
18
W
4
4
11
2.38
L
Kukulkan
llmscrash
Kukulkan
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,067
Damage
70,081
96,560
Taken
87,549
68,539
Mitigated
73,390
13,401
Healing
16,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Bdabz94
Achilles
2,524
490
0
63
19,191
13,692
0
6,162
12,787
0
33,731
L
Tiamat
CNDLock
Tiamat
9,464
873
0
4,682
21,576
10,917
0
9,206
12,037
61,069
0
W
Janus
Crvehs
Janus
36,694
1,601
339
5,656
12,278
5,477
2,447
1,321
10,957
134,811
0
L
6,034
487
1,799
3,404
22,689
28,614
581
8,162
14,195
46,239
0
W
4,821
1,670
0
633
20,834
19,057
1,675
6,510
14,244
0
34,012
W
Jing Wei
KMCxKazach
Jing Wei
6,074
3,969
0
0
13,807
5,372
4,674
2,580
11,187
0
85,003
L
Fenrir
LSDemon69
Fenrir
14,747
3,846
0
3,453
25,959
13,642
162
9,583
16,018
0
55,313
W
Erlang Shen
ProfessorWoodie
Erlang Shen
19,077
9,094
0
6,514
20,954
17,805
4,212
5,770
15,144
0
123,303
W
3,415
674
0
3,361
19,676
25,679
2,439
3,140
16,496
3,947
53,167
L
Kukulkan
llmscrash
Kukulkan
1,298
206
0
0
7,145
1,674
104
2,461
4,604
4,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,006
Gold Earned
65,471
284
Minions Killed
628
0
Camps Cleared
0
1,948,173
Distance Traveled
2,324,428
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,485
326
55
2
0
420,952
1
L
Tiamat
11,044
425
67
3
0
441,933
4
W
Janus
15,726
605
200
8
0
501,496
5
L
Yemoja
10,784
415
60
2
0
412,160
4
W
Bellona
10,300
396
47
2
0
440,744
2
W
Jing Wei
13,149
506
127
5
0
432,279
0
L
Fenrir
11,268
433
89
3
0
452,245
0
W
Erlang Shen
14,145
544
163
6
0
530,972
2
W
Tyr
12,151
467
91
4
0
418,937
0
L
Kukulkan
7,425
286
13
1
0
220,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role