Player Matchup

Osiris
Osiris
DqoNetV
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,520 Elo+
Solo
Jing Wei
Jing Wei
Eqwinoxx
Jing Wei
Level 28
God Stats
9W - 4L
1,593 SR
Queue Stats
20W - 19L
1,517 Elo+
Solo
Fenrir
Fenrir
Grimmorum
Fenrir
Level 29
God Stats
1W - 5L
1,258 SR
Queue Stats
73W - 71L
1,530 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Hedglly
Morgan Le Fay
Level 31
God Stats
4W - 4L
1,491 SR
Queue Stats
85W - 79L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
fluxioor
Cthulhu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 20L
1,495 Elo+
Solo
Team Averages
Level 26
1,468 SR
1,519 Elo+

VS

Team Averages
Level 33
1,529 SR
1,537 Elo+
Sol
Sol
 
Sol
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Nioh2001
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,672 Elo+
Solo
Ymir
Ymir
Phlox94
Ymir
Level 12
God Stats
6W - 13L
1,482 SR
Queue Stats
12W - 19L
1,444 Elo+
Party 2
Freya
Freya
SuperbeCatin
Freya
Level 118
God Stats
16W - 4L
1,659 SR
Queue Stats
154W - 145L
1,526 Elo+
Party 2
Gilgamesh
Gilgamesh
darknesscaliph7
Gilgamesh
Level 15
God Stats
21W - 16L
1,505 SR
Queue Stats
397W - 427L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DqoNetV
Osiris
5
2 / 0 / 0
5,975
314
1,071
2,217
949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
Eqwinoxx
Jing Wei
16
6 / 5 / 2
9,801
516
10,036
14,895
4,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Grimmorum
Fenrir
13
4 / 3 / 4
8,254
434
4,652
12,581
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morgan Le Fay
Hedglly
Morgan Le Fay
16
10 / 3 / 8
9,839
518
19,599
18,429
6,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
fluxioor
Cthulhu
14
3 / 6 / 6
8,061
424
5,554
17,453
9,565
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
12 / 2 / 3
13,095
689
29,481
20,662
8,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Nioh2001
Izanami
15
2 / 6 / 2
10,062
530
7,238
10,424
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Phlox94
Ymir
13
0 / 5 / 3
8,426
443
1,433
14,079
13,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 10 / 2
10,124
533
10,225
17,667
6,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
darknesscaliph7
Gilgamesh
13
1 / 2 / 1
9,138
481
2,388
11,153
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
28
25
Kills
17
17
Deaths
25
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
12
2
3
6.75
L
Osiris
DqoNetV
Osiris
2
0
0
2
L
Jing Wei
Eqwinoxx
Jing Wei
6
5
2
1.4
L
Fenrir
Grimmorum
Fenrir
4
3
4
2
L
Morgan Le Fay
Hedglly
Morgan Le Fay
10
3
8
4.67
W
Izanami
Nioh2001
Izanami
2
6
2
0.5
W
Ymir
Phlox94
Ymir
0
5
3
0.3
W
2
10
2
0.3
W
Gilgamesh
darknesscaliph7
Gilgamesh
1
2
1
0.75
L
Cthulhu
fluxioor
Cthulhu
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,912
Damage
50,765
65,575
Taken
73,985
25,655
Mitigated
36,748
14,692
Healing
25,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
29,481
14,992
0
15,360
20,662
8,404
10,281
9,962
10,700
110,820
13,574
L
Osiris
DqoNetV
Osiris
1,071
196
0
1,265
2,217
949
0
0
2,217
0
5,862
L
Jing Wei
Eqwinoxx
Jing Wei
10,036
8,519
0
4,249
14,895
4,205
304
6,852
8,043
0
64,164
L
Fenrir
Grimmorum
Fenrir
4,652
909
0
3,270
12,581
4,408
0
5,655
6,926
0
32,287
L
Morgan Le Fay
Hedglly
Morgan Le Fay
19,599
2,315
100
4,457
18,429
6,528
32
11,574
6,855
55,829
0
W
Izanami
Nioh2001
Izanami
7,238
5,763
0
1,318
10,424
3,370
2,980
2,335
7,893
0
51,893
W
Ymir
Phlox94
Ymir
1,433
207
0
1,807
14,079
13,128
288
3,988
10,091
33,467
0
W
10,225
3,261
0
6,360
17,667
6,933
427
7,947
9,720
54,201
8,025
W
Gilgamesh
darknesscaliph7
Gilgamesh
2,388
346
0
765
11,153
4,913
72
921
10,195
0
47,202
L
Cthulhu
fluxioor
Cthulhu
5,554
332
265
1,086
17,453
9,565
240
13,143
4,310
24,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,930
Gold Earned
50,845
364
Minions Killed
549
0
Camps Cleared
0
1,408,290
Distance Traveled
1,538,615
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,095
689
185
10
0
310,571
1
L
Osiris
5,975
314
13
1
0
65,382
0
L
Jing Wei
9,801
516
131
7
0
337,709
1
L
Fenrir
8,254
434
75
4
0
307,156
2
L
Morgan Le Fay
9,839
518
102
5
0
360,262
4
W
Izanami
10,062
530
109
6
0
322,086
0
W
Ymir
8,426
443
48
3
0
269,418
0
W
Freya
10,124
533
101
5
0
291,900
3
W
Gilgamesh
9,138
481
106
6
0
344,640
10
L
Cthulhu
8,061
424
43
2
0
337,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role