Player Matchup

Artemis
Artemis
Dragonkingthe3rd
Artemis
Level 108
God Stats
0W - 1L
1,570 SR
Queue Stats
4W - 4L
1,416 Elo+
Party 3
Guan Yu
Guan Yu
Jaurus
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,226 Elo+
Solo
Heimdallr
Heimdallr
Monking218
Heimdallr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,514 Elo+
Party 3
Nox
Nox
Retrotwo28
Nox
Level 39
God Stats
0W - 1L
1,638 SR
Queue Stats
4W - 5L
1,588 Elo+
Party 3
Ne Zha
Ne Zha
hackboi3006
Ne Zha
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,751 Elo+
Party 3
Team Averages
Level 57
1,542 SR
1,499 Elo+

VS

Team Averages
Level 64
1,595 SR
1,528 Elo+
He Bo
He Bo
 
He Bo
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
GhostTrevenant
Guan Yu
Level 39
God Stats
1W - 0L
1,586 SR
Queue Stats
56W - 38L
1,528 Elo+
Party 2
Nike
Nike
HzrdsWarfare
Nike
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 27L
1,475 Elo+
Party 1
Fenrir
Fenrir
OzzemGames
Fenrir
Level 29
God Stats
1W - 0L
1,520 SR
Queue Stats
60W - 33L
1,567 Elo+
Party 2
Eset
Eset
PandaMobBoss
Eset
Level 132
God Stats
1W - 0L
1,868 SR
Queue Stats
87W - 52L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 9
9,290
929
13,670
10,700
4,047
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
Jaurus
Guan Yu
14
0 / 7 / 13
7,398
740
4,085
12,501
7,163
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
Monking218
Heimdallr
14
4 / 6 / 12
8,638
864
10,374
13,795
4,703
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 8 / 11
8,665
867
5,954
10,062
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
16
8 / 6 / 7
9,410
941
9,978
11,875
4,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
11 / 6 / 15
11,064
1,106
11,494
11,478
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 3 / 24
9,070
907
5,959
14,026
11,172
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 5 / 15
8,379
838
1,741
13,387
7,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
OzzemGames
Fenrir
15
5 / 5 / 18
9,406
941
8,394
12,451
9,821
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
17 / 3 / 7
11,747
1,175
24,914
11,453
4,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
112
21
Kills
33
33
Deaths
22
52
Assists
79
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
11
6
15
3.08
L
6
6
9
1.75
W
0
3
24
4
W
0
5
15
1.5
L
Guan Yu
Jaurus
Guan Yu
0
7
13
0.93
L
Heimdallr
Monking218
Heimdallr
4
6
12
1.67
W
Fenrir
OzzemGames
Fenrir
5
5
18
2.8
W
17
3
7
6.83
L
3
8
11
1.06
L
Ne Zha
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,061
Damage
52,502
58,933
Taken
62,795
22,909
Mitigated
37,545
12,448
Healing
21,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,494
2,216
505
1,373
11,478
3,916
813
1,980
9,374
24,975
0
L
13,670
6,284
2,175
1,704
10,700
4,047
486
5,764
4,924
0
19,580
W
5,959
883
5,079
6,057
14,026
11,172
440
1,171
12,755
0
12,292
W
1,741
496
1,273
1,630
13,387
7,780
672
445
12,920
0
4,397
L
Guan Yu
Jaurus
Guan Yu
4,085
511
1,534
1,146
12,501
7,163
0
8,037
4,346
0
9,702
L
Heimdallr
Monking218
Heimdallr
10,374
5,017
383
3,042
13,795
4,703
727
8,299
5,362
0
21,722
W
Fenrir
OzzemGames
Fenrir
8,394
1,372
247
462
12,451
9,821
1,646
1,146
9,427
0
13,981
W
24,914
1,592
2,196
2,908
11,453
4,856
1,272
838
10,553
47,605
0
L
5,954
763
67
209
10,062
2,937
0
6,637
3,375
12,663
0
L
Ne Zha
9,978
4,282
254
1,934
11,875
4,059
475
7,237
4,518
0
18,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,401
Gold Earned
49,666
86
Minions Killed
100
0
Camps Cleared
0
814,089
Distance Traveled
972,804
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,064
1,106
27
3
0
163,209
2
L
Artemis
9,290
929
13
1
0
152,915
0
W
Guan Yu
9,070
907
16
2
0
252,895
0
W
Nike
8,379
838
0
0
0
171,589
0
L
Guan Yu
7,398
740
16
2
0
171,637
0
L
Heimdallr
8,638
864
25
3
0
162,170
0
W
Fenrir
9,406
941
12
1
0
184,323
0
W
Eset
11,747
1,175
45
5
0
200,788
0
L
Nox
8,665
867
18
2
0
158,908
1
L
Ne Zha
9,410
941
14
1
0
168,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role