Player Matchup

Neith
Neith
Gold III
GR1MMJ0uJ
Neith
Gold III
Level 145
God Stats
16W - 10L
1,290 SR
Queue Stats
391W - 397L
1,434 MMR
Solo
Kukulkan
Kukulkan
Gold IV
ManWhatAmiDoing
Kukulkan
Gold IV
Level 134
God Stats
56W - 41L
1,648 SR
Queue Stats
379W - 393L
1,439 MMR
Solo
Cerberus
Cerberus
Gold I
PanConHueso20
Cerberus
Gold I
Level 85
God Stats
10W - 15L
1,550 SR
Queue Stats
326W - 331L
1,428 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
SwaggaSensei
Tsukuyomi
Gold IV
Level 120
God Stats
2W - 10L
1,195 SR
Queue Stats
352W - 342L
1,405 MMR
Solo
Cthulhu
Cthulhu
Bronze III
bl00dg0ld
Cthulhu
Bronze III
Level 33
God Stats
0W - 1L
1,334 SR
Queue Stats
2W - 4L
1,407 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,403 SR
1,423 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,498 SR
1,451 MMR
Terra
Terra
Gold III
 
Terra
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
 
Artio
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold III
Call Meh Daddy2
Hades
Gold III
Level 136
God Stats
6W - 5L
1,537 SR
Queue Stats
280W - 288L
1,440 MMR
Solo
Medusa
Medusa
Gold V
SirKempers55783
Medusa
Gold V
Level 156
God Stats
1W - 3L
1,221 SR
Queue Stats
281W - 282L
1,402 MMR
Solo
Bakasura
Bakasura
Gold IV
WLACRAZY
Bakasura
Gold IV
Level 115
God Stats
4W - 3L
1,730 SR
Queue Stats
827W - 828L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GR1MMJ0uJ
Neith
5
0 / 1 / 0
3,096
619
1,557
1,770
479
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
6
1 / 1 / 0
3,454
691
933
1,805
508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
PanConHueso20
Cerberus
6
0 / 0 / 1
3,558
712
1,431
3,500
1,258
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
SwaggaSensei
Tsukuyomi
5
1 / 0 / 0
3,319
664
1,273
2,101
616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
bl00dg0ld
Cthulhu
1
0 / 0 / 0
2,406
481
0
0
0
Bans
AthenaGilgameshSetMorgan Le FayScylla

VS

Bans
SkadiAwilixDanzaburouSusanoUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
5
0 / 0 / 1
3,350
670
602
2,605
908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
 
Artio
5
0 / 1 / 0
3,049
610
1,784
3,309
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
1 / 1 / 0
3,379
676
1,222
2,323
1,019
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 0 / 0
3,571
714
821
2,183
465
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
WLACRAZY
Bakasura
5
0 / 0 / 0
3,217
643
654
3,119
966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
2
2
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
1
0.5
W
Artio
 
Artio
0
1
0
0
W
1
1
0
1
L
Neith
GR1MMJ0uJ
Neith
0
1
0
0
L
Kukulkan
1
1
0
1
L
Cerberus
PanConHueso20
Cerberus
0
0
1
0.5
W
1
0
0
1
L
Tsukuyomi
SwaggaSensei
Tsukuyomi
1
0
0
1
W
Bakasura
WLACRAZY
Bakasura
0
0
0
0
L
Cthulhu
bl00dg0ld
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,194
Damage
5,083
9,176
Taken
13,539
2,861
Mitigated
4,848
4,324
Healing
6,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
602
271
282
1,455
2,605
908
168
0
2,605
6,323
0
W
Artio
 
Artio
1,784
36
258
1,349
3,309
1,490
0
1,179
2,130
10,889
0
W
1,222
236
0
1,088
2,323
1,019
0
720
1,570
13,546
0
L
Neith
GR1MMJ0uJ
Neith
1,557
432
0
688
1,770
479
0
602
1,168
0
11,496
L
Kukulkan
933
179
0
250
1,805
508
0
1,222
583
10,713
0
L
Cerberus
PanConHueso20
Cerberus
1,431
0
0
2,520
3,500
1,258
0
1,596
1,820
14,233
0
W
821
393
0
927
2,183
465
0
0
2,183
0
16,157
L
Tsukuyomi
SwaggaSensei
Tsukuyomi
1,273
320
0
866
2,101
616
0
188
1,913
0
11,947
W
Bakasura
WLACRAZY
Bakasura
654
300
0
1,244
3,119
966
0
392
2,687
0
12,581
L
Cthulhu
bl00dg0ld
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,833
Gold Earned
16,566
138
Minions Killed
125
0
Camps Cleared
0
375,885
Distance Traveled
454,822
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
3,350
670
10
2
0
79,506
2
W
Artio
3,049
610
23
5
0
90,230
0
W
Hades
3,379
676
22
4
0
79,860
1
L
Neith
3,096
619
23
5
0
83,295
1
L
Kukulkan
3,454
691
28
6
0
89,078
1
L
Cerberus
3,558
712
59
12
0
97,112
0
W
Medusa
3,571
714
33
7
0
85,393
0
L
Tsukuyomi
3,319
664
28
6
0
106,400
2
W
Bakasura
3,217
643
37
7
0
119,833
0
L
Cthulhu
2,406
481
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role