Player Matchup

Fenrir
Fenrir
FateFulWeeb
Fenrir
Level 58
God Stats
5W - 3L
1,064 SR
Queue Stats
93W - 133L
1,229 Elo+
Solo
Sun Wukong
Sun Wukong
Ruanjhon7156
Sun Wukong
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 8L
931 Elo+
Solo
Sol
Sol
kratzs13
Sol
Level 61
God Stats
10W - 3L
1,513 SR
Queue Stats
27W - 33L
1,261 Elo+
Solo
Team Averages
Level 41
1,359 SR
1,140 Elo+

VS

Team Averages
Level 32
1,428 SR
1,232 Elo+
Sun Wukong
Sun Wukong
Pakkun6357
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,328 Elo+
Party 1
Kukulkan
Kukulkan
bigdaddyje1998
Kukulkan
Level 20
God Stats
3W - 4L
1,409 SR
Queue Stats
6W - 11L
1,245 Elo+
Party 1
Thanatos
Thanatos
dusty_wagon8
Thanatos
Level 11
God Stats
1W - 3L
1,374 SR
Queue Stats
14W - 15L
1,123 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
18 / 3 / 8
14,750
819
24,857
16,071
12,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
Ruanjhon7156
Sun Wukong
12
2 / 9 / 8
10,744
597
4,158
13,664
8,950
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
7 / 3 / 18
13,828
768
18,681
19,266
6,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Pakkun6357
Sun Wukong
14
5 / 10 / 8
11,570
643
13,340
24,970
12,286
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
16
8 / 5 / 3
12,612
701
16,833
10,858
4,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
dusty_wagon8
Thanatos
13
1 / 12 / 9
10,734
596
8,384
18,853
9,649
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
34
27
Kills
14
15
Deaths
27
34
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
18
3
8
7.33
L
Sun Wukong
Pakkun6357
Sun Wukong
5
10
8
0.9
W
Sun Wukong
Ruanjhon7156
Sun Wukong
2
9
8
0.67
L
Kukulkan
8
5
3
1.9
L
Thanatos
dusty_wagon8
Thanatos
1
12
9
0.46
W
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,696
Damage
38,557
49,001
Taken
54,681
28,156
Mitigated
26,185
13,766
Healing
10,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
24,857
12,102
0
3,117
16,071
12,451
1,104
6,321
9,750
0
45,570
L
Sun Wukong
Pakkun6357
Sun Wukong
13,340
4,146
168
4,401
24,970
12,286
876
6,349
18,285
0
31,507
W
Sun Wukong
Ruanjhon7156
Sun Wukong
4,158
1,341
9
688
13,664
8,950
0
5,525
8,139
0
11,158
L
Kukulkan
16,833
2,537
318
286
10,858
4,250
540
4,225
6,441
47,501
0
L
Thanatos
dusty_wagon8
Thanatos
8,384
3,215
0
5,193
18,853
9,649
0
7,351
11,120
0
21,103
W
18,681
3,054
176
9,776
19,266
6,755
1,782
6,024
13,242
77,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,322
Gold Earned
34,916
177
Minions Killed
146
8
Camps Cleared
3
878,319
Distance Traveled
754,675
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,750
819
41
2
3
334,537
0
L
Sun Wukong
11,570
643
42
2
2
271,406
2
W
Sun Wukong
10,744
597
13
1
0
227,842
1
L
Kukulkan
12,612
701
80
4
0
248,809
0
L
Thanatos
10,734
596
24
1
1
234,460
4
W
Sol
13,828
768
123
7
5
315,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role