Player Matchup

Merlin
Merlin
 
Merlin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
TheWildRanger
Fafnir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,433 Elo+
Solo
Thoth
Thoth
YlookUzi
Thoth
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 71L
1,459 Elo+
Solo
Agni
Agni
l-CreePyPasTa-l
Agni
Level 127
God Stats
5W - 1L
1,566 SR
Queue Stats
119W - 116L
1,443 Elo+
Solo
Ne Zha
Ne Zha
viivs
Ne Zha
Level 128
God Stats
6W - 5L
1,547 SR
Queue Stats
240W - 252L
1,426 Elo+
Party 1
Team Averages
Level 111
1,523 SR
1,452 Elo+

VS

Team Averages
Level 117
1,554 SR
1,487 Elo+
Ares
Ares
 
Ares
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Felipe-_-ap
Odin
Level 122
God Stats
1W - 0L
1,762 SR
Queue Stats
39W - 39L
1,455 Elo+
Solo
Poseidon
Poseidon
katyteamo
Poseidon
Level 89
God Stats
2W - 0L
1,684 SR
Queue Stats
70W - 49L
1,600 Elo+
Solo
Hun Batz
Hun Batz
wanMarte
Hun Batz
Level 106
God Stats
8W - 7L
1,324 SR
Queue Stats
588W - 657L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 6 / 2
8,608
861
5,655
11,300
4,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 6 / 4
8,208
821
4,401
12,433
13,030
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
YlookUzi
Thoth
12
0 / 8 / 3
7,168
717
2,306
9,242
3,022
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 2
7,792
779
7,410
7,916
2,890
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
viivs
Ne Zha
15
4 / 6 / 2
8,442
844
10,876
11,317
4,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 3 / 25
9,058
906
6,546
9,274
7,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
 
Achilles
15
5 / 2 / 15
9,047
905
7,538
9,385
11,629
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 4 / 22
8,476
848
7,547
11,459
8,213
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
katyteamo
Poseidon
18
19 / 2 / 8
11,285
1,129
18,382
7,850
3,320
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
wanMarte
Hun Batz
15
3 / 4 / 18
9,095
910
6,090
8,905
4,086
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
119
11
Kills
31
31
Deaths
15
13
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
2
0.5
W
Ares
 
Ares
3
3
25
5.17
W
Achilles
 
Achilles
5
2
15
6.25
W
1
4
22
3
L
2
6
4
0.67
L
Thoth
YlookUzi
Thoth
0
8
3
0.19
W
Poseidon
katyteamo
Poseidon
19
2
8
11.5
L
3
5
2
0.8
L
Ne Zha
viivs
Ne Zha
4
6
2
0.83
W
Hun Batz
wanMarte
Hun Batz
3
4
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,648
Damage
46,103
52,208
Taken
46,873
27,659
Mitigated
34,417
9,836
Healing
12,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,655
225
1,353
1,703
11,300
4,202
102
5,914
5,386
25,617
0
W
Ares
 
Ares
6,546
260
671
641
9,274
7,169
898
4,046
5,084
11,192
0
W
Achilles
 
Achilles
7,538
441
482
1,830
9,385
11,629
864
3,077
6,066
0
14,480
W
7,547
891
1,133
1,493
11,459
8,213
913
4,113
7,123
0
13,729
L
4,401
1,497
499
1,776
12,433
13,030
216
5,554
6,879
8,683
0
L
Thoth
YlookUzi
Thoth
2,306
597
52
253
9,242
3,022
165
4,483
4,759
4,890
0
W
Poseidon
katyteamo
Poseidon
18,382
1,698
1,408
2,791
7,850
3,320
1,061
4,536
3,264
35,846
0
L
7,410
289
501
688
7,916
2,890
316
3,871
4,045
11,860
0
L
Ne Zha
viivs
Ne Zha
10,876
738
1,152
1,859
11,317
4,515
722
5,106
6,211
0
23,638
W
Hun Batz
wanMarte
Hun Batz
6,090
607
1,011
646
8,905
4,086
1,678
3,255
5,564
0
15,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,218
Gold Earned
46,961
97
Minions Killed
95
0
Camps Cleared
0
937,866
Distance Traveled
1,004,021
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,608
861
44
4
0
193,260
1
W
Ares
9,058
906
15
2
0
189,819
0
W
Achilles
9,047
905
10
1
0
185,248
5
W
Odin
8,476
848
11
1
0
202,627
3
L
Fafnir
8,208
821
13
1
0
178,396
1
L
Thoth
7,168
717
12
1
0
159,519
1
W
Poseidon
11,285
1,129
44
4
0
221,120
0
L
Agni
7,792
779
17
2
0
201,980
2
L
Ne Zha
8,442
844
11
1
0
204,711
1
W
Hun Batz
9,095
910
15
2
0
205,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role