Player Matchup

Tiamat
Tiamat
SerFabiangel
Tiamat
Level 86
God Stats
26W - 37L
1,319 SR
Queue Stats
93W - 130L
1,373 Elo+
Party 1
Medusa
Medusa
bomberfury94
Medusa
Level 19
God Stats
19W - 27L
1,369 SR
Queue Stats
38W - 48L
1,242 Elo+
Party 1
Ymir
Ymir
plastilin244
Ymir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 10L
1,147 Elo+
Solo
Team Averages
Level 44
1,396 SR
1,254 Elo+

VS

Team Averages
Level 14
1,500 SR
1,361 Elo+
Janus
Janus
PandaGTYN
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,412 Elo+
Party 2
Cthulhu
Cthulhu
YaRETRO
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,190 Elo+
Solo
Chang'e
Chang'e
deinemaster
Chang'e
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
12 / 3 / 12
13,080
769
23,028
12,663
11,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
17
6 / 3 / 16
12,463
733
13,337
13,365
6,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
8 / 3 / 15
12,566
739
13,284
19,298
24,339
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
PandaGTYN
Janus
14
4 / 7 / 3
11,770
692
15,442
15,020
4,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
YaRETRO
Cthulhu
13
1 / 13 / 6
10,050
591
5,712
22,164
9,139
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chang'e
deinemaster
Chang'e
15
4 / 6 / 4
11,898
700
9,110
19,166
10,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
26
Kills
9
9
Deaths
26
43
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
PandaGTYN
Janus
4
7
3
0.79
W
Tiamat
12
3
12
6
L
Cthulhu
YaRETRO
Cthulhu
1
13
6
0.31
W
Medusa
6
3
16
4.67
L
Chang'e
deinemaster
Chang'e
4
6
4
1
W
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,649
Damage
30,264
45,326
Taken
56,350
42,491
Mitigated
24,645
10,357
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
PandaGTYN
Janus
15,442
1,434
616
2,247
15,020
4,850
0
11,032
3,564
42,711
0
W
Tiamat
23,028
1,775
282
3,094
12,663
11,973
179
7,567
5,096
64,483
0
L
Cthulhu
YaRETRO
Cthulhu
5,712
479
231
0
22,164
9,139
0
13,484
8,225
20,650
0
W
Medusa
13,337
7,279
891
4,136
13,365
6,179
2,087
9,261
4,104
0
54,810
L
Chang'e
deinemaster
Chang'e
9,110
1,384
4,249
4,442
19,166
10,656
0
10,958
7,708
35,439
0
W
13,284
2,905
0
1,954
19,298
24,339
60
14,289
5,009
27,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,109
Gold Earned
33,718
194
Minions Killed
178
10
Camps Cleared
4
900,817
Distance Traveled
751,891
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,770
692
86
5
0
244,827
2
W
Tiamat
13,080
769
80
5
5
343,188
1
L
Cthulhu
10,050
591
30
2
0
233,907
6
W
Medusa
12,463
733
91
5
5
317,805
3
L
Chang'e
11,898
700
62
4
4
273,157
4
W
Ymir
12,566
739
23
1
0
239,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role