Player Matchup

Sol
Sol
Platinum V
Drain0h
Sol
Platinum V
Level 126
God Stats
4W - 1L
1,794 SR
Queue Stats
25W - 8L
1,914 MMR
Party 1
Mulan
Mulan
Gold III
LostxTdamage
Mulan
Gold III
Level 109
God Stats
1W - 0L
1,457 SR
Queue Stats
7W - 2L
1,753 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum II
Stirgiophoenix
Gilgamesh
Platinum II
Level 160
God Stats
2W - 0L
1,759 SR
Queue Stats
55W - 31L
2,178 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,670 SR
1,948 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 90
1,695 SR
1,951 MMR
Sun Wukong
Sun Wukong
Platinum IV
My 8th Name
Sun Wukong
Platinum IV
Level 120
God Stats
22W - 14L
1,620 SR
Queue Stats
146W - 178L
1,850 MMR
Solo
Scylla
Scylla
Platinum II
PROTOTYPE270
Scylla
Platinum II
Level 89
God Stats
21W - 15L
1,697 SR
Queue Stats
48W - 53L
1,907 MMR
Party 2
Thor
Thor
Diamond IV
vZanxx
Thor
Diamond IV
Level 62
God Stats
1W - 1L
1,768 SR
Queue Stats
54W - 31L
2,094 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
5 / 3 / 10
8,729
794
15,406
11,194
4,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
8 / 3 / 6
9,181
835
9,931
12,181
13,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Stirgiophoenix
Gilgamesh
14
4 / 2 / 11
8,844
804
10,357
12,411
9,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
Morgan Le FayTiamatGebAphroditeFenrir

VS

Bans
OdinSylvanusAchillesArtioCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
My 8th Name
Sun Wukong
12
4 / 7 / 4
9,013
819
9,081
16,353
13,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
11
2 / 6 / 5
7,961
724
7,788
11,886
3,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
vZanxx
Thor
11
2 / 4 / 3
7,416
674
8,165
10,703
5,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
17
Kills
8
8
Deaths
17
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
5
3
10
3.33
W
8
3
6
3.67
L
Sun Wukong
My 8th Name
Sun Wukong
4
7
4
0.86
L
Scylla
2
6
5
0.75
W
Gilgamesh
Stirgiophoenix
Gilgamesh
4
2
11
4.75
L
Thor
vZanxx
Thor
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,694
Damage
25,034
35,786
Taken
38,942
27,153
Mitigated
22,816
14,187
Healing
4,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
15,406
5,285
0
5,475
11,194
4,283
1,779
2,061
8,971
46,764
4,528
W
9,931
1,206
0
2,922
12,181
13,237
385
3,970
7,744
3,957
17,759
L
Sun Wukong
My 8th Name
Sun Wukong
9,081
1,798
0
1,864
16,353
13,616
0
8,013
8,340
0
18,570
L
Scylla
7,788
713
0
1,114
11,886
3,861
0
4,184
7,702
19,500
0
W
Gilgamesh
Stirgiophoenix
Gilgamesh
10,357
2,354
821
4,969
12,411
9,633
497
2,940
9,048
6,754
21,218
L
Thor
vZanxx
Thor
8,165
1,300
0
1,030
10,703
5,339
0
5,871
4,832
0
24,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,754
Gold Earned
24,390
137
Minions Killed
85
9
Camps Cleared
1
606,755
Distance Traveled
551,595
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,729
794
72
7
4
187,194
1
W
Mulan
9,181
835
27
2
3
199,107
4
L
Sun Wukong
9,013
819
28
3
0
184,944
2
L
Scylla
7,961
724
29
3
0
175,194
0
W
Gilgamesh
8,844
804
38
3
2
220,454
2
L
Thor
7,416
674
28
3
1
191,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role